复制安装命令
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Run Claude Design on your own local agent — Cursor, Claude Code, Claude Desktop, or any file‑cap...
用 Codex 或 Claude 安装复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它先审查 Skill 页面再帮你安装。
复制前请先查看来源、License 和安全提示。
来源文件:README.md
Run Claude Design on your own local agent — Cursor, Claude Code, Claude Desktop, or any file‑capable coding agent.
baoyu-design packages Claude Design — the design engine behind claude.ai/design — as a portable Agent Skill. Drop it into a local agent and you get most of what the website does, right inside your editor: polished UI mockups, interactive prototypes, wireframes, landing pages, dashboards, mobile apps, and slide decks — all produced as self‑contained HTML.
No website, no separate subscription, no upload step. The agent already on your machine does the work, and every artifact stays in your repo.
The same Reader Mac App prompt was used in Cursor, Codex, Claude, and Claude Design.
| Cursor | Codex | Claude | Claude Design |
|---|---|---|---|
![]() | ![]() | ![]() | ![]() |
Build a Reader Mac app that helps me read and save articles better. All data is stored locally.
## Information collection
1. Manual adding
Support manually adding different types of information:
- URL: enter a URL and automatically fetch content and images
- Attachments: upload PDFs, videos, and images
- Markdown editing: like publishing a blog post, enter the title, body, and cover image
- Other
2. Automatic subscriptions
- RSS feeds
- Social media accounts: X, Weibo, YouTube
- Other
## Editing and organization
1. Tags
Every item can have tags.
2. Categories and folders
Create tree-structured folders and place content in different categories.
3. Favorites
Users can click to favorite an item.
4. Editing
Every item can be edited with a built-in Markdown editor.
## AI assistance
1. Automatic translation
Support translation across different languages.
2. Summaries and abstracts
Generate summaries for captured content.
3. Derivative creation
Create new work based on one or more pieces of content.
4. Integrated AI Chat
Use AI Chat to call AI Agents that help process content.
claude.ai/design's capabilities without ever leaving your editor — same methodology, same craft standards, same output format.localhost, you can lean on your agent's built‑in browser preview and element‑annotation tools (Cursor Browser / DevTools, Claude Preview, or Codex Browser). Point at a button in the live preview, say what you want changed, and the agent edits the underlying source — a tight, visual second‑pass editing loop that's hard to get on a website.designs/<project>/ as self‑contained HTML you can version, fork, export, or ship.The skill drives a full design process — clarifying questions → gathering design context → producing one or more HTML deliverables → previewing and verifying. It ships a deep bench of built‑in skills and a set of ready‑made component scaffolds.
| Area | Built‑in skills |
|---|---|
| Core design | Hi‑fi design · Interactive prototype · Wireframe · Frontend aesthetic direction |
| Decks | Make a deck · Speaker notes |
| Mobile & motion | Mobile prototype · Animated video · Sound effects |
| Web & campaigns | Website & landing page · Social media content · HTML email · Flier · Trifold brochure |
| Data & research | Web research · Data science · Data visualization · Maps & geography · Experiment workflow |
| Documents, 3D & illustration | Make a doc · 3D object · Watercolor illustration |
| Design systems | Create design system · Use design system · Design system preview · Design Components (.dc.html) · Make tweakable |
| Import sources | Figma .fig (offline decode) · GitHub repo · Existing HTML/CSS |
| Export & handoff | Standalone HTML · PDF · PPTX (editable) · PPTX (screenshots) · Video (MP4) · Send to Figma · Send to Canva · Handoff to Claude Code |
| AI assets & integration | Gemini image generation · Call Claude from prototypes · Read PDF |
Starter components (in starter-components/) save the agent from hand‑rolling the basics: device, browser, and social-media shells; a pan‑zoom design canvas; slide, animation, chart, document, file, and 3D stages; a tweaks panel; and a fillable image slot.
