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bloc

36 Flutter and Dart skills your coding agent loads by itself, sourced only from official documen...

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项目 README

来源文件:README.md

抓取于 2026年8月25日

Flutter AI Skills for Claude Code, Codex, Cursor, Antigravity, and Other AI Coding Agents

An agent prompt reading "Add Google sign-in to the profile screen" on the left; on the right, the firebase-auth and flutter-app-architecture skills are auto-selected from a list of dozens

36 Flutter and Dart skills your coding agent loads by itself, sourced only from official documentation.

A skill is a folder with a SKILL.md file. Your agent reads the description, decides a task matches, and pulls in the guidance — you don't paste anything into a rules file or remember to @-mention a doc. Install once, and Firebase Auth guidance shows up when you touch auth, Riverpod guidance when you touch providers.

A comprehensive, (almost) non-opinionated collection: everything here is derived from official Flutter, Dart, Firebase, and package documentation. No personal preferences, no invented conventions.

⚡ Quick start

npx skills add evanca/flutter-ai-rules

That's it. The Skills CLI discovers the packages under skills/ and installs them for supported agents.

Browse before installing, or take just one:

npx skills add evanca/flutter-ai-rules --list
npx skills add evanca/flutter-ai-rules --skill flutter-best-practices

Install as a plugin

This repo is also a plugin marketplace, so agents that support plugins can install the whole set and keep it updated in place. The manifests live at .claude-plugin/, .codex-plugin/, .cursor-plugin/, .agents/plugins/, and plugin.json — all pointing at the same skills/ directory.

Claude Code — plugin marketplaces:

/plugin marketplace add evanca/flutter-ai-rules
/plugin install flutter-ai-skills@flutter-ai-rules

Skills then load as flutter-ai-skills:bloc, flutter-ai-skills:riverpod, and so on.

Codex — plugins:

codex plugin marketplace add evanca/flutter-ai-rules
codex plugin install flutter-ai-skills@flutter-ai-rules

Cursor — plugins: in Cursor, run /add-plugin, or add the repo as a team marketplace under Dashboard → Settings → Plugins → Import from Repo:

https://github.com/evanca/flutter-ai-rules

Antigravity — plugins:

git clone --depth 1 https://github.com/evanca/flutter-ai-rules.git
agy plugin install ./flutter-ai-rules

Windsurf / Devin has no plugin manifest, but Cascade already scans .agents/skills/ and ~/.agents/skills/, so the manual copy below is the install path. GitHub Copilot doesn't read SKILL.md at all — see Rules and combined sets for what to use instead.

Prefer to do it by hand? Copy or symlink any skill folder into your agent's skills directory — .claude/skills/, .cursor/skills/, .codex/skills/, .agents/skills/ (Antigravity, Codex, Windsurf), .windsurf/skills/. Or vendor the whole set into your project:

git clone --depth 1 https://github.com/evanca/flutter-ai-rules.git temp_repo && mkdir -p .skills && cp -r temp_repo/skills/* .skills && rm -rf temp_repo

With a .skills/ folder you can also reference a skill explicitly when you want it: "Read @.skills/bloc/SKILL.md and create test coverage for the new methods."

🧠 What's in the box

Flutter and Dart foundations

SkillLoads when you're…
flutter-best-practicesWriting, reviewing, or planning Flutter code
effective-dartWriting Dart, naming things, adding doc comments
dart-3-updatesUsing records, patterns, sealed classes, switch expressions
flutter-app-architectureScaffolding a project or refactoring into layers
architecture-feature-firstDesigning folder structure for a new feature
flutter-errorsHitting RenderFlex overflows, unbounded constraints, layout errors
flutter-use-column-row-firstBuilding responsive layouts with Row, Column, Expanded, Flexible
flutter-pre-cachingPreloading fonts, images, animations, or config

State management

SkillLoads when you're…
blocCreating a Cubit or Bloc, modeling state, wiring providers
riverpodSetting up providers, combining requests, managing disposal
providerConsuming state, optimizing rebuilds, using ProxyProvider
flutter-change-notifierSetting up ChangeNotifier models and consuming them

