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Open Design: The open-source Claude Design alternative

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项目 README

来源文件:README.md

抓取于 2026年7月29日

Open Design: The open-source Claude Design alternative

⚡ Open Design Cloud — the official model service. One recharge to use GPT, Claude, Gemini, and DeepSeek inside Open Design: 20+ flagship models, zero config, billed by real token usage. Try Open Design Cloud

🏅 The Open Design Fellow program is now open. If you also believe design should be open — become an Open Design Fellow, shape the product alongside the core team, and help more people take part in defining the future of design. Details → MAINTAINERS.md and Discord.

Open Design hero banner — the headline "The open-source Claude Design alternative" over a classical scene of columns and robed figures on a digital-code backdrop, with stat cards for design systems, plugins, coding agents, and media providers

Website · Download · Open Design Cloud · Discord · Follow @OpenDesignHQ

release license discord quickstart

English · Español · Português · Deutsch · Français · 简体中文 · 繁體中文 · 한국어 · 日本語 · العربية · Русский · Українська · Türkçe · ภาษาไทย


What is Open Design

🎨 The open-source Claude Design alternative.  🖥️ Local-first native desktop app for macOS and Windows.  ⚡ Composable skills, brand-grade DESIGN.md design systems, and ready-to-use plugins.  🖼️ Generates web · desktop · mobile prototypes, live dashboards / artifacts, decks, images, video, plus HyperFrames motion graphics. 🔒 Sandboxed iframe preview · HTML / PDF / PPTX / MP4 export.  🤖 Runs on Claude Code · OpenClaw · Codex · Cursor · OpenCode · Qwen · Copilot · Amp · Hermes · Kimi · Antigravity and 25 distinct local CLI executables, or any OpenAI-compatible endpoint via BYOK.

Open Design is what you get when the agent-native loop Anthropic shipped with Claude Design — discover the brief, lock the direction, stream the artifact, critique, deliver — stops being closed and becomes a filesystem of functional skills, rendering design templates, design systems, and plugins that the coding agents already on your laptop can read, write, and remix. Your CLI becomes the design engine, your laptop becomes the studio, and your team's DESIGN.md becomes the brand contract.

It's also the Figma alternative for the agent era — instead of pushing pixels on a canvas, it delivers single-page artifacts in real CSS, real fonts, real components, exported straight to HTML / PDF / PPTX / MP4 — already shaped by your design system, already runnable inside the agent you use every day.


Product tour

A quick look at what Open Design is and what it does. Start from Home, orchestrate repeat workflows with Automation, distill a brand contract in Design System, and extend with Plugins and integrations; inside any project's Studio, the same design system streams out prototypes, live artifacts, HyperFrames, decks, and images.

Core pages

Home page
Home — the overview entry point. Pick a skill and a design system, type the brief, and kick off everything from one place.
Automation page
Automation — orchestrate repetitive design workflows into reusable, schedulable automations.
Design System page
Design System — distill your team's DESIGN.md into a brand contract that shapes every output.
Plugin page
Plugin — browse, install, and distribute workflow plugins to extend generation on demand.
Integrations page
Integrations — connect external systems and MCP tools, and use Open Design from any IDE, script, or automation.

Studio — many artifact types in one project

Inside a project's Studio, the same design system streams out multiple artifact types:

Prototype
Prototype — single-page HTML artifacts that read your design system and render in a sandboxed iframe, previewable instantly and downloadable as source.
HyperFrame
HyperFrame — programmatic motion and animated graphics, rendered to a real MP4 (e.g. 1920×1080 · 30fps).
Deck
Deck — pitch decks you can page through, navigate by keyboard, and export to PPTX / PDF.
Image
Image — brand-grade images and visual assets, with high-resolution generation and download.

Platform Compatibility

Open Design ships as skills, a CLI, and an MCP server that mainstream coding agents consume natively. Once OD is installed, a single od mcp install <agent> wires the MCP server into that agent's config, and you call the same tools from inside any agent.

