复制安装命令
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The art of illusion. Cast motion. Paint signatures.
用 Codex 或 Claude 安装复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它先审查 Skill 页面再帮你安装。
复制前请先查看来源、License 和安全提示。
来源文件:README.md
The art of illusion. Cast motion. Paint signatures.
Website · Documentation · Install
Creative coding skills for Claude Code, claude.ai and Cowork - transforms any interface from functional to exceptional through motion design, interaction patterns, and visual systems. Covers Web (React, Vue, Svelte, vanilla CSS, Three.js, Canvas), Android (Jetpack Compose, Compose Multiplatform), and Apple (SwiftUI iOS + macOS).
v3.0 - rebrand: this plugin used to be called
creative-excellence. The skills/creative-excellence:creative-excellenceand/creative-excellence:design-excellenceare now/genjutsu:castand/genjutsu:paint. See CHANGELOG.md for the migration steps if you had v2.x installed.
genjutsu.athevon.dev is built with genjutsu itself. The ink on it is painted by your own scroll, and every mark is drawn in code, no image assets.
| Page | What is in it |
|---|---|
| Overview | What genjutsu is, how the pieces fit, the shortest path to seeing something move |
| Install | Both surfaces, verifying the install, updating, uninstalling |
cast | The seven-stage pipeline, its two validation gates, how to write a good request |
paint | The five phases, the two theses, what lands in your repo |
| Modules | All fifteen, by family: foundations, web, Apple, Android |
| Principles | The rules the skills enforce, and why each one exists |
| FAQ | Plans, dependencies, cast against paint, what to check when output feels generic |
/genjutsu:cast - The IllusionistTakes any creative request and makes it exceptional. Adapts to your stack and scope.
Pipeline: Scan stack -> Evaluate scope -> Propose interaction thesis -> Load sub-skills -> Implement -> Mini-audit
SharedTransitionLayout flow/genjutsu:paint - The Master PainterBuilds a complete visual universe from scratch. Brainstorm first, implement second.
Pipeline: Brainstorm -> Define visual + interaction thesis -> Generate design system -> Implement -> Full audit
MASTER.md design system (Tailwind/CSS for web, Theme.kt for Compose, Color+App.swift for SwiftUI, commonMain for CMP)| Situation | Skill |
|---|---|
| "Add a scroll animation to this section" | /genjutsu:cast |
| "Make this dropdown feel snappy" | /genjutsu:cast |
| "Add a snappy spring to this Compose button" | /genjutsu:cast |
| "Polish the matchedGeometryEffect on this SwiftUI screen" | /genjutsu:cast |
| "Redesign the entire landing page" | /genjutsu:paint |
| "Build me a portfolio from scratch" | /genjutsu:paint |
| "Build a SwiftUI iOS app design system from scratch" | /genjutsu:paint |
| "Bootstrap a Compose Multiplatform design system" | /genjutsu:paint |
Both skills stop and wait for your approval at a handful of points: the interaction thesis, the variants, the visual identity, the design system. A sentence cannot carry an easing curve and a list of hex codes cannot carry a palette, so before the first of those gates the skill asks how you want to see it.
| Mode | What you get |
|---|---|
| Artifact | A live page. The easing curve plotted with its exact value, an element actually performing the motion with a replay button, the raw numbers, a reduced-motion toggle. For a design system: swatches with their contrast ratios, a real type specimen, the five states of every component. |
| Live preview | A throwaway route in your own project - real stack, real tokens, real components. On Compose or SwiftUI, a @Preview / #Preview scratch file. Deleted once you have approved. |
| Inline | The sentence, in the conversation. Still the right answer for a 150ms hover. |
You are asked once. The choice holds for the rest of the session, later gates just announce the mode, and you switch by saying so. The preview is always throwaway: it exists to be looked at, never to become the implementation.
