SkillAtlasSkill 详情

activitykit

86 agent skills optimized for iOS 26+ development with Swift 6.

审核状态:已审核Quality 72Security 90

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项目 README

来源文件:README.md

抓取于 2026年8月21日

Swift iOS Skills — Agent Skills for iOS 26+ & SwiftUI Development

GitHub stars Swift 6.3 Platform Claude Code OpenAI Codex Agent Skills tessl License: PolyForm Perimeter

86 agent skills optimized for iOS 26+ development with Swift 6.3 and modern Apple frameworks. All code examples, patterns, and guidance target the latest APIs -- Liquid Glass, approachable concurrency, Foundation Models, StoreKit 2, SwiftData, async/await URLSession, and more. No deprecated patterns.

Compatible with Claude Code, OpenAI Codex, Cursor, GitHub Copilot, and 40+ other agents. Follows the open Agent Skills standard.

Every skill is self-contained. No skill depends on another. Install only what you need.

Release history: CHANGELOG.md.

Contents

Install

Recommended: any agent via skills CLI

The skills CLI is the recommended install method.

Interactive install (recommended):

npx skills add dpearson2699/swift-ios-skills

Running the default command opens the skills CLI UI so you can choose which skills to install and which agent(s) to install them for.

Install everything for any coding agent:

npx skills add dpearson2699/swift-ios-skills --all

Use --all when you want the full set of 86 skills installed automatically for any coding agent.

Install specific skills directly:

npx skills add dpearson2699/swift-ios-skills --skill <skill-name> --skill <skill-name>

Check for updates to installed skills:

npx skills check

Update installed skills to the latest versions:

npx skills update

Use these after installing through the skills CLI.

Claude Code (via plugin marketplace)

Add the marketplace (one-time):

/plugin marketplace add dpearson2699/swift-ios-skills

Install everything:

/plugin install all-ios-skills@swift-ios-skills

Or install a themed bundle (bundles limit how many skills load into the context window — if you want everything, use all-ios-skills above instead of installing multiple bundles):

/plugin install swiftui-skills@swift-ios-skills
/plugin install swift-core-skills@swift-ios-skills
/plugin install ios-app-framework-skills@swift-ios-skills
/plugin install ios-data-framework-skills@swift-ios-skills
/plugin install ios-ai-ml-skills@swift-ios-skills
/plugin install ios-engineering-skills@swift-ios-skills
/plugin install ios-hardware-skills@swift-ios-skills
/plugin install ios-platform-skills@swift-ios-skills
/plugin install ios-gaming-skills@swift-ios-skills
/plugin install apple-kit-skills@swift-ios-skills

OpenAI Codex

$skill-installer install https://github.com/dpearson2699/swift-ios-skills/tree/main/skills/<skill-name>

Claude Web App / Claude Desktop

  1. Download the skill folder(s) you want from this repo
  2. Zip each skill folder
  3. Go to Settings > Capabilities and enable "Code execution and file creation"
  4. Go to Customize > Skills, click +, then Upload a skill
  5. Upload the zip

ChatGPT

  1. Download the skill folder(s) you want from this repo
  2. Zip each skill folder
  3. Click your profile icon in ChatGPT and select Skills
  4. Click New skill and select Upload from your computer
  5. Upload the zip

Plugin Bundles (Claude Code)

PluginSkills included
all-ios-skillsAll 86 skills
apple-kit-skills39 skills spanning Apple Kit frameworks plus CarPlay
swiftui-skillsfocus-engine, swiftui-animation, swiftui-gestures, swiftui-layout-components, swiftui-liquid-glass, swiftui-navigation, swiftui-patterns, swiftui-performance, swiftui-uikit-interop, swiftui-webkit
swift-core-skillscore-data, swift-api-design-guidelines, swift-architecture, swift-codable, swift-charts, swift-concurrency, swift-formatstyle, swift-language, swift-testing, swiftdata
ios-app-framework-skillsactivitykit, adattributionkit, alarmkit, app-clips, app-intents, avkit, carplay, mapkit, paperkit, pdfkit, photokit, push-notifications, storekit, tipkit, widgetkit
ios-data-framework-skillscloudkit, contacts-framework, eventkit, financekit, healthkit, musickit, passkit, weatherkit
ios-ai-ml-skillsapple-on-device-ai, coreml, natural-language, speech-recognition, vision-framework
ios-engineering-skillsapp-store-optimization, app-store-review, authentication, background-processing, cryptokit, debugging-instruments, device-integrity, ios-accessibility, ios-ettrace-performance, ios-localization, ios-memgraph-analysis, ios-networking, swift-security, swiftlint, ios-simulator, metrickit
ios-hardware-skillsaccessorysetupkit, core-bluetooth, core-motion, core-nfc, dockkit, pencilkit, realitykit, sensorkit
ios-platform-skillsappmigrationkit, audioaccessorykit, browserenginekit, callkit, cryptotokenkit, energykit, homekit, permissionkit, relevancekit, shareplay-activities
ios-gaming-skillsgamekit, scenekit, spritekit, tabletopkit