The skill is plain Markdown plus a few JSX/JS scaffolds — no build step, no runtime.
skills/baoyu-design/
├── SKILL.md # Entry point — orchestrates the whole flow
├── system-prompt.md # The design methodology & craft standards (source of truth)
├── references/
│ ├── claude.md # Tool map for Claude Code
│ ├── cursor.md # Tool map for Cursor
│ └── codex.md # Tool map for Codex Agent
├── built-in-skills/ # Specialized prompts (decks, mobile, import, export, …)
└── starter-components/ # Device/social shells, deck, chart, document, 3D, animation, …
When you ask for a design, the agent reads SKILL.md, loads the core methodology from system-prompt.md, detects whether it's running in Cursor, Claude Code, Codex Agent, or a generic file‑capable harness, and reads the matching reference doc when one exists. It then pulls in only the built‑in skill(s) the task needs. The split keeps craft rules harness‑independent while each environment resolves its own tools for asking questions, previewing, screenshotting, and verifying.
npx installer below). Python 3 is also handy for the local preview server.Recommended — the skills CLI. npx skills (from Vercel Labs) reads this repo, finds skills/baoyu-design/, and drops it into the right folder for whatever agent it detects:
# Install into the current project (auto‑detects your agent)
npx skills add JimLiu/baoyu-design
# …or install globally, for every project
npx skills add JimLiu/baoyu-design -g
# Target a specific agent explicitly
npx skills add JimLiu/baoyu-design --agent claude-code
npx skills add JimLiu/baoyu-design --agent cursor
npx skills add JimLiu/baoyu-design --agent codex
# Just list what's in the repo first
npx skills add JimLiu/baoyu-design --list
It installs to .claude/skills/ for Claude Code and .agents/skills/ for Cursor/Codex-style agents (add -g for the ~/‑level user install).
If you installed baoyu-design with the skills CLI, update it from the terminal:
# Update and let the CLI prompt for the install scope
npx skills update baoyu-design
# Update the project-level install
npx skills update baoyu-design -p -y
# Update the global install
npx skills update baoyu-design -g -y
upgrade is also supported as an alias:
npx skills upgrade baoyu-design
You can also run npx skills update to update all installed skills. After updating, restart Claude Code (or start a new agent session) so the refreshed skill files are loaded.
Alternative — hand the repo URL to your agent. Don't want to install anything? Paste the URL into chat and let the agent fetch the skill itself:
Read https://github.com/JimLiu/baoyu-design and follow its
skills/baoyu-design/SKILL.mdto design a settings screen for a meditation app.
The agent clones or fetches the repo, loads SKILL.md, and proceeds — perfect for a one‑off.
Once the skill is installed (or fetched), just describe a design task in plain language — it auto‑activates from its description:
Design 3 hi‑fi variations of a settings screen for a meditation app.
In Claude Code you can also trigger it explicitly with /baoyu-design; in Codex, mention $baoyu-design when skills are available. The agent asks a few clarifying questions, builds the HTML under designs/, and previews it over localhost. Point at any element in the live preview and say what to change — the agent edits the underlying source for a fast, visual second pass.
Deliverables are previewed over HTTP (multi‑file prototypes won't load from file://). The agent normally starts this for you; to run it by hand:
python3 -m http.server 4311 --directory designs
# then open http://localhost:4311/<project>/<file>.html
Beyond one‑off mockups, the skill can hold a whole project to a design system — a versioned bundle of a brand's tokens, fonts, components, and full UI kits. Systems live next to your projects under designs/: author one with the Create design system built‑in skill, drop in a pre‑built one, or import one from a Figma .fig file (see the next section). Once a system exists, two flows let any project consume it.
When you start a design, the agent asks where to save it and which design system(s) to use — it discovers every system under designs/ and lists them, so you can pick none (free design), one, or several. Name one up front and it skips the menu:
Design a settings screen using the Fluent 2 design system.
For each system you choose, the agent syncs a self‑contained, version‑pinned copy into your project at _ds/<slug>/, wires its CSS and component bundle into the page, and records the binding in the project's _d_meta.json. That local copy is what keeps the project portable and reproducible — nothing reaches outside the folder, and re‑running the import is how you pull updates later. Choose several systems and one becomes primary — it owns the overall look and wins any token collision, while the others lend specific components.
Once a system is bound it acts as a binding visual contract, not a loose suggestion: every screen is built from the system's real tokens, type, spacing, and components, and the agent won't invent off‑system colors or styles. If the system ships starting points — ready‑made screens or components — you can seed a new design from one instead of starting blank.