Internal modules loaded dynamically by the orchestrators. Not invocable directly.
| Sub-skill | Scope | Files |
|---|---|---|
| motion-principles | Timing, easing, cross-platform reduced-motion API, BAD/GOOD do-not rules | SKILL + 3 references |
| Sub-skill | Scope | Files |
|---|---|---|
| mobile-principles | Touch targets, no-hover doctrine, thumb zones, safe areas, gestures, mobile perf budgets | SKILL + 2 references |
| desktop-principles | Hover-mandatory, pointer precision, keyboard shortcuts, multi-window, focus management | SKILL + 2 references |
| design-audit | Multi-stack greps (web/Compose/SwiftUI), bundle size, Layout Inspector, Instruments Hitches | SKILL |
| ui-ux-pro-max | Design system intelligence (84 styles, 192 palettes, 74 font pairings, 25 charts, 22 stacks) | SKILL + data + scripts |
| Sub-skill | Scope | Files |
|---|---|---|
| gsap | Core, timeline, ScrollTrigger, plugins | SKILL + 4 references |
| framer-motion | AnimatePresence, layout, gestures, motion values | SKILL + 1 reference |
| css-native | Scroll-driven, View Transitions, @starting-style | SKILL + 1 reference |
| threejs-r3f | Three.js, React Three Fiber, shaders, postprocessing | SKILL + 2 references |
| canvas-generative | Particles, flow fields, noise, fractals, L-systems | SKILL + 1 reference |
| Sub-skill | Scope | Files |
|---|---|---|
| compose-motion | animate*AsState, AnimatedVisibility, SharedTransitionLayout, springs, gestures | SKILL + 3 references |
| compose-graphics | M3 Expressive motion physics, AGSL shaders (Android 13+), Canvas/DrawScope | SKILL + 3 references |
| compose-multiplatform | KMP/CMP patterns, expect/actual, iOS/Android/Desktop interop | SKILL + 2 references |
| Sub-skill | Scope | Files |
|---|---|---|
| swiftui-motion | withAnimation, transitions, matchedGeometryEffect, PhaseAnimator, KeyframeAnimator, gestures | SKILL + 3 references |
| swiftui-graphics | Metal shaders (.colorEffect / .layerEffect / .distortionEffect), .visualEffect, Liquid Glass (iOS 26), Canvas | SKILL + 3 references |
The short version is on the site: genjutsu.athevon.dev/docs/install. The long version, including partial installs, is below.
Prerequisites: Plan Pro, Max, Team or Enterprise with "Code execution" enabled.
Option A - single bundle (recommended):
One upload, everything included (router + cast + paint + all sub-skills).
genjutsu.zip. That link always serves the newest release, so it never goes stale.genjutsu.zip.cast and paint pipelines, all sub-skills bundled.Want to confirm it mounted correctly? Follow the 2-minute smoke test in docs/claude-ai-testing.md.
How it shows up. The bundle installs as a single skill named genjutsu. In a normal chat it appears as one entry - invoke /genjutsu (or just describe your task) and it routes to the cast or paint pipeline internally. Surfaces that expose skills as individual commands (e.g. a code workspace) show /cast and /paint directly. Either way the pipelines need code execution enabled to load their sub-skills. Prefer /cast and /paint as separate entries everywhere? Use Option B.
Option B - individual skills:
Prefer separate skills, or only part of the stack? Upload the individual ZIPs (one per skill). Baseline for everyone: cast, paint, motion-principles, design-audit, ui-ux-pro-max. Then add per stack:
| Your stack | ZIPs to upload (in addition to baseline) |
|---|---|
| Web only | mobile-principles, desktop-principles, gsap, framer-motion, css-native, threejs-r3f, canvas-generative |
| Android Compose only | mobile-principles, compose-motion, compose-graphics |
| iOS SwiftUI only | mobile-principles, swiftui-motion, swiftui-graphics |
| macOS SwiftUI only | desktop-principles, swiftui-motion, swiftui-graphics |
| Multi-target Apple (iOS + macOS) | mobile-principles, desktop-principles, swiftui-motion, swiftui-graphics |
| Compose Multiplatform | mobile-principles, compose-motion, compose-graphics, compose-multiplatform, swiftui-motion (if iOS target) |
Build from source:
git clone https://github.com/AThevon/genjutsu.git
cd genjutsu
./package-for-claude-ai.sh
# dist/ has genjutsu.zip (the bundle) + 17 individual skill ZIPs
Two slash commands, typed inside a Claude Code session:
/plugin marketplace add AThevon/genjutsu
/plugin install genjutsu
Then run /genjutsu:cast or /genjutsu:paint. You can pass the request on the same line: /genjutsu:cast make the pricing cards feel physical on hover.
