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Curated agent skills for CesiumJS development — 14 domain skills covering 551 public symbols acr...
用 Codex 或 Claude 安装复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它先审查 Skill 页面再帮你安装。
复制前请先查看来源、License 和安全提示。
来源文件:README.md
Curated agent skills for CesiumJS development — 14 domain skills covering ~551 public symbols across the CesiumJS v1.143 API surface.
See the July 2026 / CesiumJS 1.143 coverage matrix for the exact skill owner of every release addition, runtime fix, and announced workflow surface.
One-Liner from the terminal (recommended):
claude plugin marketplace add CesiumGS/cesiumjs-skills
From inside Claude Code:
/plugin and press EnterCesiumGS/cesiumjs-skills/plugin againAfter installing, run /reload-plugins to activate the skills in your current session.
These skills follow the Agent Skills open standard. Copy or symlink the skills/ directory into your workspace — skills are discovered automatically from skills/<name>/SKILL.md.
| Skill | Activates when... |
|---|---|
| cesiumjs-viewer-setup | Initializing a CesiumJS app, configuring widgets, setting Ion tokens, bootstrapping a globe |
| cesiumjs-camera | Positioning the camera, flyTo animations, constraining navigation, entity tracking |
| cesiumjs-entities | Adding graphics and time-segmented paths; loading GeoJSON/KML/CZML/GPX through DataSources |
| cesiumjs-3d-tiles | Loading tilesets, compressed/CAD glTF, or MVT; styling, metadata, voxels, clipping |
| cesiumjs-imagery | Adding/swapping base map layers, configuring imagery providers, split-screen comparisons |
| cesiumjs-terrain-environment | Configuring terrain, querying heights, atmosphere/sky/fog/lighting/shadows, panoramas |
| cesiumjs-primitives | Performance-critical static/vector geometry, GeoJsonPrimitive, BufferPrimitive collections |
| cesiumjs-materials-shaders | Fabric materials, ImageBasedLighting, post-processing effects, bloom, tonemapping |
| cesiumjs-custom-shader | Writing GLSL shader bodies for Model/Cesium3DTileset/VoxelPrimitive; feature IDs, EXT_structural_metadata |
| cesiumjs-time-properties | Dynamic properties, simulation clock, interpolation, and interval/sampled path materials |
| cesiumjs-spatial-math | Coordinate conversions, ellipsoid geometry, model matrices, intersection tests, projections |
| cesiumjs-interaction | User clicks on the globe, multi-modifier shortcuts, entity/feature selection, hover, drag |
| cesiumjs-models-particles | Compressed/CAD glTF/GLB loading, edge display, animations, and particle effects |
| cesiumjs-core-utilities | HTTP requests via Resource, Color, Event, error handling, helper functions |
Every public class, function, and enum in CesiumJS is assigned to exactly one skill. Cross-domain ownership rules and the full symbol map are documented in docs/DOMAINS.md.
The Agent Skills format is an open standard originally developed by Anthropic and adopted by leading AI development tools including Claude Code, GitHub Copilot, and many others.
By popular demand, this repository also ships as a Claude Code plugin with a SessionStart hook and Chrome DevTools MCP integration for browser-based verification.
cesiumjs-skills/
├── skills/ # The product
│ ├── cesiumjs-*/SKILL.md # 14 domain skills (CesiumJS v1.143)
│ └── using-cesiumjs-skills/ # Bootstrap orientation skill
├── docs/
│ ├── DOMAINS.md # Symbol ownership map
│ └── skills-catalog.md # Skills catalog
├── .claude-plugin/
│ ├── plugin.json # Claude Code plugin manifest
│ └── marketplace.json # Plugin marketplace catalog
├── .mcp.json # Chrome DevTools MCP server
├── hooks/ # SessionStart hook + runner
└── LICENSE
name: cesiumjs-entities
description: "CesiumJS entities and data sources - Entity, EntityCollection, DataSource, GeoJsonDataSource, KmlDataSource, CzmlDataSource, Graphics types, PathGraphics, PathMode, Visualizers. Use when adding points, labels, models, polygons, polylines, or time-segmented paths, loading GeoJSON/KML/CZML/GPX data, or working with the high-level Entity API."Version baseline: CesiumJS 1.143 -- ES module imports:
import { ... } from "cesium";Ownership rule:*Graphicsclasses belong here;*Geometryclasses belong in cesiumjs-primitives. Properties (SampledProperty, CallbackProperty, MaterialProperty subtypes) belong in cesiumjs-time-properties.
The Entity API is the high-level, data-driven layer of CesiumJS. Entities combine position, orientation, and one or more Graphics types into a single object managed by an EntityCollection. DataSources load external formats (GeoJSON, KML, CZML, GPX) and populate an EntityCollection automatically. Visualizers and GeometryUpdaters translate Entity descriptions into Primitives each frame.