Coding agent / platform         Status   One-line MCP server install                   
Claude Code✅ Supportedod mcp install claude
Codex CLI✅ Supportedod mcp install codex
DeepSeek Reasonix✅ Supportedod mcp install reasonix
Raven✅ Supportedod mcp install raven
Cursor✅ Supportedod mcp install cursor
VS Code + GitHub Copilot✅ Supportedod mcp install copilot
GitHub Copilot CLI✅ Supportedod mcp install copilot
OpenCode✅ Supportedod mcp install opencode
OpenClaw✅ Supportedod mcp install openclaw
Antigravity✅ Supportedod mcp install antigravity
Cline✅ Supportedod mcp install cline
Trae✅ Supportedod mcp install trae
Kimi CLI✅ Supportedod mcp install kimi
Kiro✅ Supportedod mcp install kiro
Pi Agent✅ Supportedod mcp install pi
Mistral Vibe CLI✅ Supportedod mcp install vibe
Hermes Agent✅ Supportedod mcp install hermes

od mcp install <agent> --print for a dry-run preview · --uninstall to remove · full list with od mcp install --help.

The 25 coding-agent CLIs Open Design supports — Claude Code · Codex · OpenCode · Hermes · Antigravity · Vela · Grok Build · Kimi · Cursor Agent · Qwen · Qoder · GitHub Copilot · Pi · Kiro · Kilo · Mistral Vibe · DeepSeek · Reasonix · Aider · Amp · CodeBuddy · Mimo · AtomCode · Devin · Trae

No CLI installed? The BYOK proxy at POST /api/proxy/{anthropic,openai,azure,google,ollama,senseaudio}/stream gives you the same loop (no process spawn) — paste baseUrl + apiKey + model, with presets for OpenAI, Atlas Cloud, Anthropic, Azure OpenAI, Google Gemini, Ollama, LM Studio, vLLM, or any OpenAI-compatible endpoint. Atlas Cloud uses https://api.atlascloud.ai/v1 with your own key and OpenAI-compatible model ids such as qwen/qwen3.5-flash. Per-target SSRF protection blocks internal IPs / link-local / CGNAT at the daemon edge.

Runtime definitions live in apps/daemon/src/runtimes/defs/, with registration and shared stream handling under apps/daemon/src/runtimes/. See docs/agent-adapters.md for the adapter contract.


Demo

Four core product categories, all rendered by a coding agent running on your laptop. Click a thumbnail to see the real example.

1 · Prototypes — web · desktop · mobile

The default output surface. Single-page HTML artifacts that read your DESIGN.md and render in a sandboxed iframe.

Entry view
Entry view — pick a skill, pick a design system, type the brief. One surface for prototypes, dashboards, decks, mobile apps, magazine pages.
Mobile onboarding
Mobile prototype — pixel-accurate iPhone 15 Pro chrome, multi-screen flows. The agent never redraws the phone frame; shared device frames live in assets/frames/.
Web prototype dating-web
Web prototype — an editorial dashboard with scrollbars, KPIs, and charts. Rendered straight from design-templates/dating-web/.
Gamified app
Mobile app prototype — a three-screen gamified flow with XP ribbons and quest detail. Hand off straight to Cursor / Codex / Claude Code to turn into React/Next/Vue.

2 · Live artifacts & dashboards

Live dashboards, decision rooms, KPI walls — single-page artifacts that pull data through a tweaks panel and stay editable in place.

Live dashboard
Live dashboard — an editable KPI wall whose tweaks panel surfaces the parameters worth nudging. The agent emits a manifest, and the iframe re-renders without a reload.
Decision room
Decision room — a multi-source briefing artifact for product / research / ops meetings.
GitHub dashboard
GitHub-style dashboard — repo metrics presented as a live artifact.
Flow live dashboard
Flow live-dashboard template — a domain-specific KPI template, branded through the active DESIGN.md.

3 · Decks — magazine decks, weekly updates, pitches

Magazine deck (guizang-ppt)
Deck mode (guizang-ppt) — magazine layouts, WebGL hero, P0/P1/P2 checklists. Bundled verbatim from op7418/guizang-ppt-skill with its original license preserved.
Swiss deck
Swiss International-style deck — grid-anchored, monochrome accents. One of 15 deck templates and 36 themes under design-templates/html-ppt-*/.

Every deck exports to HTML (single file, inlined assets), PDF (browser print, deck-aware), PPTX (agent-driven skill), ZIP (archive), or Markdown.

4 · Images — gpt-image-2, ImageRouter, custom API

Illustrated city food map
Illustrated city food map
Hand-drawn editorial travel poster
Cinematic elevator scene
Cinematic elevator scene
Single-frame editorial still
Cyberpunk anime portrait
Cyberpunk portrait
Profile avatar — neon face text
3D stone staircase evolution
3D stone staircase
Hewn-stone infographic
Glamorous portrait
Glamorous portrait
Editorial studio shot

93 ready-to-replicate prompts live in prompt-templates/ — preview thumbnails, full prompt body, target model, aspect ratio, and source attribution. One click drops a brief into the composer.