Testing and review

SkillLoads when you're…
testingWriting unit, widget, or golden tests; fixing flaky tests
mockitoGenerating mocks, stubbing, verifying interactions
mocktailMocking without codegen, registering fallback values
patrol-e2e-testingWriting E2E tests that touch native permissions or dialogs
code-reviewReviewing a PR, branch, or diff

Firebase

SkillLoads when you're…
flutterfire-configureAdding Firebase to a project, running flutterfire configure
firebase-authSetting up auth, managing auth state, social sign-in
firebase-cloud-firestoreDesigning schemas, CRUD, listeners, pagination
firebase-databaseSyncing real-time data, structuring JSON trees
firebase-storageUploading and downloading files, managing metadata
firebase-analyticsLogging events, setting user properties
firebase-crashlyticsCapturing fatal and non-fatal errors
firebase-messagingSetting up FCM, handling background messages
firebase-in-app-messagingRunning in-app campaigns
firebase-remote-configImplementing feature flags or A/B tests
firebase-app-checkConfiguring attestation and debug tokens
firebase-cloud-functionsCalling callable functions, handling errors
firebase-aiGenerating text or chat with Gemini via firebase_ai
generate-images-with-firebase-aiGenerating or editing images with a Gemini image model (Nano Banana)
firebase-data-connectWriting GraphQL queries against Data Connect

Shipping and product

SkillLoads when you're…
accessibilityWorking on a11y, WCAG, screen readers, focus order
inclusive-designHandling i18n, global name/address forms, low-end devices
store-listing-assetsWriting store copy to character limits
revenuecat-testingTesting purchases, subscriptions, sandbox flows
developing-genkit-dartBuilding AI agents in Dart with Genkit

🗂️ Rules and combined sets (legacy)

Before skills existed, this repo shipped rule files you pasted into a config, plus pre-merged bundles squeezed under Windsurf's character cap. Both still work and both are still updated, but skills are the recommended path — they load contextually instead of consuming your context window on every request.

Reach for these only if your tool has no skills support, or you want one static file you fully control:

  • rules/ — six broad foundation files: effective_dart.md, flutter_app_architecture.md, flutter_errors.md, dart_3_updates.md, testing.md, code_review.md. Drop them in your project and reference them by name: "Read @rules/effective_dart.md and follow its conventions." Package-specific guidance (Bloc, Riverpod, Firebase, Mockito…) is skills-only now.
  • combined/ — seven topic bundles, each in a full and an __under_6K variant. Paste one into your global or local rules config and you're done. The trimmed variants stay under 6,000 characters to fit Windsurf's global_rules.md hard limit.

GitHub Copilot lives here rather than in the skills section, because it has no SKILL.md support. Three options, in the order Copilot documents them:

  • Copy a combined/ bundle to .github/copilot-instructions.md for repo-wide guidance.
  • Copy rules/ files into .github/instructions/ as <name>.instructions.md, each with applyTo: "**/*.dart" frontmatter, so they only load for Dart files.
  • Copilot also reads a root AGENTS.md, so a bundle pasted there works for Copilot, Codex, and Antigravity at once.

📏 Recommended file sizes by tool

Size guidance from each tool's own official documentation, for rule/instruction files and for SKILL.md files (accessed 2026-07-11).

ToolRule file — recommended sizeSKILL.md — recommended size
Claude CodeCLAUDE.md: under 200 lines (soft)Under 500 lines (soft); description 1,536 chars (hard)
Cursor.mdc rule: under 500 lines (soft)No numeric limit — "keep focused, move detail to separate files"
OpenAI CodexAGENTS.md: no limit statedSkill bundle: zip ≤ 50 MB, uncompressed file ≤ 25 MB, ≤ 500 files/version (no per-SKILL.md text limit)
Google Antigravityrule file: 12,000 chars each (hard)No numeric limit stated
Windsurfglobal_rules.md: 6,000 chars; .windsurf/rules/*.md: 12,000 chars/file (hard)No numeric limit — "keeps your context window lean"
GitHub Copilotcopilot-instructions.md: ≤ 2 pages (soft, approx.)Not supported — no repo-level SKILL.md

Notes:

  • Hard = enforced/truncated at the limit; soft = a documented quality recommendation.
  • Only Claude Code publishes a numeric SKILL.md length recommendation (under 500 lines). Cursor, Windsurf, and Antigravity just say "keep it focused/lean" with no figure; OpenAI documents skill-bundle limits (50 MB zip / 25 MB per file / 500 files) rather than a text length; and GitHub Copilot has no repo-level SKILL.md — it uses copilot-instructions.md plus path-specific *.instructions.md (no size limit stated for the latter).
  • Claude Code loads CLAUDE.md in full regardless of length, but notes files over 200 lines "consume more context and reduce adherence"; its auto-memory MEMORY.md loads only the "first 200 lines or 25KB, whichever comes first."
  • Windsurf is still named Windsurf; its docs are served through Cognition (docs.windsurf.com → docs.devin.ai) and reference .windsurf/rules and .windsurf/skills.
  • This repo keeps the combined/ sets under 6,000 characters to satisfy the strictest hard limit above (Windsurf global_rules.md).

Official sources: Claude Code — memory · skills | Cursor — rules · skills | OpenAI Codex — AGENTS.md · skills | Google Antigravity — rules · skills | Windsurf — rules & skills | GitHub Copilot — instructions

📌 No opinions, just documentation

Every skill is sourced from official documentation — no personal preferences or subjective interpretations. That's intentional. You're free to alter them to taste, but this repo stays objective by sticking to the source.

One consequence worth knowing: skills can contradict each other, because their sources do. If one package recommends a folder layout and another recommends a different one, you'll see both.

Content is re-fetched from upstream docs on a schedule, so skills track the official guidance as it changes rather than freezing at whatever was true when they were written.

🛠️ Contributing

Contributions are welcome:

  1. Fork this repository.
  2. Add or modify a skill in skills/, or a rule in rules/.
  3. Open a pull request explaining the change.

Include an official documentation link for anything you add or change. That's the one hard requirement — it's what keeps the repo objective and reviewable. If your source isn't already listed in ATTRIBUTION.md, add it there with its license — and if that license isn't a permissive one, restate the guidance instead of quoting it.

📚 Sources

Official documentation these skills are built from:

Flutter — App Architecture · Common Errors · Simple State Management

Dart — Effective Dart · Language tour · Records · Patterns · Pattern types · Branches

State management — Bloc · Riverpod · Provider

Testing — Mockito · Mocktail · Patrol

Firebase — Firebase for Flutter · FlutterFire · Multiple flavors with the FlutterFire CLI

📄 License

MIT — for this repository's own content: the choice of topics, the trigger descriptions, and the wording and structure of every skill.

The underlying documentation keeps its own terms. Most of it is CC BY 4.0 (Flutter, Dart, Firebase), with code samples under BSD-3 or Apache 2.0, package READMEs under MIT or Apache 2.0, and a few sources — Apple, Google Play, RevenueCat — that aren't openly licensed and are therefore restated as fact rather than copied. ATTRIBUTION.md maps every source to its license and to the skills built on it.

If you redistribute this repo or lift a single skill out of it, keep the source links — that's what the CC BY attribution requirement actually asks for.

内容与创作

高风险

  • 来源需自行核对维护者身份。
  • 未检测到明显脚本安装指令。
  • 可能需要外部 token、网络权限或第三方服务。
  • 存在潜在风险命令,请谨慎安装。
  • 扫描发现:2 条。

Codex — Git Clone 安装

  1. 安装前请先查看来源仓库和风险报告。
  2. 克隆仓库:git clone https://github.com/evanca/flutter-ai-rules.git
  3. 将 "skills/bloc" 文件夹复制到 Codex 的 skills 目录中。
  4. 重启 Codex 让新的 skill 生效。

Codex — 手动复制安装

  1. 安装前请先查看来源仓库和风险报告。
  2. 从源仓库下载 SKILL.md 及相关文件。
  3. 在 Codex 的 skills 目录中创建新文件夹。
  4. 将所有 skill 文件复制到新文件夹中。
  5. 重启 Codex 让新的 skill 生效。

Claude Code — Git Clone 安装

  1. 安装前请先查看来源仓库和风险报告。
  2. 克隆仓库:git clone https://github.com/evanca/flutter-ai-rules.git
  3. 将 "skills/bloc" 文件夹复制到 Claude Code 的 skills 目录中。
  4. 重启 Claude Code 让新的 skill 生效。