Skills

SwiftUI

SkillWhat it covers
focus-engine@FocusState, defaultFocus, focusSection, focused scene values, focus restoration, UIFocusGuide
swiftui-animationSpring animations, PhaseAnimator, KeyframeAnimator, matchedGeometryEffect, SF Symbols
swiftui-gesturesTap, drag, magnify, rotate, long press, simultaneous and sequential gestures
swiftui-layout-componentsGrid, LazyVGrid, Layout protocol, ViewThatFits, custom layouts
swiftui-liquid-glassiOS 26 Liquid Glass, glassEffect, GlassEffectContainer, morphing transitions
swiftui-navigationNavigationStack, NavigationSplitView, programmatic navigation, deep linking
swiftui-patterns@Observable, state ownership, environment wiring, view composition, async loading, MV-pattern architecture
swiftui-performanceRendering performance, view update optimization, layout thrash, Instruments profiling
swiftui-uikit-interopUIViewRepresentable, UIHostingController, Coordinator, incremental UIKit-to-SwiftUI migration
swiftui-webkitWebView, WebPage, navigation policies, JavaScript calls, local content, custom URL schemes

Core Swift

SkillWhat it covers
swift-api-design-guidelinesSwift API Design Guidelines -- argument labels, mutating/nonmutating pairs, documentation comments, naming conventions
swift-architectureArchitecture patterns: MV (@Observable), MVVM, MVI, TCA, Clean Architecture, Coordinator, decision framework
swift-codableSwift Codable, JSONDecoder, JSONEncoder, CodingKeys, custom decoding, nested JSON
swift-chartsBar, line, area, pie, donut, and 3D charts, scrolling, selection, annotations
swift-concurrencySwift 6.2 concurrency, Sendable, actors, structured concurrency, data-race safety
swift-formatstyleFormatStyle protocol, number/currency/date/duration/measurement formatting, custom styles
swift-languageSwift 6.3 language idioms, result builders, property wrappers, typed throws
swift-testingSwift Testing framework, @Test, @Suite, #expect, parameterized tests, mocking
core-dataCore Data persistence, NSPersistentContainer, NSFetchedResultsController, batch operations, staged migration
swiftdata@Model, @Query, #Predicate, ModelContainer, migrations, CloudKit sync, @ModelActor

App Experience Frameworks

SkillWhat it covers
activitykitActivityKit, Dynamic Island, Lock Screen Live Activities, push-to-update
adattributionkitPrivacy-preserving ad attribution, postbacks, conversion values, re-engagement
alarmkitAlarmKit system alarms and countdown timers, Lock Screen, Dynamic Island, Live Activities
app-clipsApp Clips, invocation URLs, NFC, QR, App Clip Codes, App Group handoff
app-intentsApp Intents for Siri, Shortcuts, Spotlight, widgets, and Apple Intelligence
avkitAVPlayerViewController, VideoPlayer, Picture-in-Picture, AirPlay, subtitles
carplayCarPlay templates, navigation, audio, communication, EV charging apps
mapkitMapKit, CoreLocation, annotations, geocoding, directions, geofencing
paperkitPaperMarkupViewController, markup editing, drawing, shapes (iOS 26)
pdfkitPDFView, PDFDocument, annotations, text search, form filling, thumbnails
photokitPhotosPicker, AVCaptureSession, photo library, video recording, media permissions
push-notificationsUNUserNotificationCenter, APNs, rich notifications, silent push, service extensions
storekitStoreKit 2 purchases, subscriptions, SubscriptionStoreView, transaction verification
tipkitFeature discovery tooltips, contextual tips, tip rules, tip events
widgetkitHome Screen, Lock Screen, and StandBy widgets, Control Center controls, timeline providers

Data & Service Frameworks

SkillWhat it covers
cloudkitCKContainer, CKRecord, subscriptions, sharing, CKSyncEngine, SwiftData sync
contacts-frameworkCNContactStore, fetch requests, key descriptors, CNContactPickerViewController, save requests
eventkitEKEventStore, EKEvent, EKReminder, recurrence rules, EventKitUI editors and choosers
financekitApple Card, Apple Cash, Wallet orders, transaction queries, account balances
healthkitHKHealthStore, queries, statistics, workout sessions, background delivery
musickitMusicKit authorization, catalog search, ApplicationMusicPlayer, MPRemoteCommandCenter
passkitApple Pay, PKPaymentRequest, PKPaymentAuthorizationController, Wallet passes
weatherkitWeatherService, current/hourly/daily forecasts, alerts, attribution requirements