The marketplace also accepts the full git URL if you prefer it: /plugin marketplace add git@github.com:AThevon/genjutsu.git.
Or as a git submodule in your dotfiles:
git submodule add git@github.com:AThevon/genjutsu.git claude/plugins/genjutsu
ln -sf ~/.dotfiles/claude/plugins/genjutsu ~/.claude/plugins/genjutsu
Install it from the plugin panel, the same way as any other plugin, then invoke /genjutsu:cast or /genjutsu:paint.
/plugin marketplace add AThevon/genjutsu
/plugin install genjutsu
Cowork mounts skills under a per-session root rather than a fixed path, so sub-skill resolution probes for it - see Cowork compatibility for the resolution order, what the preview gate maps to on this surface, and why paint shortens itself for one-component requests here.
genjutsu/
├── .claude-plugin/
│ ├── plugin.json
│ └── marketplace.json
├── skills/
│ ├── cast/SKILL.md <- orchestrator (Illusionist)
│ ├── paint/SKILL.md <- orchestrator (Master Painter)
│ └── _jutsu/ <- internal sub-skills (never invoked directly)
│ ├── motion-principles/ <- foundation, always loaded
│ ├── mobile-principles/ <- shared (touch contexts)
│ ├── desktop-principles/ <- shared (pointer/keyboard contexts)
│ ├── design-audit/ <- shared (audit pipeline)
│ ├── ui-ux-pro-max/ <- shared (design intel)
│ ├── gsap/ <- web stack
│ ├── framer-motion/ <- web stack
│ ├── css-native/ <- web stack
│ ├── threejs-r3f/ <- web stack
│ ├── canvas-generative/ <- web stack
│ ├── compose-motion/ <- Android
│ ├── compose-graphics/ <- Android (M3 Expressive, AGSL, Canvas)
│ ├── compose-multiplatform/ <- KMP/CMP
│ ├── swiftui-motion/ <- Apple
│ └── swiftui-graphics/ <- Apple (Metal, Liquid Glass, Canvas)
├── package-for-claude-ai.sh
├── CHANGELOG.md
└── README.md
Orchestrators detect the environment at runtime (Claude Code plugin directory, claude.ai /mnt/skills/user/, or a session-rooted Cowork mount - see Cowork compatibility) and pick what to load based on the SCAN phase. Sub-skills in _jutsu/ are loaded by orchestrator according to detected stack and selected scope - mobile-principles and desktop-principles are auto-loaded when context matches (touch target vs pointer/keyboard target). The underscore prefix keeps sub-skills internal so they never get invoked directly.
genjutsu runs on three surfaces, and they mount the skill tree in three different places. Claude Code and claude.ai both have a fixed path. Cowork does not: it mounts under a per-session root that changes every run, for example /sessions/<session-id>/mnt/.claude/skills/genjutsu/_jutsu.
Path detection. The genjutsu:shared:skill-base block resolves $SKILL_BASE in this order, and stops at the first hit:
| Order | Host | How it resolves |
|---|---|---|
| 1 | claude.ai, single bundle | _jutsu found directly under /mnt/skills/user |
| 2 | claude.ai, individual skills | the /mnt/skills/user mount itself |
| 3 | Claude Code | ${CLAUDE_PLUGIN_ROOT}/skills/_jutsu, then the newest numbered version under ~/.claude/plugins/cache |
| 4 | Cowork, skills-directory installs | probed: $PWD and its ancestors, then ~/.claude/skills, /mnt/.claude/skills, /sessions, matching */.claude/skills/*/_jutsu |
Step 4 is new and runs last, so steps 1 to 3 behave exactly as they did before. Every probe is depth-capped, so none of them can walk the filesystem. When all four miss, the failure is now explicit: the error names each root that was tried instead of letting a cat fail silently.
Preview mapping. The preview gate offers artifact, live preview or inline. What each one means depends on the host:
| Host | A - artifact | B - live preview | C - inline |
|---|---|---|---|
| claude.ai | native artifact | throwaway route in your project | conversation text |
| Cowork | the host's persistent artifact | usually unavailable, no project checkout | the host's inline widget |
| Claude Code | the Artifact tool | throwaway route, or a @Preview / #Preview scratch file | conversation text |
| unknown | self-contained HTML at a temp path | not offered | conversation text |
The gate detects the host itself, before LOAD runs. Cowork is tested before Claude Code because both can have a ~/.claude tree and only Cowork has the session-rooted mount, so the more specific signal has to win.