Claude Code — 手动复制安装

  1. 安装前请先查看来源仓库和风险报告。
  2. 从源仓库下载 SKILL.md 及相关文件。
  3. 在 Claude Code 的 skills 目录中创建新文件夹。
  4. 将所有 skill 文件复制到新文件夹中。
  5. 重启 Claude Code 让新的 skill 生效。

Cursor — Git Clone 安装

  1. 安装前请先查看来源仓库和风险报告。
  2. 克隆仓库:git clone https://github.com/evanca/flutter-ai-rules.git
  3. 将 "skills/bloc" 文件夹复制到 Cursor 的 skills 目录中。
  4. 重启 Cursor 让新的 skill 生效。

Cursor — 手动复制安装

  1. 安装前请先查看来源仓库和风险报告。
  2. 从源仓库下载 SKILL.md 及相关文件。
  3. 在 Cursor 的 skills 目录中创建新文件夹。
  4. 将所有 skill 文件复制到新文件夹中。
  5. 重启 Cursor 让新的 skill 生效。

GitHub Copilot — Git Clone 安装

  1. 安装前请先查看来源仓库和风险报告。
  2. 克隆仓库:git clone https://github.com/evanca/flutter-ai-rules.git
  3. 将 "skills/bloc" 文件夹复制到 GitHub Copilot 的 skills 目录中。
  4. 重启 GitHub Copilot 让新的 skill 生效。

GitHub Copilot — 手动复制安装

  1. 安装前请先查看来源仓库和风险报告。
  2. 从源仓库下载 SKILL.md 及相关文件。
  3. 在 GitHub Copilot 的 skills 目录中创建新文件夹。
  4. 将所有 skill 文件复制到新文件夹中。
  5. 重启 GitHub Copilot 让新的 skill 生效。

Windsurf — Git Clone 安装

  1. 安装前请先查看来源仓库和风险报告。
  2. 克隆仓库:git clone https://github.com/evanca/flutter-ai-rules.git
  3. 将 "skills/bloc" 文件夹复制到 Windsurf 的 skills 目录中。
  4. 重启 Windsurf 让新的 skill 生效。

Windsurf — 手动复制安装

  1. 安装前请先查看来源仓库和风险报告。
  2. 从源仓库下载 SKILL.md 及相关文件。
  3. 在 Windsurf 的 skills 目录中创建新文件夹。
  4. 将所有 skill 文件复制到新文件夹中。
  5. 重启 Windsurf 让新的 skill 生效。
查看 SKILL.md 原文
name: bloc
description: "Use when creating a Cubit or Bloc, modeling state with sealed classes or status enums, wiring BlocBuilder/BlocListener/BlocProvider, writing bloc tests, or choosing between Cubit and Bloc."
license: MIT

Bloc Skill

Design, implement, and test state management using the bloc and flutter_bloc libraries.

When to Use

Use this skill when:

  • Creating a new Cubit or Bloc for a feature.
  • Modeling state (choosing between sealed classes and a single state class with status enum).
  • Wiring BlocBuilder, BlocListener, BlocConsumer, or BlocProvider in the widget tree.
  • Writing unit tests for a Cubit or Bloc.
  • Deciding between Cubit and Bloc.
  • Refactoring existing state management to follow bloc conventions.

1. Cubit vs Bloc

SituationUse
Simple state, no events neededCubit
Complex flows, event traceability neededBloc
Advanced event processing (debounce, throttle)Bloc with event transformers

Default to Cubit. Refactor to Bloc only when requirements grow.


2. Naming Conventions

Events (Bloc only)

  • Named in past tense: LoginButtonPressed, UserProfileLoaded.
  • Format: BlocSubject + optional noun + verb.
  • Initial load event: BlocSubjectStarted (e.g., AuthenticationStarted).
  • Base event class: BlocSubjectEvent.

States

  • Named as nouns (states are snapshots in time).
  • Base state class: BlocSubjectState.
  • Sealed subclasses: BlocSubject + Initial | InProgress | Success | Failure.
    • Example: LoginInitial, LoginInProgress, LoginSuccess, LoginFailure.
  • Single-class approach: BlocSubjectState + BlocSubjectStatus enum (initial, loading, success, failure).