AI & Machine Learning

SkillWhat it covers
apple-on-device-aiFoundation Models framework, Core ML, MLX Swift, on-device LLM inference
coremlCore ML model loading, prediction, MLTensor, compute unit configuration, VNCoreMLRequest, MLComputePlan
natural-languageNLTokenizer, NLTagger, sentiment analysis, language identification, embeddings, Translation
speech-recognitionSpeechAnalyzer, SpeechTranscriber, SFSpeechRecognizer, on-device recognition, audio buffer processing
vision-frameworkVision text recognition, face/barcode detection, image segmentation, VisionKit DataScannerViewController

iOS Engineering

SkillWhat it covers
app-store-optimizationASO keyword strategy, description writing, screenshot optimization, Custom Product Pages, A/B testing
app-store-reviewApp Review guidelines, rejection prevention, privacy manifests, ATT, HIG compliance
authenticationSign in with Apple, ASAuthorizationController, passkeys, biometric auth (LAContext), credential management
background-processingBGTaskScheduler, background refresh, URLSession background transfers
cryptokitSHA-2/SHA-3, HMAC, AES-GCM, ChaChaPoly, HPKE, ML-KEM/ML-DSA, P256/Curve25519 signing, ECDH, Secure Enclave
debugging-instrumentsXcode debugger, Instruments, os_signpost, MetricKit, crash symbolication
device-integrityDeviceCheck (DCDevice per-device bits), App Attest (DCAppAttestService attestation and assertion flows)
ios-accessibilityVoiceOver, Dynamic Type, custom rotors, accessibility focus, assistive-technology support
ios-ettrace-performanceETTrace launch/runtime capture, exact-build dSYM matching, processed flamegraph JSON, comparable verification
ios-localizationString Catalogs, pluralization, FormatStyle, right-to-left layout
ios-memgraph-analysisSimulator memgraph capture, leak ownership paths, reachable heap growth, raw evidence preservation
ios-networkingURLSession async/await, REST APIs, downloads/uploads, WebSockets, pagination, retry, caching
swift-securityKeychain Services, CryptoKit symmetric/asymmetric, biometric authentication, Secure Enclave, certificate trust, credential storage, OWASP compliance · Based on ivan-magda/swift-security-skill
ios-simulatorxcrun simctl commands, device lifecycle, push/location/privacy simulation, log streaming, simulator limitations
metrickitMetricManager async reports, hang/crash diagnostics, production performance telemetry
swiftlintSwiftLint setup, .swiftlint.yml, build tool plugin, rule selection, baselines, suppressions, CI integration

Hardware & Device Integration

SkillWhat it covers
accessorysetupkitPrivacy-preserving BLE/Wi-Fi accessory discovery, ASAccessorySession, picker UI
core-bluetoothCBCentralManager, CBPeripheral, BLE scanning/connecting, services, characteristics, background modes
core-motionCMMotionManager, CMPedometer, accelerometer, gyroscope, activity recognition, altitude
core-nfcNFCNDEFReaderSession, NFCTagReaderSession, NDEF reading/writing, background tag reading
dockkitDockAccessoryManager, camera subject tracking, motor control, framing
pencilkitPKCanvasView, PKDrawing, PKToolPicker, Apple Pencil drawing and annotation
realitykitRealityView, entities, anchors, ARKit world tracking, raycasting, scene understanding
sensorkitResearch-grade sensor data, ambient light, keyboard metrics, device usage (approved studies)

Platform Integration

SkillWhat it covers
appmigrationkitCross-platform data transfer, AppMigrationExtension export/import (iOS 26)
audioaccessorykitAudio accessory features, automatic switching, device placement (iOS 26.4)
browserenginekitAlternative browser engines (EU), process management, web content extensions
callkitCXProvider, CXCallController, PushKit VoIP registration, call directory extensions
cryptotokenkitTKTokenDriver, TKSmartCard, iOS 26 NFC smart cards, certificate-based auth
energykitElectricityGuidance, EnergyVenue, grid forecasts, load event submission, electricity insights
homekitHMHomeManager, accessories, rooms, actions, triggers, MatterSupport commissioning
permissionkitAskCenter, PermissionQuestion, child communication safety, CommunicationLimits
relevancekitWidget relevance signals, time/location-based relevance providers (watchOS 26)
shareplay-activitiesGroupActivity, GroupSession, GroupSessionMessenger, coordinated media playback