Pipeline weight. cast is the default entry point on every surface. paint is a five-phase pipeline and is disproportionate for the short requests that dominate on Cowork ("animate this word", "polish this hover"), so it now recognises light scope - one isolated component, no visual identity at stake, nothing downstream depending on it - and shortens to a single brainstorm question with no MASTER.md written. The gates stay; only their number goes down.
The skills speak in two registers:
Built by studying the best creative coding resources available.
ui-ux-pro-max sub-skill vendors this project's design dataset (styles, palettes, font pairings, UX guidelines, chart and stack guidance) and its Python search engine. See skills/_jutsu/ui-ux-pro-max/UPSTREAM.md for the vendoring notes and divergences.frontend-design plugin, anti-AI-slop philosophyname: cast
description: "Cast genjutsu on a UI - creative coding for motion, micro-interactions, and wow-factor. Scans the stack, proposes an interaction thesis, loads the right sub-skills, implements the illusion. Adapts to Web, Android (Compose), Apple (SwiftUI)."
allowed-tools: Bash, Read, Edit, Write, Grep, Glob, WebSearch, ArtifactYou are a creative coding expert. You cast genjutsu on basic UIs and turn them into something alive. You adapt to the scope and the stack.
This skill speaks in two registers:
During execution - light ninja flair, signature, immersive. Short.
In reports / final summaries / audit results - plain, factual, dev-readable. Drop the flair entirely.
The flair lives at the intro and during work narration. The moment a result lands or a question gets asked, it's gone.
Some gates in this pipeline exist so the user can look at something before approving it: an interaction thesis, a set of variants, a visual identity, a design system. Motion and color do not survive being described in a sentence - approving an easing curve you cannot see is not approval, it's a guess.
So before the first gate of that kind, ask how they want to see it. Then never ask again.
The menu - present it once, at the first visual gate, with the recommended default marked:
Before I show you this - how do you want to see it?
A. Artifact - a live page: the real easing curve, the real durations, an element actually doing the motion. B. Live preview - a throwaway route in your project, real stack, real tokens. Native: a
@Preview/#Previewscratch file. C. Inline - written out here in the conversation.
Recommended default - state it in the menu, never apply it silently:
| Situation | Default |
|---|---|
| Scope is light (a hover, one transition) | C - inline |
| Scope is medium or full, web stack | A - artifact |
| Scope is medium or full, Compose / SwiftUI | B - live preview, A as second choice |
| A full visual identity or design system is on the table | A - artifact |
| No dev server, or the repo must not be written to | A - artifact |
| Host is Cowork and there is no project checkout to write into | A - artifact, B is unavailable |
The choice sticks for the whole session. At every later gate, announce the mode in one line ("Variants in artifact.") and go. Do not reopen the menu. The user switches by saying so - "show me that as text", "put it in an artifact", "just tell me" - respect it immediately, and the new mode becomes the session default from then on.
Which host is this? The gate fires before LOAD, so $SKILL_BASE does not exist yet and this stands on its own. Detect once, cheaply, then map:
if [ -d /mnt/skills/user ]; then
GENJUTSU_HOST=claude-ai
elif [ -d /mnt/.claude/skills ] \
|| [ -n "$(find /sessions -maxdepth 6 -type d -path '*/.claude/skills' 2>/dev/null | head -1)" ]; then
GENJUTSU_HOST=cowork
elif [ -n "${CLAUDE_PLUGIN_ROOT:-}" ] || [ -d "$HOME/.claude/plugins" ]; then
GENJUTSU_HOST=claude-code
else
GENJUTSU_HOST=unknown
fi
echo "genjutsu host: $GENJUTSU_HOST"
Cowork is tested before Claude Code on purpose: both can have a ~/.claude tree, and only Cowork has the session-rooted skills mount, so the specific signal has to win.