DataSource --> EntityCollection --> Entity
|-- position / orientation
|-- billboard / point / label / model / polygon / polyline / ...
|-- properties (PropertyBag)
viewer.entities is a shortcut to the default DataSource's EntityCollectionviewer.dataSources holds all loaded DataSources; each owns an EntityCollectionimport { Viewer, Cartesian3, Color, HeightReference } from "cesium";
const viewer = new Viewer("cesiumContainer");
const entity = viewer.entities.add({
id: "my-point", // optional; auto-generated GUID if omitted
name: "Sample Point",
position: Cartesian3.fromDegrees(-75.59777, 40.03883),
point: {
pixelSize: 10,
color: Color.YELLOW,
outlineColor: Color.BLACK,
outlineWidth: 2,
heightReference: HeightReference.CLAMP_TO_GROUND,
},
});
viewer.zoomTo(entity);
import { Viewer, Cartesian3, Cartesian2, Color, VerticalOrigin, HeightReference, LabelStyle } from "cesium";
const viewer = new Viewer("cesiumContainer");
viewer.entities.add({
position: Cartesian3.fromDegrees(-122.4175, 37.7749),
billboard: {
image: "/assets/marker.png",
scale: 0.5,
verticalOrigin: VerticalOrigin.BOTTOM,
heightReference: HeightReference.CLAMP_TO_GROUND,
},
label: {
text: "San Francisco",
font: "14px sans-serif",
fillColor: Color.WHITE,
outlineColor: Color.BLACK,
outlineWidth: 2,
style: LabelStyle.FILL_AND_OUTLINE,
pixelOffset: new Cartesian2(0, -36),
heightReference: HeightReference.CLAMP_TO_GROUND,
},
});
import { Viewer, Cartesian3, Color, PolygonHierarchy } from "cesium";
const viewer = new Viewer("cesiumContainer");
// Flat polygon
viewer.entities.add({
polygon: {
hierarchy: Cartesian3.fromDegreesArray([-115, 37, -115, 32, -107, 33, -102, 31, -102, 35]),
material: Color.RED.withAlpha(0.5),
outline: true,
outlineColor: Color.BLACK,
},
});
// Extruded polygon with hole
viewer.entities.add({
polygon: {
hierarchy: new PolygonHierarchy(
Cartesian3.fromDegreesArray([-99, 30, -85, 30, -85, 40, -99, 40]),
[new PolygonHierarchy(Cartesian3.fromDegreesArray([-97, 32, -87, 32, -87, 38, -97, 38]))]
),
extrudedHeight: 300000,
material: Color.BLUE.withAlpha(0.6),
closeTop: true,
closeBottom: true,
},
});
import { Viewer, Cartesian3, Color, ArcType } from "cesium";
const viewer = new Viewer("cesiumContainer");
viewer.entities.add({
polyline: {
positions: Cartesian3.fromDegreesArray([-75, 35, -125, 35]),
width: 5,
material: Color.RED,
arcType: ArcType.GEODESIC,
clampToGround: true,
},
});
import { Viewer, Cartesian3, HeadingPitchRoll, Transforms, Math as CesiumMath, Color } from "cesium";
const viewer = new Viewer("cesiumContainer");
const position = Cartesian3.fromDegrees(-123.075, 44.045, 5000);
const hpr = new HeadingPitchRoll(CesiumMath.toRadians(135), 0, 0);
viewer.entities.add({
position,
orientation: Transforms.headingPitchRollQuaternion(position, hpr),
model: {
uri: "/assets/CesiumAir/Cesium_Air.glb",
minimumPixelSize: 64,
maximumScale: 20000,
silhouetteColor: Color.RED,
silhouetteSize: 2,
},
});
import { Viewer, Cartesian3, Color } from "cesium";
const viewer = new Viewer("cesiumContainer");
viewer.entities.add({ // Box
position: Cartesian3.fromDegrees(-107, 40, 300000),
box: { dimensions: new Cartesian3(400000, 300000, 500000), material: Color.BLUE.withAlpha(0.5) },
});
viewer.entities.add({ // Cylinder (topRadius: 0 for a cone)
position: Cartesian3.fromDegrees(-100, 40, 200000),
cylinder: { length: 400000, topRadius: 200000, bottomRadius: 200000, material: Color.GREEN.withAlpha(0.5) },
});
viewer.entities.add({ // Ellipsoid (sphere when all radii equal)
position: Cartesian3.fromDegrees(-93, 40, 300000),
ellipsoid: { radii: new Cartesian3(200000, 200000, 300000), material: Color.RED.withAlpha(0.5) },
});
viewer.entities.add({ // Ellipse (circle when axes equal)
position: Cartesian3.fromDegrees(-86, 40),
ellipse: { semiMajorAxis: 300000, semiMinorAxis: 300000, material: Color.PURPLE.withAlpha(0.5) },
});
import { Viewer, Cartesian3, Color, Rectangle, CornerType } from "cesium";
const viewer = new Viewer("cesiumContainer");
viewer.entities.add({ // Corridor: path with width
corridor: { positions: Cartesian3.fromDegreesArray([-80, 40, -90, 40, -90, 35]), width: 200000, material: Color.ORANGE.withAlpha(0.6), cornerType: CornerType.ROUNDED },
});
viewer.entities.add({ // Rectangle by geographic bounds