Gaming

SkillWhat it covers
gamekitGame Center, GKLocalPlayer, leaderboards, achievements, real-time and turn-based multiplayer
scenekitSCNView, SCNScene, 3D geometry, materials, lighting, physics, SceneView
spritekitSKScene, SKSpriteNode, SKAction, physics simulation, particle effects, SpriteView
tabletopkitMultiplayer spatial board games, pieces, cards, dice, Group Activities (visionOS)

Structure

Each skill follows the open Agent Skills standard:

skills/
  skill-name/
    SKILL.md              # Required — instructions and metadata
    references/           # Optional — detailed reference material
      some-topic.md

SKILL.md contains YAML frontmatter (name, description) and markdown instructions. The references/ folder holds longer examples, advanced patterns, and lookup tables that the main file points to.

This repository contains original instructional content and examples for Apple platform development. Where Apple frameworks, APIs, documentation, WWDC sessions, or trademarks are referenced, those materials remain the property of Apple Inc. The license for this repository applies to this project's original content only and does not claim ownership of or relicense Apple's documentation, trademarks, sample code, or other third-party materials.

Compatibility

These skills work with any agent that supports the Agent Skills standard, including:

Upgrading from v2.x

v3.0 is a major release. If you previously installed v2.x skills, note the following changes:

  • Skill count: 57 skills in v2.2.0, 76 skills in v3.0.0.

  • Skill renames: 12 existing skills renamed to use Apple Kit framework names. Old skill paths no longer resolve. Uninstall all skills and reinstall to upgrade.

    v2.x namev3.0 name
    live-activitiesactivitykit
    mapkit-locationmapkit
    photos-camera-mediaphotokit
    homekit-matterhomekit
    callkit-voipcallkit
    metrickit-diagnosticsmetrickit
    pencilkit-drawingpencilkit
    passkit-walletpasskit
    musickit-audiomusickit
    cloudkit-synccloudkit
    eventkit-calendareventkit
    realitykit-arrealitykit
  • 19 new Kit framework skills: avkit, gamekit, cryptokit, pdfkit, paperkit, spritekit, scenekit, financekit, accessorysetupkit, adattributionkit, carplay, appmigrationkit, browserenginekit, dockkit, sensorkit, tabletopkit, relevancekit, audioaccessorykit, cryptotokenkit.

  • New bundles: apple-kit-skills (all 39 Apple Kit framework skills) and ios-gaming-skills (GameKit, SpriteKit, SceneKit, TabletopKit).

  • PaperKit standalone: PaperKit content removed from pencilkit and is now its own paperkit skill.

  • Beta frameworks: permissionkit, energykit, paperkit, relevancekit, appmigrationkit, and audioaccessorykit require iOS/watchOS 26 beta and are subject to API changes before GM.

  • All skills remain self-contained: No skill references or depends on another.

To upgrade via the skills CLI:

npx skills add dpearson2699/swift-ios-skills

To upgrade Claude Code bundles, reinstall the bundles you use (old skill paths will no longer resolve).

Support

If these skills save you time or improve your workflow, you can support ongoing maintenance through GitHub Sponsors.

Support helps keep the collection current with new Apple releases, evolving framework APIs, updated examples, and compatibility work across Claude Code, Codex, Cursor, Copilot, and other agents.

Sponsors

Thanks to the following people for supporting this project:

Anthony Jr.

License

PolyForm Perimeter 1.0.0 -- see LICENSE

What this means in practice:

  • Using these skills to build your iOS app -- allowed
  • Using these skills inside a closed-source commercial workflow -- allowed
  • Forking the repo and contributing back -- allowed
  • Sharing the skills with a teammate -- allowed
  • Taking the skills, rebranding them as "Premium iOS Agent Skills," and selling them -- not allowed (that's a competing product)

This project is not affiliated with, endorsed by, or sponsored by Apple Inc.

其他

低风险

  • 来源需自行核对维护者身份。
  • 未检测到明显脚本安装指令。
  • 可能需要外部 token、网络权限或第三方服务。
  • 未检测到高风险命令。
  • 扫描发现:0 条。

Codex — Git Clone 安装

  1. 安装前请先查看来源仓库和风险报告。
  2. 克隆仓库:git clone https://github.com/dpearson2699/swift-ios-skills.git
  3. 将 "skills/activitykit" 文件夹复制到 Codex 的 skills 目录中。
  4. 重启 Codex 让新的 skill 生效。

Codex — 手动复制安装

  1. 安装前请先查看来源仓库和风险报告。
  2. 从源仓库下载 SKILL.md 及相关文件。
  3. 在 Codex 的 skills 目录中创建新文件夹。
  4. 将所有 skill 文件复制到新文件夹中。
  5. 重启 Codex 让新的 skill 生效。