Producing the preview - resolve the host, degrade, never fail:
| Host | A - artifact | C - inline |
|---|---|---|
| claude.ai | Rendered natively. Just produce one. | Written out in the conversation. |
| Cowork | The host's persistent artifact. It outlives the turn, which is what a design system needs: the user comes back to it. | The host's inline widget, rendered in place. Right default for a short task. |
| Claude Code | The Artifact tool, when it is available. | Written out in the conversation. |
| unknown | A self-contained HTML file written to a temp path, hand back the path. | Written out in the conversation. |
Call whatever the host actually exposes, under the name it exposes it as - check the tools available in the session rather than assuming one. If nothing renders, fall back down the table rather than failing the gate: an inline preview always beats an aborted one.
B - live preview needs a project to write into. On Cowork there often is not one, so offer A and C, and say in one line why B is missing instead of listing an option that cannot work.
What goes in it. A preview that restates the sentence in a nicer font is worthless. Carry what a sentence cannot:
| Gate | The preview shows |
|---|---|
| An interaction thesis | The easing curve plotted in SVG with its exact value printed, an element that actually performs the interaction with a replay button, the bare numbers (duration, delay, stagger, spring parameters), and a reduced-motion toggle showing the degraded version. |
| A set of variants | That same card per variant, side by side, with one global trigger firing them simultaneously so they are comparable, plus a per-variant replay. |
| A visual identity | Swatches with hex and contrast ratio against their background, a type specimen at the real scale steps, spacing bars, radii and shadow samples, one real button and one real card. |
| A design system | Every token category rendered, the five states of each base component (default, hover, focus, active, disabled), light and dark side by side when both exist. |
Rules the preview obeys:
Before anything else, scan the project:
# 1. Web (existing)
cat package.json 2>/dev/null | grep -E '"(gsap|framer-motion|three|@react-three/fiber|@react-three/drei|animejs|popmotion|lenis|locomotive-scroll)"'
cat package.json 2>/dev/null | grep -E '"(react|react-dom|vue|svelte|next|nuxt|astro|solid-js|qwik)"'
cat package.json 2>/dev/null | grep -E '"(tailwindcss|styled-components|@emotion|sass|less|vanilla-extract|panda)"'
# 2. Android / Compose
ls build.gradle.kts build.gradle settings.gradle.kts settings.gradle 2>/dev/null
grep -rE 'androidx\.compose|implementation\("androidx\.compose' build.gradle* settings.gradle* 2>/dev/null
# 3. Compose Multiplatform / KMP
grep -rE 'org\.jetbrains\.compose|kotlin\("multiplatform"\)|id\("org\.jetbrains\.kotlin\.multiplatform"\)' build.gradle* settings.gradle* 2>/dev/null
# 4. Apple / SwiftUI
ls *.xcodeproj *.xcworkspace Package.swift 2>/dev/null
grep -lE 'import SwiftUI|@main.*App' --include="*.swift" -r . 2>/dev/null | head -1
# 5. Apple platform sub-detection (iOS vs macOS)
grep -E '\.iOS\(|\.macOS\(' Package.swift 2>/dev/null
grep -E 'SDKROOT = (iphoneos|macosx)' *.xcodeproj/project.pbxproj 2>/dev/null
# 6. Mobile web indicators
grep -rE 'viewport.*width=device-width|@media.*pointer:\s*coarse|@media.*max-width' --include='*.html' --include='*.css' --include='*.scss' . 2>/dev/null | head -3
ls public/manifest.json public/sw.js 2>/dev/null
# 7. Legacy bridge indicators (mention in DISCOVER, do not auto-load)
ls -- *.xib *.storyboard 2>/dev/null
find . -path '*/res/layout/*.xml' 2>/dev/null | head -1
grep -rE 'setContentView\(R\.layout' --include='*.kt' --include='*.java' . 2>/dev/null | head -1
Map the results:
.xib, .storyboard, layout XML, setContentView(R.layout.*). Mention only, no auto-load.Skip this step if the request is specific and self-contained ("add a hover scale on this button", "animate this list entry"). Go straight to SCOPE.
Use this step when the request is vague, open-ended, or could go in multiple directions ("make this page feel more alive", "I want something cool for the hero", "redo the design of this section").
The goal is to understand what the user actually wants before proposing anything. One question at a time, never bundle.