rectangle: { coordinates: Rectangle.fromDegrees(-110, 20, -80, 25), material: Color.GREEN.withAlpha(0.5), extrudedHeight: 50000 },
});
viewer.entities.add({ // Wall: vertical curtain
wall: { positions: Cartesian3.fromDegreesArrayHeights([-115, 44, 200000, -90, 44, 200000]), minimumHeights: [100000, 100000], material: Color.CYAN.withAlpha(0.7) },
});
viewer.entities.getById("my-point"); // retrieve by ID
viewer.entities.getOrCreateEntity("some-id"); // get or create
viewer.entities.values; // Entity[] (read-only)
viewer.entities.remove(entity); // remove by reference
viewer.entities.removeById("my-point"); // remove by ID
viewer.entities.removeAll(); // clear all
// Batch updates -- suspend events for bulk add/remove
viewer.entities.suspendEvents();
for (let i = 0; i < 1000; i++) viewer.entities.add({ /* ... */ });
viewer.entities.resumeEvents(); // fires one collectionChanged event
viewer.entities.collectionChanged.addEventListener((collection, added, removed, changed) => {
console.log(`Added: ${added.length}, Removed: ${removed.length}`);
});
import { Viewer, GeoJsonDataSource, Color } from "cesium";
const viewer = new Viewer("cesiumContainer");
// Load from URL with styling options
const ds = await GeoJsonDataSource.load("/data/counties.geojson", {
stroke: Color.HOTPINK, fill: Color.PINK.withAlpha(0.5), strokeWidth: 3, clampToGround: true,
});
viewer.dataSources.add(ds);
viewer.zoomTo(ds);
// Post-load styling: iterate and customize
for (const entity of ds.entities.values) {
if (entity.polygon) entity.polygon.material = Color.fromRandom({ alpha: 0.8 });
}
GeoJsonDataSource.load() also accepts an inline GeoJSON object instead of a URL.
Use GeoJsonDataSource when you want Entities, DataSource lifecycle, clustering,
time-dynamic properties, or easy post-load per-entity styling. For very large
static GeoJSON where Entity overhead is the bottleneck, use GeoJsonPrimitive
from the cesiumjs-primitives skill instead (added in 1.142).
import { KmlDataSource } from "cesium";
const ds = await KmlDataSource.load("/data/sample.kml", {
camera: viewer.scene.camera, canvas: viewer.scene.canvas, clampToGround: true,
});
viewer.dataSources.add(ds);
viewer.flyTo(ds);
import { CzmlDataSource } from "cesium";
const ds = await CzmlDataSource.load("/data/vehicle.czml");
viewer.dataSources.add(ds);
await ds.process("/data/vehicle-update.czml"); // append without clearing
In 1.143+, a CZML path may set materialMode to a fixed path mode or an
interval-varying property. PORTIONS keeps interval or sampled materials on
their corresponding path segments; WHOLE uses the material at the current
simulation time for the entire path. See cesiumjs-time-properties for the
optimized direct-API patterns.
const routePacket = {
id: "route",
path: {
materialMode: [
{ interval: "2026-07-15T12:00:00Z/2026-07-15T12:02:00Z", pathMode: "PORTIONS" },
{ interval: "2026-07-15T12:02:00Z/2026-07-15T12:04:00Z", pathMode: "WHOLE" },
],
resolution: 30,
material: [
{ interval: "2026-07-15T12:00:00Z/2026-07-15T12:02:00Z",
solidColor: { color: { rgba: [0, 255, 255, 255] } } },
{ interval: "2026-07-15T12:02:00Z/2026-07-15T12:04:00Z",
solidColor: { color: { rgba: [255, 165, 0, 255] } } },
],
},
};
import { GpxDataSource } from "cesium";
const ds = await GpxDataSource.load("/data/trail.gpx");
viewer.dataSources.add(ds);
viewer.zoomTo(ds);
import { CustomDataSource, Cartesian3, Color } from "cesium";
const customDs = new CustomDataSource("sensors");
customDs.entities.add({
position: Cartesian3.fromDegrees(-95, 40),
point: { pixelSize: 8, color: Color.LIME },
});
viewer.dataSources.add(customDs);
customDs.show = false; // toggle entire group visibility
import { GeoJsonDataSource, Color, VerticalOrigin, PinBuilder } from "cesium";
const ds = await GeoJsonDataSource.load("/data/facilities.geojson");
viewer.dataSources.add(ds);
ds.clustering.enabled = true;
ds.clustering.pixelRange = 40;
ds.clustering.minimumClusterSize = 3;
const pinBuilder = new PinBuilder();
ds.clustering.clusterEvent.addEventListener((entities, cluster) => {
cluster.label.show = false;
cluster.billboard.show = true;
cluster.billboard.verticalOrigin = VerticalOrigin.BOTTOM;
cluster.billboard.image = pinBuilder.fromText(`${entities.length}`, Color.VIOLET, 48).toDataURL();
});
Setting parent.show = false hides all descendants without changing their individual show flags.