Claude Code — Git Clone 安装

  1. 安装前请先查看来源仓库和风险报告。
  2. 克隆仓库:git clone https://github.com/dpearson2699/swift-ios-skills.git
  3. 将 "skills/activitykit" 文件夹复制到 Claude Code 的 skills 目录中。
  4. 重启 Claude Code 让新的 skill 生效。

Claude Code — 手动复制安装

  1. 安装前请先查看来源仓库和风险报告。
  2. 从源仓库下载 SKILL.md 及相关文件。
  3. 在 Claude Code 的 skills 目录中创建新文件夹。
  4. 将所有 skill 文件复制到新文件夹中。
  5. 重启 Claude Code 让新的 skill 生效。

Cursor — Git Clone 安装

  1. 安装前请先查看来源仓库和风险报告。
  2. 克隆仓库:git clone https://github.com/dpearson2699/swift-ios-skills.git
  3. 将 "skills/activitykit" 文件夹复制到 Cursor 的 skills 目录中。
  4. 重启 Cursor 让新的 skill 生效。

Cursor — 手动复制安装

  1. 安装前请先查看来源仓库和风险报告。
  2. 从源仓库下载 SKILL.md 及相关文件。
  3. 在 Cursor 的 skills 目录中创建新文件夹。
  4. 将所有 skill 文件复制到新文件夹中。
  5. 重启 Cursor 让新的 skill 生效。

GitHub Copilot — Git Clone 安装

  1. 安装前请先查看来源仓库和风险报告。
  2. 克隆仓库:git clone https://github.com/dpearson2699/swift-ios-skills.git
  3. 将 "skills/activitykit" 文件夹复制到 GitHub Copilot 的 skills 目录中。
  4. 重启 GitHub Copilot 让新的 skill 生效。

GitHub Copilot — 手动复制安装

  1. 安装前请先查看来源仓库和风险报告。
  2. 从源仓库下载 SKILL.md 及相关文件。
  3. 在 GitHub Copilot 的 skills 目录中创建新文件夹。
  4. 将所有 skill 文件复制到新文件夹中。
  5. 重启 GitHub Copilot 让新的 skill 生效。

Windsurf — Git Clone 安装

  1. 安装前请先查看来源仓库和风险报告。
  2. 克隆仓库:git clone https://github.com/dpearson2699/swift-ios-skills.git
  3. 将 "skills/activitykit" 文件夹复制到 Windsurf 的 skills 目录中。
  4. 重启 Windsurf 让新的 skill 生效。

Windsurf — 手动复制安装

  1. 安装前请先查看来源仓库和风险报告。
  2. 从源仓库下载 SKILL.md 及相关文件。
  3. 在 Windsurf 的 skills 目录中创建新文件夹。
  4. 将所有 skill 文件复制到新文件夹中。
  5. 重启 Windsurf 让新的 skill 生效。
查看 SKILL.md 原文
name: activitykit
description: "Implement, review, or improve Live Activities and Dynamic Island experiences in iOS apps using ActivityKit. Use when building real-time updating widgets for the Lock Screen and Dynamic Island — delivery tracking, sports scores, ride-sharing status, workout timers, media playback, or any time-sensitive information that updates in real time. Also use when working with ActivityKit, ActivityAttributes, Activity lifecycle (request/update/end), Dynamic Island layouts (compact/minimal/expanded), push-to-update Live Activities, or Lock Screen live widgets."

ActivityKit

ActivityKit owns real-time, glanceable Live Activities displayed on the Lock Screen and Dynamic Island. Ordinary timeline widgets belong in widgetkit, and generic APNs setup belongs in push-notifications; ActivityKit owns the Live Activity lifecycle and payload contract. aps.content-state must decode into the exact ActivityAttributes.ContentState shape, including any coordinated custom date/range encoding. Modern ActivityContent lifecycle examples require iOS 16.2+ unless noted.

See references/activitykit-patterns.md for complete code patterns including push payload formats, concurrent activities, state observation, and testing.

Contents

Workflow

1. Create a new Live Activity

  1. Verify the host app capability and NSSupportsLiveActivities = YES.
  2. Define ActivityAttributes.ContentState; encode and decode a representative fixture that matches the server payload contract.
  3. Create ActivityConfiguration and preview Lock Screen and Dynamic Island states, including stale and terminal content.
  4. Check ActivityAuthorizationInfo.areActivitiesEnabled, then request and observe the activity lifecycle.
  5. Exercise local update and every terminal end path.
  6. For remote updates, validate a complete reference payload before registering rotating update or push-to-start tokens with the server.

2. Review existing Live Activity code

Run through the Review Checklist at the end of this document.