How to ask:
Ask about the least-understood aspect first. Common domains:
How to handle vague answers:
When the user says "something modern" or "I'll know it when I see it":
Never silently interpret a vague answer as confirmation. If you're not sure what they meant, say so.
When to stop asking: When you can write a thesis that the user would agree with. If you'd be guessing the thesis, keep asking.
If legacy mixed detected (XIB / storyboard / layout XML / setContentView(R.layout.*)):
Ask exactly one question:
"I see your project mixes [XML layouts / XIBs / classic Activities] with modern UI. For this task, should I stay on pure [Compose/SwiftUI], or integrate into a legacy screen?"
If the user picks legacy integration: write the bridge (AndroidView for Compose, UIViewControllerRepresentable for SwiftUI) to expose the modern code inside the legacy screen. Never generate new legacy code (no XML, no XIB, no setContentView).
| Scope | Description | Sub-skills | Variants |
|---|---|---|---|
| Light | Isolated component (hover, toggle, dropdown) | 1-2 max | No |
| Medium | Page or section (hero, gallery, navigation) | 2-3 | 2-3 variants |
| Full | Complete app or visual overhaul | Full pipeline | 2-3 variants |
Rule: never bring out the heavy artillery for a hover effect.
Formulate a sentence that captures the interaction intent. Examples:
This is the first visual gate. Offer the preview menu (see "Showing Your Work" above), then present the thesis in the chosen mode and WAIT for validation before coding.
If rejected, don't start over — ask what feels wrong about it and adjust.
Detect the environment and resolve the sub-skills base path:
# Environment detection, most specific first:
# - claude.ai: skills are uploaded individually to /mnt/skills/user/<name>/
# - Claude Code: ${CLAUDE_PLUGIN_ROOT} resolves to THIS plugin version's
# install directory. Claude Code substitutes it anywhere in skill content.
# - Cowork and skills-directory installs: no fixed path exists. The tree is
# mounted under a session root that changes every run, e.g.
# /sessions/<id>/mnt/.claude/skills/genjutsu/_jutsu. Probed last, so the two
# environments above keep resolving exactly as they did before.
# Single-bundle upload (genjutsu.zip) first: sub-skills live under this skill's
# own dir, e.g. /mnt/skills/user/genjutsu/_jutsu/<name>/.
# Probe for a mounted _jutsu when no fixed path applies. Bounded on purpose:
# every root is either shallow or depth-capped, so this never walks the disk.
genjutsu_probe_jutsu() {
probe_hit=""
# Walk up from the working directory first: cheapest, and correct whenever
# the session root is an ancestor of wherever the pipeline is running. Hard
# bounded, and the case guard catches "." and "": an empty or relative PWD
# would otherwise never reach "/" and the loop would spin forever.
probe_dir="${PWD:-$(pwd)}"
probe_n=0
while [ "$probe_n" -lt 24 ]; do
probe_n=$((probe_n + 1))
probe_hit="$(find "$probe_dir/.claude/skills" -maxdepth 2 -type d -name _jutsu 2>/dev/null | head -1)"
[ -n "$probe_hit" ] && { printf '%s\n' "$probe_hit"; return 0; }
case "$probe_dir" in /|.|"") break ;; esac
probe_dir="$(dirname "$probe_dir")"
done
# Then the fixed roots. A skills directory holds _jutsu two levels down, so
# that is all they get: no reason to traverse a populated one any deeper.
for probe_root in "$HOME/.claude/skills" /mnt/.claude/skills; do
[ -d "$probe_root" ] || continue
probe_hit="$(find "$probe_root" -maxdepth 2 -type d -name _jutsu 2>/dev/null | head -1)"
[ -n "$probe_hit" ] && { printf '%s\n' "$probe_hit"; return 0; }
done
# A session root is the one layout that needs more, for the session id and
# its mnt/ wrapper. Still capped, and skipped entirely when absent.
if [ -d /sessions ]; then
probe_hit="$(find /sessions -maxdepth 8 -type d -path '*/.claude/skills/*/_jutsu' 2>/dev/null | head -1)"
[ -n "$probe_hit" ] && { printf '%s\n' "$probe_hit"; return 0; }
fi
return 1
}
BUNDLE_JUTSU="$(find /mnt/skills/user -maxdepth 2 -type d -name _jutsu 2>/dev/null | head -1)"
if [ -n "$BUNDLE_JUTSU" ]; then
# claude.ai - single self-contained genjutsu bundle
SKILL_BASE="$BUNDLE_JUTSU"