3. Modeling State

When to use a sealed class with subclasses

  • States are well-defined and mutually exclusive.
  • Type-safe exhaustive switch is desired.
  • Subclass-specific properties exist.
@immutable
sealed class LoginState extends Equatable {
  const LoginState();
}

final class LoginInitial extends LoginState {
  @override
  List<Object?> get props => [];
}

final class LoginInProgress extends LoginState {
  @override
  List<Object?> get props => [];
}

final class LoginSuccess extends LoginState {
  const LoginSuccess(this.user);
  final User user;
  @override
  List<Object?> get props => [user];
}

final class LoginFailure extends LoginState {
  const LoginFailure(this.message);
  final String message;
  @override
  List<Object?> get props => [message];
}

Handle all states exhaustively in the UI:

switch (state) {
  case LoginInitial():  ...
  case LoginInProgress(): ...
  case LoginSuccess(:final user): ...
  case LoginFailure(:final message): ...
}

When to use a single class with a status enum

  • Many shared properties across states.
  • Simpler, more flexible; previous data must be retained after failure.
enum LoginStatus { initial, loading, success, failure }

@immutable
class LoginState extends Equatable {
  const LoginState({
    this.status = LoginStatus.initial,
    this.user,
    this.errorMessage,
  });

  final LoginStatus status;
  final User? user;
  final String? errorMessage;

  LoginState copyWith({
    LoginStatus? status,
    User? user,
    String? errorMessage,
  }) {
    return LoginState(
      status: status ?? this.status,
      user: user ?? this.user,
      errorMessage: errorMessage ?? this.errorMessage,
    );
  }

  @override
  List<Object?> get props => [status, user, errorMessage];
}

State rules (both approaches)

  • Extend Equatable and pass all relevant fields to props.
  • Copy List/Map properties with List.of/Map.of inside props.
  • Annotate with @immutable.
  • Always emit a new instance; never reuse the same state object.
  • Duplicate states are ignored by bloc — ensure meaningful state changes.

4. Cubit Implementation

class LoginCubit extends Cubit<LoginState> {
  LoginCubit(this._authRepository) : super(const LoginState());

  final AuthRepository _authRepository;

  Future<void> login(String email, String password) async {
    emit(state.copyWith(status: LoginStatus.loading));
    try {
      final user = await _authRepository.login(email, password);
      emit(state.copyWith(status: LoginStatus.success, user: user));
    } catch (e) {
      emit(state.copyWith(status: LoginStatus.failure, errorMessage: e.toString()));
    }
  }
}

Rules:

  • Only call emit inside the Cubit/Bloc.
  • Public methods return void or Future<void> only.
  • Keep business logic out of UI.
  • When overriding storage in a HydratedCubit, pass it as a named parameter: super(initialState, storage: storage).

5. Bloc Implementation

sealed class LoginEvent {}
final class LoginSubmitted extends LoginEvent {
  LoginSubmitted({required this.email, required this.password});
  final String email;
  final String password;
}

class LoginBloc extends Bloc<LoginEvent, LoginState> {
  LoginBloc(this._authRepository) : super(LoginInitial()) {
    on<LoginSubmitted>(_onLoginSubmitted);
  }

  final AuthRepository _authRepository;

  Future<void> _onLoginSubmitted(
    LoginSubmitted event,
    Emitter<LoginState> emit,
  ) async {
    emit(LoginInProgress());
    try {
      final user = await _authRepository.login(event.email, event.password);
      emit(LoginSuccess(user));
    } catch (e) {
      emit(LoginFailure(e.toString()));
    }
  }
}

Rules:

  • Trigger state changes via bloc.add(Event()), not custom public methods.
  • Keep event handler methods private (_onEventName).
  • Internal/repository events must be private and may use custom transformers.

6. Architecture

Three layers — each must stay in its own boundary:

Presentation  →  Business Logic (Cubit/Bloc)  →  Data (Repository → DataProvider)
  • Data Layer: Repositories wrap data providers. Providers perform raw CRUD (HTTP, DB). Repositories expose clean domain objects.
  • Business Logic Layer: Cubits/Blocs receive repository data and emit states. Inject repositories via constructor.
  • Presentation Layer: Renders UI based on state. Handles user input by calling cubit methods or adding bloc events.

Rules:

  • Blocs must not access data providers directly — only via repositories.
  • No direct bloc-to-bloc communication. Use BlocListener in the UI to bridge blocs.
  • For shared data, inject the same repository into multiple blocs.
  • Initialize BlocObserver in main.dart.