ActivityAttributes Definition

Define both static data (immutable for the activity lifetime) and dynamic ContentState (changes with each update). Keep ContentState small because the entire struct is serialized on every update and push payload.

import ActivityKit

struct DeliveryAttributes: ActivityAttributes {
    // Static -- set once at activity creation, never changes
    var orderNumber: Int
    var restaurantName: String

    // Dynamic -- updated throughout the activity lifetime
    struct ContentState: Codable, Hashable {
        var driverName: String
        var estimatedDeliveryTime: ClosedRange<Date>
        var currentStep: DeliveryStep
    }
}

enum DeliveryStep: String, Codable, Hashable, CaseIterable {
    case confirmed, preparing, pickedUp, delivering, delivered

    var icon: String {
        switch self {
        case .confirmed: "checkmark.circle"
        case .preparing: "frying.pan"
        case .pickedUp: "bag.fill"
        case .delivering: "box.truck.fill"
        case .delivered: "house.fill"
        }
    }
}

Stale Date

Set staleDate on ActivityContent to tell the system when content becomes outdated. The system sets context.isStale to true after this date; show fallback UI (e.g., "Updating...") in your views.

let content = ActivityContent(
    state: state,
    staleDate: Date().addingTimeInterval(300), // stale after 5 minutes
    relevanceScore: 75
)

Activity Lifecycle

Starting

Use Activity.request to create and display a Live Activity. Pass .token as the pushType to enable remote updates via APNs. The ActivityContent request shown here requires iOS 16.2+.

let attributes = DeliveryAttributes(orderNumber: 42, restaurantName: "Pizza Place")
let state = DeliveryAttributes.ContentState(
    driverName: "Alex",
    estimatedDeliveryTime: Date()...Date().addingTimeInterval(1800),
    currentStep: .preparing
)
let content = ActivityContent(state: state, staleDate: nil, relevanceScore: 75)

do {
    let activity = try Activity.request(
        attributes: attributes,
        content: content,
        pushType: .token
    )
    print("Started activity: \(activity.id)")
} catch {
    print("Failed to start activity: \(error)")
}

Updating

Update the dynamic content state from the app. Use AlertConfiguration to trigger a visible banner and sound alongside the update.

let updatedState = DeliveryAttributes.ContentState(
    driverName: "Alex",
    estimatedDeliveryTime: Date()...Date().addingTimeInterval(600),
    currentStep: .delivering
)
let updatedContent = ActivityContent(
    state: updatedState,
    staleDate: Date().addingTimeInterval(300),
    relevanceScore: 90
)

// Silent update
await activity.update(updatedContent)

// Update with an alert
await activity.update(updatedContent, alertConfiguration: AlertConfiguration(
    title: "Order Update",
    body: "Your driver is nearby!",
    sound: .default
))

Ending

End the activity when the tracked event completes. Choose a dismissal policy to control how long the ended activity lingers on the Lock Screen.

let finalState = DeliveryAttributes.ContentState(
    driverName: "Alex",
    estimatedDeliveryTime: Date()...Date(),
    currentStep: .delivered
)
let finalContent = ActivityContent(state: finalState, staleDate: nil, relevanceScore: 0)

// System decides when to remove (up to 4 hours)
await activity.end(finalContent, dismissalPolicy: .default)

// Remove immediately
await activity.end(finalContent, dismissalPolicy: .immediate)

// Remove after a specific time (max 4 hours from now)
await activity.end(finalContent, dismissalPolicy: .after(Date().addingTimeInterval(3600)))

Always end activities on all terminal code paths -- success, user/app cancellation, sign-out/session stop, unrecoverable app error, and terminal server failure. If the server says the tracked event can no longer continue or be represented accurately, apply or send a final terminal state and end the activity instead of leaving stale progress visible. When reviewing duration claims, distinguish the active lifetime (up to 8 hours unless the app or user ends it sooner), system-ended Lock Screen presence (up to 4 additional hours, for 12 hours total from start), and app-ended .default dismissal linger (up to 4 hours after ending).