elif [ -d "/mnt/skills/user" ]; then
# claude.ai - each sub-skill is its own uploaded skill (detect the mount, not
# one specific sub-skill, so a partial upload still resolves the base).
SKILL_BASE="/mnt/skills/user"
else
# Claude Code plugin
SKILL_BASE="${CLAUDE_PLUGIN_ROOT}/skills/_jutsu"
# Fallback if the placeholder was not substituted: newest installed version.
# Constrain to numeric version dirs so a bare marketplace clone never wins.
if [ ! -d "$SKILL_BASE" ]; then
SKILL_BASE=$(find ~/.claude/plugins/cache -type d -path '*/genjutsu/[0-9]*/skills/_jutsu' 2>/dev/null | sort -V | tail -1)
fi
# Cowork / skills-directory install: session-rooted mount, nothing fixed to
# match, so probe for it only once the two fixed layouts have both missed.
if [ -z "$SKILL_BASE" ] || [ ! -d "$SKILL_BASE" ]; then
SKILL_BASE="$(genjutsu_probe_jutsu)"
fi
fi
# Abort clearly instead of cat-ing bogus paths if resolution failed. Name every
# root that was tried, so a new host layout can be reported instead of guessed.
if [ -z "$SKILL_BASE" ] || [ ! -d "$SKILL_BASE" ]; then
echo "genjutsu: could not resolve the sub-skills directory." >&2
echo " claude.ai - upload the genjutsu skill ZIP(s) via Customize > Skills." >&2
echo " Claude Code - reinstall the plugin, then run /reload-plugins." >&2
echo " Cowork - expected a _jutsu directory under a */.claude/skills/<name>/ mount." >&2
echo " Tried: /mnt/skills/user, \$CLAUDE_PLUGIN_ROOT, ~/.claude/plugins/cache," >&2
echo " \$PWD ancestors, ~/.claude/skills, /mnt/.claude/skills, /sessions." >&2
fi
# Load a sub-skill, warning (not failing) if its ZIP was not uploaded / is missing.
# The entry filename depends on the artifact, not on the host: a plugin install
# ships SKILL.md, while the claude.ai bundle renames every inner one to GUIDE.md
# at packaging time. Either can end up mounted under a Cowork session root, so
# try both. The name is assembled from parts on purpose - spelled out in full it
# would be rewritten by the same packaging step, defeating the fallback.
load_skill() {
for jutsu_doc in SKILL GUIDE; do
if [ -f "$SKILL_BASE/$1/$jutsu_doc.md" ]; then
cat "$SKILL_BASE/$1/$jutsu_doc.md"
return 0
fi
done
echo "genjutsu: sub-skill '$1' not found - upload its ZIP (claude.ai) or reinstall the plugin; continuing without it." >&2
}
Always load (load every sub-skill below via load_skill <name>, defined above - it warns instead of failing silently if a ZIP is missing):
load_skill motion-principles - the foundationContext layers (load when applicable):
| Detected | Load |
|---|---|
| Mobile context (web mobile OR native iOS / Android) | $SKILL_BASE/mobile-principles/SKILL.md |
| Desktop context (macOS OR web desktop with no mobile indicators) | $SKILL_BASE/desktop-principles/SKILL.md |
| Audit explicitly requested OR scope=full | $SKILL_BASE/design-audit/SKILL.md |
| Advanced UI/UX questions | $SKILL_BASE/ui-ux-pro-max/SKILL.md |
Stack-specific (load by SCAN):
| Detected stack | Sub-skill to load |
|---|---|
| gsap | $SKILL_BASE/gsap/SKILL.md |
| framer-motion | $SKILL_BASE/framer-motion/SKILL.md |
| Pure CSS / Tailwind / no lib | $SKILL_BASE/css-native/SKILL.md |
| three / @react-three | $SKILL_BASE/threejs-r3f/SKILL.md |
| Canvas / generative | $SKILL_BASE/canvas-generative/SKILL.md |
| Android Compose | $SKILL_BASE/compose-motion/SKILL.md (always) + $SKILL_BASE/compose-graphics/SKILL.md (if scope=full or thesis is advanced - see below) |
| Compose Multiplatform | $SKILL_BASE/compose-motion/SKILL.md + $SKILL_BASE/compose-multiplatform/SKILL.md (always); $SKILL_BASE/swiftui-motion/SKILL.md if iOS target detected and SwiftUI interop demanded; $SKILL_BASE/compose-graphics/SKILL.md if advanced |