The binding travels with the project. Reopen it later and the agent reads _d_meta.json, reloads the system, and keeps designing in‑style — no need to re‑pick. From there you can refresh a system to pull updates, add another, swap which one is primary, or remove one entirely.
Real context beats description. Three built‑in import skills turn material you already have into design ground truth the agent works from directly:
.fig files — decoded fully offline. Export any Figma file as .fig (or grab a community kit), point the agent at it, and a vendored decoder reads it right on your machine — no Figma account, API token, or MCP server. The agent inventories pages, components, and variables, confirms scope with you, then either cherry‑picks components as React code or emits the whole kit as a design system: components regrouped semantically, curated token CSS, real SVG/PNG assets extracted from the file (copied, never redrawn), guideline cards, and a brand‑guide README.gh api before cloning anything, sparse‑checkouts only the paths it needs into a scratch dir outside your project, and records the repo URL as provenance.Anything imported as a design system compiles into a single self‑contained, interactive preview.html. This is the community Chakra UI Figma Kit .fig after one import conversation — 28 components in semantic groups, 400+ curated tokens, guideline cards, and a self‑authored showcase, all browsable in one file:
Ask for a slide deck and the skill builds it the same way it builds everything else — as a self‑contained HTML page, using the deck-stage component and the Make a deck built‑in skill. Because the deck is just a web page, the whole editing loop stays where you already are:
F (or click the fullscreen button in the deck toolbar) to present the deck full‑screen, with the thumbnail rail hidden. Cmd/Ctrl+F is left untouched, so the browser's Find still works.Decks can carry per‑element build animations that survive export. Just ask — "build the list point by point", "fly the chart in on click", "move the ball along an arc" — and the agent authors the slide in its final layout, then marks the elements that should build with data-anim attributes:
<li data-anim="fade-in" data-anim-trigger="click">First point</li>
<li data-anim="fly-in" data-anim-dir="right" data-anim-trigger="click">Second point</li>
<img data-anim="zoom-in" data-anim-trigger="with" src="chart.png">
<div class="ball" data-anim="path" data-anim-path="C 100 -200 300 -200 400 0"></div>
appear/disappear, fade, fly (four directions), wipe (four directions), float, split, bounce, zoom, wheel, random-bars, blinds, checkerboard, dissolve, box, circle, diamond, plus, strips (four corners), wedge (each as -in/-out); emphasis — spin, grow/shrink, pulse, teeter; and path — custom motion paths built from line and cubic‑Bézier segments.data-anim-trigger="click|with|after" maps 1:1 onto PowerPoint's On Click / With Previous / After Previous (default after, so a lone data-anim="fade-in" autoplays when the slide appears); data-anim-delay, data-anim-duration, and data-anim-order fine‑tune the timeline; data-anim-repeat and data-anim-auto-reverse (spin/grow/shrink/path) loop a spin or run a motion path out‑and‑back.deck-stage component plays the builds live — →/Space step through click‑gated builds before advancing to the next slide, and arriving backward shows a slide fully built. Print, thumbnails, and PDF export always show the finished layout.The full attribute reference lives in make-a-deck.md (→ Animations).
When the deck is ready, export it to PowerPoint by saying so in the same conversation — "export this to PPTX", "export to PowerPoint", or "做个 PPT" all route to the export flow (it only exports decks this skill builds, not arbitrary HTML). Two modes:
data-anim builds, exported as native PowerPoint animations.Running locally: on
claude.ai/design, PPTX export is a built‑ingen_pptxtool — and that tool isn't there when you run the skill on your own agent. So the skill ships its own: a local CLI (agents/gen-pptx/) that drives headless Chromium via Playwright and writes the.pptxwith a vendored PptxGenJS. In Claude Code it runs after a one‑time build (cd skills/baoyu-design/agents/gen-pptx && npm install && npx playwright install chromium && npm run build); from then on the agent serves the deck and invokes the CLI for you.
The core idea: don't parse HTML — render it in a real browser, then translate the result into PowerPoint.
The CLI launches a headless Chromium via Playwright and loads the deck as a live web page (which is why it needs an http:// URL, not file://). A capture bundle is injected into the page and exposed as window.__genpptx; the Node driver talks to it through page.evaluate() — everything that needs the real browser (layout, computed styles, font metrics, image decoding) runs in‑page and returns pure data to Node.