Lock Screen Presentation

The Lock Screen is the primary Live Activity display surface. Every device with iOS 16.1+ displays Live Activities here. Design this layout first, then adapt for Dynamic Island where available.

struct DeliveryActivityWidget: Widget {
    var body: some WidgetConfiguration {
        ActivityConfiguration(for: DeliveryAttributes.self) { context in
            VStack(alignment: .leading) {
                Text(context.attributes.restaurantName).font(.headline)

                if context.isStale {
                    Label("Updating...", systemImage: "arrow.trianglehead.2.clockwise")
                        .foregroundStyle(.secondary)
                } else {
                    Text(timerInterval: context.state.estimatedDeliveryTime, countsDown: true)
                        .monospacedDigit()
                }
            }
            .padding()
        } dynamicIsland: { context in
            DynamicIsland {
                DynamicIslandExpandedRegion(.center) {
                    Text(context.attributes.restaurantName).font(.headline)
                }
                DynamicIslandExpandedRegion(.trailing) {
                    Text(timerInterval: context.state.estimatedDeliveryTime, countsDown: true)
                }
            } compactLeading: {
                Image(systemName: "box.truck.fill")
            } compactTrailing: {
                Text(timerInterval: context.state.estimatedDeliveryTime, countsDown: true)
            } minimal: {
                Image(systemName: "box.truck.fill")
            }
        }
    }
}

Supplemental Activity Families

The Lock Screen presentation has limited vertical space. Avoid layouts taller than roughly 160 points. On iOS 18+, use supplementalActivityFamilies when you provide adaptive layouts beyond the default: .medium for iOS/macOS Live Activity sizing and .small for watchOS Live Activity sizing.

ActivityConfiguration(for: DeliveryAttributes.self) { context in
    // Lock Screen content
} dynamicIsland: { context in
    // Dynamic Island
}
.supplementalActivityFamilies([.medium, .small])

Dynamic Island

Dynamic Island presentations appear only on devices that include Dynamic Island. Design all three modes, but treat the Lock Screen as the primary surface since not all devices have a Dynamic Island.

Compact (Leading + Trailing)

Used when one Live Activity occupies Dynamic Island compact space. Space is extremely limited -- show only the most critical information.

RegionPurpose
compactLeadingIcon or tiny label identifying the activity
compactTrailingOne key value (timer, score, status)

Minimal

Shown when multiple Live Activities compete for space. Only one activity gets the minimal slot. Display a single icon or glyph.

Expanded Regions

Shown when the user long-presses the Dynamic Island.

RegionPosition
.leadingLeft of the TrueDepth camera; wraps below
.trailingRight of the TrueDepth camera; wraps below
.centerDirectly below the camera
.bottomBelow all other regions

Keyline Tint

Apply a subtle tint to the Dynamic Island border:

DynamicIsland { /* expanded */ }
    compactLeading: { /* ... */ }
    compactTrailing: { /* ... */ }
    minimal: { /* ... */ }
    .keylineTint(.blue)

Push-to-Update

Push-to-update sends Live Activity updates through APNs, which is more efficient than polling from the app and works when the app is suspended, subject to APNs delivery, priority, budget, and throttling.

Setup

Pass .token as the pushType when starting the activity, then forward the per-activity update token to your server. Update tokens can rotate, so observe activity.pushTokenUpdates and re-register every emitted token:

let activity = try Activity.request(
    attributes: attributes,
    content: content,
    pushType: .token
)

// Observe token changes -- tokens can rotate
Task {
    for await token in activity.pushTokenUpdates {
        let tokenString = token.map { String(format: "%02x", $0) }.joined()
        try await ServerAPI.shared.registerActivityToken(
            tokenString, activityID: activity.id
        )
    }
}

APNs Payload Format

Send an HTTP/2 POST to APNs with these headers and JSON body:

Required device-token HTTP headers:

  • apns-push-type: liveactivity
  • apns-topic: <bundle-id>.push-type.liveactivity
  • apns-priority: 5 (lower priority) or 10 (immediate, counts against budget)

The aps.alert payload controls visible alert/banner/sound behavior; priority alone does not create an alert.

Put timestamp, event, and the full content-state inside aps. Validate update, end, and push-to-start bodies against the complete examples in Push-to-Update Payloads, including the exact Codable date/range representation.

Push-to-Start

Start a Live Activity remotely without the app running (iOS 17.2+). Push-to-start tokens are ActivityKit-specific tokens from Activity<Attributes>.pushToStartTokenUpdates; they are distinct from ordinary app/device APNs tokens and per-activity update tokens:

Task {
    for await token in Activity<DeliveryAttributes>.pushToStartTokenUpdates {
        let tokenString = token.map { String(format: "%02x", $0) }.joined()
        try await ServerAPI.shared.registerPushToStartToken(tokenString)
    }
}

Frequent Push Updates

Add NSSupportsLiveActivitiesFrequentUpdates = YES to Info.plist to increase the system-managed push update budget. When cadence matters, check ActivityAuthorizationInfo.frequentPushesEnabled and observe frequentPushEnablementUpdates; Apple does not guarantee a fixed update rate.