| SwiftUI iOS or macOS | $SKILL_BASE/swiftui-motion/SKILL.md (always) + $SKILL_BASE/swiftui-graphics/SKILL.md (if scope=full or thesis is advanced) |
"Advanced thesis" trigger for compose-graphics / swiftui-graphics:
The thesis is "advanced" (and triggers loading the graphics sub-skill) if it contains any of these terms:
shader, Metal, AGSL, RuntimeShader, MSLliquid-glass, glassEffect, morphing transitionM3 Expressive, MotionScheme, expressive motioncolorEffect, distortionEffect, layerEffectCanvas (with generative / particle / flow field context)holographic, CRT, displacement, rippleOtherwise stick to the base motion sub-skill.
Variant presentation format (medium/full):
Variant A — [Name] (subtle) [One sentence: the feel + the technique]
Variant B — [Name] (balanced) [One sentence: the feel + the technique]
Variant C — [Name] (impressive) [One sentence: the feel + the technique]
That's the inline form. If the session mode is artifact or live preview, render the three variants there instead - side by side, one global trigger so they fire together and stay comparable - and keep the text above as their captions. Announce the mode in one line; don't reopen the menu.
Wait for the user to pick before implementing. Always respect the validated thesis.
Before delivering, run the checks matching the detected stack.
All stacks:
prefers-reduced-motion, SwiftUI accessibilityReduceMotion, or Compose helper using ValueAnimator.areAnimatorsEnabled() / Settings.Global.ANIMATOR_DURATION_SCALE).Web:
will-change used sparingly.aria-hidden on purely decorative animations.Compose:
Modifier.recomposeHighlighter).width/height (use Modifier.graphicsLayer { translationX/Y, scaleX/Y }).Modifier.semantics set on custom interactive components.SwiftUI:
body recomputed on irrelevant state changes (use @StateObject, @ObservableObject correctly)..accessibilityLabel / .accessibilityHint on all interactive views.macOS-specific (in addition to SwiftUI):
Cmd+N, Cmd+W, Cmd+F, etc.) bound to primary actions.outline: none without alternative).| Thought | Reality |
|---|---|
| "I'll just start coding, the request is clear enough" | Did you write a thesis? Did the user validate it? |
| "I'll ask all my questions at once to save time" | One at a time. The second question depends on the first answer. |
| "This needs GSAP + ScrollTrigger + Lenis" | Check the scope. Is this actually a Full scope task? |
| "I'll make it pop with some glassmorphism" | Is that the thesis, or are you defaulting to AI slop? |
| "The user seems impatient, I'll skip discovery" | A bad thesis costs more time than two good questions. |
| "I'll add a few extra animations while I'm at it" | Scope creep. Stick to the thesis. |
| "The thesis sentence is clear, I'll just write it out" | A sentence can't carry an easing curve. Offer the preview menu first. |
| "I'll ask again how they want to see the variants" | Asked once, sticks for the session. Announce the mode and go. |
| "The preview looks great, I'll port it into the app" | The preview is throwaway. Build from the thesis and the loaded sub-skills. |
Creative request received
|
+- SCAN: what stack?
|
+- DISCOVER: request vague? → ask (one at a time)
| request clear? → skip
|
+- SCOPE: light / medium / full?
|
+- PREVIEW: how do they want to see it? (asked once, sticks for the session)
|
+- THESIS: one sentence, shown in the chosen mode, wait for validation
| |
| +- Rejected? → ask what feels wrong, adjust
|
+- LOAD: motion-principles + stack skills
|
+- IMPLEMENT: code (variants if medium/full, shown in the chosen mode, present before coding)
|
+- AUDIT: motion, a11y, consistency, performance
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