const parent = viewer.entities.add({ name: "Group" });
viewer.entities.add({ parent, position: Cartesian3.fromDegrees(-90, 35), point: { pixelSize: 6, color: Color.RED } });
viewer.entities.add({ parent, position: Cartesian3.fromDegrees(-91, 36), point: { pixelSize: 6, color: Color.BLUE } });
parent.show = false; // both children disappear
parent.show = true; // both reappear
// InfoBox HTML: displayed when user clicks the entity
viewer.entities.add({
name: "Station Alpha",
position: Cartesian3.fromDegrees(-75.17, 39.95),
point: { pixelSize: 12, color: Color.CYAN },
description: `<table class="cesium-infoBox-defaultTable"><tr><th>Status</th><td>Active</td></tr></table>`,
properties: { population: 500000, category: "metro" },
});
// Read custom properties
// entity.properties.population.getValue() --> 500000
import { exportKml } from "cesium";
const result = await exportKml({ entities: viewer.entities, kmz: true });
// result.kmz is a Blob; result.kml is a string when kmz: false
const url = URL.createObjectURL(result.kmz);
| Graphics | Key Properties |
|---|---|
PointGraphics | pixelSize, color, outlineColor, outlineWidth |
BillboardGraphics | image, scale, rotation, sizeInMeters, heightReference |
LabelGraphics | text, font, fillColor, style, showBackground |
ModelGraphics | uri, scale, silhouetteColor, runAnimations, colorBlendMode |
PolygonGraphics | hierarchy, height, extrudedHeight, material, perPositionHeight |
PolylineGraphics | positions, width, material, clampToGround, arcType |
EllipseGraphics | semiMajorAxis, semiMinorAxis, rotation, extrudedHeight |
RectangleGraphics | coordinates (Rectangle), height, extrudedHeight |
BoxGraphics | dimensions (Cartesian3), material, outline |
CylinderGraphics | length, topRadius, bottomRadius |
EllipsoidGraphics | radii (Cartesian3) |
CorridorGraphics | positions, width, cornerType |
WallGraphics | positions, minimumHeights, maximumHeights |
PolylineVolumeGraphics | positions, shape (Cartesian2[]) |
PlaneGraphics | plane (Plane), dimensions (Cartesian2) |
PathGraphics | resolution, leadTime, trailTime, width, material, materialMode (1.143+), relativeTo (experimental) |
Cesium3DTilesetGraphics | uri |
PathGraphics.relativeTo(experimental, 1.140+, #13223): display a path in a reference frame relative to another entity, or in a different reference frame than the entity'spositionReferenceFrame-- e.g. draw a drone's track relative to a moving vehicle rather than ECEF. Marked experimental; the signature may change.
PathGraphics.materialMode(1.143+): usePathMode.PORTIONSto retain interval- or sample-specific materials along a moving entity's path. The defaultPathMode.WHOLEcolors the entire path with the material at the current time. The value is itself aProperty, so it may also vary by time. Set it through the path options object for clean TypeScript 1.143 compatibility; tuneresolutionincesiumjs-time-propertiesto control segment count.
| Enum | Values |
|---|---|
HeightReference | NONE, CLAMP_TO_GROUND, RELATIVE_TO_GROUND |
HorizontalOrigin | LEFT, CENTER, RIGHT |
VerticalOrigin | TOP, CENTER, BOTTOM, BASELINE |
LabelStyle | FILL, OUTLINE, FILL_AND_OUTLINE |
ColorBlendMode | HIGHLIGHT, REPLACE, MIX |
PathMode | WHOLE, PORTIONS |
ShadowMode | DISABLED, ENABLED, CAST_ONLY, RECEIVE_ONLY |
suspendEvents()/resumeEvents() when bulk-adding entities to batch change notifications.DistanceDisplayCondition to hide entities beyond a useful range.disableDepthTestDistance on billboards/labels to prevent terrain occlusion.clampToGround only when needed -- requires terrain-conforming subdivision.process() to append, not load() which replaces all.*Geometry classes)
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