7. Flutter Bloc Widgets

WidgetUse
BlocProviderProvide a bloc to a subtree
MultiBlocProviderProvide multiple blocs without nesting
BlocBuilderRebuild UI on state change
BlocListenerSide effects only (navigation, dialogs, snackbars)
MultiBlocListenerListen to multiple blocs without nesting
BlocConsumerRebuild UI + side effects together
BlocSelectorRebuild only when a selected slice of state changes
RepositoryProviderProvide a repository to the widget tree
MultiRepositoryProviderProvide multiple repositories without nesting
BlocProvider(
  create: (context) => LoginCubit(context.read<AuthRepository>()),
  child: LoginView(),
);

BlocBuilder<LoginCubit, LoginState>(
  builder: (context, state) {
    return switch (state.status) {
      LoginStatus.loading => const CircularProgressIndicator(),
      LoginStatus.success => const HomeView(),
      LoginStatus.failure => Text(state.errorMessage ?? 'Error'),
      LoginStatus.initial => const LoginForm(),
    };
  },
);

BlocListener<LoginCubit, LoginState>(
  listener: (context, state) {
    if (state.status == LoginStatus.failure) {
      ScaffoldMessenger.of(context).showSnackBar(
        SnackBar(content: Text(state.errorMessage ?? 'Login failed')),
      );
    }
  },
  child: LoginForm(),
);

Rules:

  • Use context.read<T>() in callbacks (not in build).
  • Use context.watch<T>() in build only when necessary; prefer BlocBuilder.
  • Never call context.watch or context.select at the root of build — scope with Builder.
  • Handle all possible states in the UI (initial, loading, success, failure).

8. Testing

Use bloc_test package. Mock repositories with mocktail.

import 'package:bloc_test/bloc_test.dart';
import 'package:mocktail/mocktail.dart';
import 'package:test/test.dart';

class MockAuthRepository extends Mock implements AuthRepository {}

void main() {
  group('LoginCubit', () {
    late AuthRepository authRepository;
    late LoginCubit loginCubit;

    setUp(() {
      authRepository = MockAuthRepository();
      loginCubit = LoginCubit(authRepository);
    });

    tearDown(() => loginCubit.close());

    test('initial state should be LoginState with status initial', () {
      expect(loginCubit.state, const LoginState());
    });

    blocTest<LoginCubit, LoginState>(
      'should emit [loading, success] when login succeeds',
      build: () {
        when(() => authRepository.login(any(), any()))
            .thenAnswer((_) async => fakeUser);
        return loginCubit;
      },
      act: (cubit) => cubit.login('email@test.com', 'password'),
      expect: () => [
        const LoginState(status: LoginStatus.loading),
        LoginState(status: LoginStatus.success, user: fakeUser),
      ],
    );

    blocTest<LoginCubit, LoginState>(
      'should emit [loading, failure] when login throws',
      build: () {
        when(() => authRepository.login(any(), any()))
            .thenThrow(Exception('error'));
        return loginCubit;
      },
      act: (cubit) => cubit.login('email@test.com', 'wrong'),
      expect: () => [
        const LoginState(status: LoginStatus.loading),
        isA<LoginState>().having((s) => s.status, 'status', LoginStatus.failure),
      ],
    );
  });
}

Rules:

  • Always call tearDown(() => cubit.close()).
  • Use blocTest for state emission assertions.
  • Use group() named after the class under test.
  • Name test cases with "should" to describe expected behavior.
  • Register fallback values for custom types: registerFallbackValue(MyEvent()).

9. Common Pitfalls

PitfallFix
Emitting the same state instance twiceAlways create a new state object; bloc ignores duplicate emissions via ==.
Calling context.watch inside callbacksUse context.read in callbacks; watch is only valid inside build.
Forgetting Equatable propsAdd every field to props; missing fields cause silent state update bugs.
Mutable state fieldsKeep state @immutable; use copyWith or new sealed subclass instances.
Business logic in widgetsMove all logic into the Cubit/Bloc; widgets only dispatch events or call methods.
// BAD — mutating state in-place
state.items.add(newItem);
emit(state);

// GOOD — emit a new state with copied list
emit(state.copyWith(items: [...state.items, newItem]));

References

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