Recent Additions

Scheduled Live Activities (iOS 26+)

Schedule a Live Activity to start at a future time. The system starts the activity automatically without the app being in the foreground. Use for events with known start times (sports games, flights, scheduled deliveries).

let scheduledDate = Calendar.current.date(
    from: DateComponents(year: 2026, month: 3, day: 15, hour: 19, minute: 0)
)!

let activity = try Activity.request(
    attributes: attributes,
    content: content,
    pushType: .token,
    style: .standard,
    alertConfiguration: AlertConfiguration(
        title: "Game Starting",
        body: "The live score is ready.",
        sound: .default
    ),
    start: scheduledDate
)

ActivityStyle (iOS 18+ request parameter)

Use the iOS 18+ style: request parameter to choose persistence behavior. Use .standard for persistent Live Activities such as deliveries, rides, sports scores, timers, and flight/status boards. Use .transient only for a short-lived expanded Dynamic Island presentation; it can auto-end when the user locks the device, collapses or shrinks the expanded presentation, leaves the app, or does other work outside Dynamic Island.

let activity = try Activity.request(
    attributes: attributes,
    content: content,
    pushType: .token,
    style: .standard
)

Paired Mac & CarPlay (iOS 26+)

Live Activities can appear on a paired Mac and on the CarPlay Home Screen. No additional ActivityKit API is required, but validate compact layouts; buttons and toggles in Live Activities do not perform actions in CarPlay.

Channel-Based Push (iOS 18+)

Broadcast updates to many Live Activities at once with an APNs-created channel ID. Enable the broadcast capability outside Xcode, create the channel on the server, then subscribe with .channel(channelID). Channel pushes update or end Live Activities; they do not start them. Use apns-channel-id and expiration for channel pushes instead of the device-token apns-topic example above.

let activity = try Activity.request(
    attributes: attributes, content: content,
    pushType: .channel(channelIDFromServer)
)

Common Mistakes

DON'T: Put too much content in the compact presentation -- it is tiny. DO: Show only the most critical info (icon + one value) in compact leading/trailing.

DON'T: Update Live Activities too frequently from the app (drains battery). DO: Use push-to-update for server-driven updates. Limit app-side updates to user actions.

DON'T: Forget to end the activity when the event reaches any terminal state. DO: End activities on success, cancellation, sign-out, unrecoverable errors, and terminal server failures. A leaked activity frustrates users.

DON'T: Assume every device has Dynamic Island. DO: Design for the Lock Screen as the primary surface; Dynamic Island is supplementary.

DON'T: Store sensitive information in ActivityAttributes (visible on Lock Screen). DO: Keep sensitive data in the app and show only safe-to-display summaries.

DON'T: Forget to handle stale dates. DO: Check context.isStale in views and show fallback UI ("Updating..." or similar).

DON'T: Ignore push token rotation. Tokens can change at any time. DO: Use activity.pushTokenUpdates async sequence and re-register on every emission.

DON'T: Forget the NSSupportsLiveActivities Info.plist key. DO: Add NSSupportsLiveActivities = YES to the host app's Info.plist (not the extension).

DON'T: Use the deprecated contentState-based API for request/update/end. DO: Use ActivityContent for all lifecycle calls.

DON'T: Fetch network data or location directly from Live Activity views. DO: Pre-compute display values in the app or server and pass them through ActivityKit updates or pushes.

Review Checklist

  • ActivityAttributes defines static properties and ContentState
  • NSSupportsLiveActivities = YES in host app Info.plist
  • Activity uses ActivityContent (not deprecated contentState API)
  • Activity ended in all terminal paths (success, error, cancellation, sign-out, terminal server failure)
  • ActivityKit lifecycle and Lock Screen/Dynamic Island Live Activity surfaces are separated from ordinary Home Screen/timeline widget work
  • Lock Screen layout, the primary Live Activity surface, handles context.isStale
  • Dynamic Island compact, expanded, and minimal implemented with Lock Screen fallback
  • Push update token forwarded to server via activity.pushTokenUpdates
  • Push-to-start token collected via Activity<Attributes>.pushToStartTokenUpdates
  • Push-to-start payload includes required alert
  • content-state JSON matches the actual ContentState Codable shape, including coordinated date/range encoding
  • Review distinguishes 8-hour active lifetime, 12-hour total system-ended Lock Screen presence, and 4-hour app-ended .default linger
  • ActivityAuthorizationInfo checked before starting
  • frequentPushesEnabled checked before assuming high-cadence pushes
  • ContentState kept small (serialized on every update)
  • iOS 18+ availability guarded for style:, .channel, and supplemental families
  • iOS 18+ style: choices are justified: .standard for persistent Live Activities, .transient only for short-lived expanded Dynamic Island presentations
  • ActivityKit push priority and aps.alert behavior are handled separately
  • Live Activity views avoid direct network/location work
  • Tested on device for push delivery and Dynamic Island behavior

References

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