5 · Video & HyperFrames — agent-native motion graphics

HyperFrames is HeyGen's open-source, agent-native video framework, integrated as a first-class citizen in Open Design. The agent writes HTML + CSS + GSAP, and HyperFrames renders it to a deterministic MP4 via headless Chrome + FFmpeg. Pair it with Seedance 2.0 for cinematic t2v / i2v, Veo 3 / Sora 2 / Kling 2 for routed model variants, and Suno v5 / Lyria 2 for the audio layer.

SaaS promo
30s SaaS product promo · 16:9 · UI 3D reveals
TikTok karaoke
TikTok karaoke talking-head · 9:16 · TTS + word-synced captions
Brand sizzle reel
30s brand sizzle reel · 16:9 · audio-reactive kinetic type
Bar chart race
Bar chart race · 16:9 · NYT-style data infographic
Flight map
Flight map · 16:9 · Apple-style route reveal
Logo outro
4s cinematic logo outro · 16:9 · piece-by-piece assembly + bloom
Money counter
$0 → $10K money counter · 9:16 · Apple-style hype
Website to video
Website-to-video · 16:9 · captures the site at 3 viewports

11 HyperFrames templates + 39 Seedance prompts ship with the repo. Catalog thumbnails © HeyGen; the framework is Apache-2.0. The OD-specific render workflow (composition cache, sandbox-exec workaround, MP4-as-chip) is detailed in design-templates/hyperframes/.


Why Open Design

In April 2026, Anthropic released Claude Design — the first time an LLM stopped writing prose and started delivering design artifacts directly. It went viral. But it stayed closed-source, paid-only, cloud-only, locked to Anthropic's model, Anthropic's skills, Anthropic's surface. No checkout, no self-host, no Vercel deploy, no swap-in-your-own-agent.

Open Design (OD) is the open-source alternative. Same loop, same artifact-first mental model, none of the lock-in:

  • 🤖 Agent-native, model-agnostic. We don't ship an agent. The claude / codex / cursor-agent / copilot / hermes / kimi already on your PATH are the design engine. Swap with one click.
  • 🧠 Brand-grade by default. Every render reads the active package's DESIGN.md as the core brand contract. 151 design-system packages ship with the repo; legacy packages may be DESIGN.md-only, while newer packages can add manifest.json, tokens.css, components, assets, and provenance. Drop a folder in, the picker finds it.
  • 🖥️ Local-first, BYOK at every layer. Native desktop apps for macOS (Apple Silicon + Intel) and Windows (x64). Linux AppImage on the optional release lane. Product analytics and session replay are consent-gated; scrubbed safety and reliability telemetry is always on. Before describing daemon data paths, contributors and operators MUST read AGENTS.md → Daemon data directory contract. This README MUST NOT restate it.
  • 🌍 Composable on four planes. Plugins carry runnable workflows · functional skills carry agent behavior · design templates carry rendering blueprints · design systems carry the brand. All four use portable, versionable directories that anyone can author and publish.
  • 🔁 Refresh an existing codebase. Hand a git repo + DESIGN.md to the agent and it refactors your real components to the brand spec. Dedicated plugins migrate Figma / Pencil workflows into React / Next.js / Vue code.
  • 🔒 Privacy by conviction. Everything runs where your data lives — your laptop, your team's server, your Vercel project. When the network is needed, the BYOK proxy is SSRF-guarded.

Comparison

Claude DesignFigmaLovable / v0 / BoltOpen Design
Open source❌❌❌✅ Apache-2.0
Self-host / desktop❌❌❌✅ macOS + Windows + Docker + Vercel web
Agent-native (runs in your CLI)Anthropic only❌Cloud agent only✅ 25 CLIs + BYOK
Brand-grade DESIGN.mdProprietaryTheme JSONLimited tokens✅ 151 systems shipped
Skills / plugins / templatesClosedPlugin storeClosed✅ 100+ functional skills · rendering templates · 277 plugins
HyperFrames (HTML→MP4)❌❌❌✅ First-class
Refresh an existing repo to brand❌❌❌✅ via agent + DESIGN.md
Minimum billingPro / Max / TeamPro / OrgPro / TeamBYOK · any compatible endpoint

Quick start

🖥️ Download the desktop app (recommended — zero config)

The fastest way to use Open Design. No Node, no pnpm, no clone.