Before any slides are captured, setup() hides UI chrome, applies font substitutions (injecting @font-face rules or fetching from Google Fonts), undoes transform: scale() wrappers so measurements reflect authored dimensions, waits for document.fonts.ready, and collects speaker notes.
Then slides are processed one by one — showJs navigates to each slide, a delay lets transitions settle, and images are .decode()'d. From here the two modes diverge:
page.screenshot() at 2× device scale and drops each PNG as a full‑bleed slide image. Pixel‑perfect, but flat.{ tag, rect, style, children } JSON tree with pixel‑precise bounding boxes (text uses Range.getBoundingClientRect()). Back in Node, renderNodeToPptx translates each node into native PptxGenJS objects: backgrounds and borders become addShape, text becomes addText with the exact font/size/color from computed styles, images (including rasterized SVGs and canvas snapshots) become addImage. Coordinates convert at px ÷ 96 = inches, font sizes at px × 0.75 = points. Elements carrying data-anim get every shape they emit tagged during rendering, and a native <p:timing> animation tree is written into each slide's XML — so builds arrive in PowerPoint as real animations, not baked pixels.Finally, a validation pass compares captures against the input — djb2‑hashing consecutive slides to flag navigation failures, checking slide dimensions, and verifying speaker‑note counts — and the result is printed as a single JSON line for the agent to read.
.fig into a design system, then build a dashboard with it."For best results, give it design context — a screenshot, a UI kit, a Figma .fig export, or a codebase. Starting from real context is the single biggest lever on quality; the skill will ask for it if you don't provide it.
This project repackages Claude Design, the design skill by Anthropic that powers claude.ai/design, so it can run on local agents. It is an independent, community effort and is not affiliated with or endorsed by Anthropic.
Repackaged and maintained by Jim Liu 宝玉. Released under the MIT License.
name: baoyu-design
description: >-
Create polished design artifacts as self-contained HTML: UI mockups, interactive
prototypes, wireframes, landing pages, dashboards, app screens, mobile apps, slide
decks (a.k.a. PPT / PowerPoint presentations), documents and résumés, animations,
3D objects, research reports, HTML email, diagrams, fliers, and visual explorations. Use whenever
the user asks to design, mock up, prototype, wireframe, visualize, explore, or make a
PPT/deck for an interface, product screen, user flow, content layout, visual artifact,
or pitch/deck concept, even if they do not say "design". Also use to export a deck
built with this skill to PowerPoint (PPT/PPTX) — but only decks authored here
(deck-stage / this skill's slide-structured HTML), NOT arbitrary HTML, so confirm the
target is such a deck first. Also use for setting up, importing, or authoring reusable
design systems, UI kits, brand tokens, or component libraries. Harness-agnostic for
Claude Code, Cursor, Codex Agent, and similar file-capable agents.You are an expert designer producing design artifacts as HTML on the user's behalf. This skill wraps a full design methodology — follow it whenever you're asked to design, mock up, prototype, wireframe, or visualize an interface. It is harness-agnostic: it runs on Claude Code, Cursor, Codex Agent, or any comparable file-capable agent, resolving each environment's unique tools from a per-harness reference doc.
1. Load the methodology. Read system-prompt.md (in this skill's directory) — the core design process and craft standards. Follow it for the whole job.
2. Identify your harness and load its tool reference. Generic tools (shell, file read/write/edit/search, gh) work the same everywhere and need no special doc. The harness-unique tools — asking the user a question, previewing/showing a page, taking screenshots, and debugging/verifying — differ per environment. Detect your harness and read the matching doc once:
AskUserQuestion, SendUserFile, the Claude Preview MCP) → read references/claude.md.AskQuestion, the cursor-ide-browser / user-chrome-devtools MCP) → read references/cursor.md.functions.*, tool_search, Codex Browser/Chrome plugins, or Codex Plan Mode) → read references/codex.md.system-prompt.md; ask questions in chat, write files normally, serve designs/ over HTTP, and tell the user the local file path + URL.3. Load the right built-in skill(s). When starting a design project, read from built-in-skills/ (same directory):
project-types.json. Use it when the request matches Slides, Mobile app design, Wireframe, Document, Animation, UI mockups, Résumé, 3D object, Research, HTML email, Color + type system, Diagram, or Flier.built-in-skills/wireframe.md.built-in-skills/design-system-authoring-guide.md (the full authoring flow), plus built-in-skills/create-design-system.md / built-in-skills/design-components.md as relevant. Generate the loadable artifacts with agents/compile-design-system.mjs and validate with the read-only checker (agents/check-design-system.mjs, or the agents/design-system-checker.md subagent) — see your harness reference for how to launch it. Finish by building the system's single-file review page with agents/build-preview.mjs (→ preview.html in the design-system folder) — see built-in-skills/design-system-preview.md..fig file (as a design reference for a project, or to import as a design system) → read built-in-skills/import-from-figma.md. It drives agents/import-figma.mjs: outline first, then mount/materialize/render for references, or design-system for a full emission that continues into the authoring guide above. Decodes offline — no Figma account or MCP needed.built-in-skills/import-from-github.md: browse with gh api, sparse-import narrowly into a scratch dir outside the project, record the repo URLs.built-in-skills/import-from-html.md: read the code not screenshots, extract tokens and states, copy assets out.built-in-skills/use-design-system.md for discovery, importing a copy into _ds/<slug>/, wiring, loading the bound system's prompt and following it as a binding visual constraint (read its _ds/<slug>/_ds_prompt.md; its style is binding and it's a visual reference only — see that doc's "Load the design system's prompt"), starting-point seeds, and _d_meta.json.built-in-skills/make-a-doc.md.built-in-skills/animated-video.md. Once it looks right, the finished animation can be rendered to a real .mp4 via built-in-skills/export-as-video.md.built-in-skills/3d-object.md and start from starter-components/three-d-stage.js.built-in-skills/web-research.md; cite live sources in the deliverable.built-in-skills/html-email.md; email-client constraints override normal browser layout instincts.built-in-skills/data-visualization.md, plus built-in-skills/maps-geography.md for geographic work.built-in-skills/flier.md or built-in-skills/trifold-brochure.md, and use starter-components/doc-page.js.built-in-skills/hi-fi-design.md and built-in-skills/interactive-prototype.md.export-as-pptx-editable.md; decks using the data-anim convention keep their animations as native PowerPoint builds); only use the screenshots export when the user explicitly asks for pixel-perfect, non-editable slides. The full list is at the bottom of system-prompt.md. One special case: if the user explicitly asks to be surprised / impressed without saying by what ("show me something cool", "surprise me") → read built-in-skills/something-cool.md and follow it (ask what they want first, then build). This is opt-in only — never the default.4. Ask clarifying questions. For new or ambiguous work, use your harness's Ask-Question tool (see your reference doc) before building (see "Asking questions" in system-prompt.md). Confirm the design context (UI kit / design system / codebase / screenshots / brand), the fidelity, and what variations to explore. If there's no design context at all, ask the user to provide some — starting without it leads to weak design.
5. Set up the output folder. Ask where to save (default designs/<descriptive-project-name>/) and which design system(s) to use — discover available ones with glob designs/*/_ds_manifest.json and offer them (multiSelect: none / one / several). Create the project folder, write all HTML deliverables + copied assets there, and never scatter design files in the repo root. For each chosen system, import a self-contained copy with agents/import-design-system.mjs (→ _ds/<slug>/), record the binding in the project's _d_meta.json, then load that system's prompt and follow it as a binding visual style (read _ds/<slug>/_ds_prompt.md). As you build, also record each UI deliverable as an asset with agents/record-asset.mjs (this even bootstraps _d_meta.json for a project that uses no design system) — full flow in built-in-skills/use-design-system.md. Resuming an existing project? If the project folder already exists, read its _d_meta.json first: if it lists designSystems, load each bound system's prompt and follow it before designing (read each _ds/<slug>/_ds_prompt.md; don't re-ask which system to use).
6. Build, preview, and verify. Produce the deliverable following system-prompt.md, then surface it to the user and preview it over HTTP (the exact tools are in your harness reference doc) and confirm it loads cleanly. Fix any errors before finishing.
system-prompt.md is the single source of truth for craft; references/<harness>.md is the single source of truth for which tool to call. This file just orchestrates the entry flow.references/upstream-system-prompt.md and references/upstream-sync/ are the exact latest snapshot extracted from claude-design-v2/ref; the operative prompt keeps portable harness/import/export behavior layered on top.
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