After install: the app auto-detects every coding-agent CLI on your PATH, loads 100+ functional skills, the separate rendering-template catalog, and 151 design systems, and lets you type a brief in the entry view.

🤖 Install into your coding agent (no UI)

You can use Open Design without ever opening the GUI — call it as a skill, plugin, or MCP server inside Claude Code, Codex, Cursor, Copilot, OpenClaw, Antigravity, Hermes, Kimi, and more.

If you installed the macOS desktop app via the DMG or Homebrew cask, your shell may still resolve od to Apple's built-in /usr/bin/od octal-dump utility. In that case, open Settings → MCP server in the desktop app and copy the client-specific snippet; it uses absolute paths and does not rely on the bare od command.

# One-line install into the agent you're using:
od mcp install <agent>
# <agent> = claude | codex | reasonix | raven | cursor | copilot | openclaw
#         | antigravity | pi | vibe | hermes | cline | kimi | kiro
#         | trae | opencode

# Hosted equivalent for curl-based setup:
curl -fsSL https://open-design.ai/install.sh | sh -s <agent>

install.sh is a thin shell wrapper around od mcp install; it exists so the hosted URL returns shell instead of the landing-page HTML fallback and fails fast if your shell resolves a non-Open-Design od binary.

macOS / WSL2 users: /usr/bin/od is a system octal-dump command and can shadow Open Design's od command. Desktop-app users should prefer the Settings → MCP server snippet; WSL2 users should follow the WSL2 setup guide first.

Then, inside the agent:

> Use open-design to generate a landing page with the Linear design system

In a filesystem-backed local CLI run, the agent composes the selected functional skill or design template with your DESIGN.md, writes the canonical project files, and Open Design previews those files. A BYOK/plain-API run without filesystem tools instead returns one complete <artifact> block.

🐳 Run with Docker

git clone https://github.com/nexu-io/open-design.git
cd open-design/deploy
cp .env.example .env
echo "OD_API_TOKEN=$(openssl rand -hex 32)" >> .env
docker compose up -d
# open http://localhost:7456

macOS users: If the web UI shows Authorization: Bearer <OD_API_TOKEN> required, Docker Desktop bridge networking is the cause. See Docker Desktop on macOS for the fix.

🚀 Deploy on Sealos

Deploy on Sealos

The Sealos App Store template runs the published Open Design Docker image with persistent workspace storage and Basic Auth on the public proxy. For custom public or shared Docker deployments, follow the reverse-proxy and OPEN_DESIGN_ALLOWED_ORIGINS guidance in deploy/README.md.

🧑‍💻 Run from source

git clone https://github.com/nexu-io/open-design.git
cd open-design
corepack enable && pnpm install
pnpm tools-dev run web

Open the URL printed by tools-dev; development ports are allocated dynamically unless you pass explicit port flags.

Node ~24, pnpm 10.33.x. WSL2 users, see docs/wsl-setup.md; native Windows users, see docs/windows-troubleshooting.md. Full quickstart, env vars, Nix flake, and packaged build flow → QUICKSTART.md.

A full workflow — from brief to artifact

brief → plugin → direction → design system → artifact → handoff → memory

  1. A PM submits a brief. The plugin picker offers landing page · pitch deck · dashboard · social post · PM spec · OKR scorecard…
  2. A designer (or the agent) locks the direction. No brand? Pick from 5 curated directions. Have a brand? Drop a screenshot / URL → the agent connects GitHub, imports Figma, and codifies a reusable DESIGN.md.
  3. The agent creates the first deliverable. Plugin + functional skill or design template + DESIGN.md are bound. Filesystem-backed CLI runs write canonical project files and the preview follows them; BYOK/plain-API runs without file tools return one complete <artifact> block.
  4. Hand off to engineering. The artifact is real HTML/CSS — drop it into Cursor, Codex, or Claude Code to keep building as code. Or export PPTX / PDF / MP4 straight to marketing.
  5. Open Design gets smarter as you use it. Your screenshots, fonts, palettes, and confirmed artifacts accumulate as defaults for the next session. Less rework, less drift.

Use Open Design from your coding agent

Open Design ships a stdio MCP server and per-agent install scripts. Any MCP-compatible agent in another repo can read files from your local Open Design projects directly — tokens CSS, JSX components, entry HTML — as a structured API queryable by name. The agent always sees the live file, not a stale export.

# One-line install (16+ CLIs supported):
od mcp install <agent>

# Then the agent can:
od project list --json
od files list <project-id> --json
od files read <project-id> <relative-path>
od plugin list --json
od skills list --json

Why MCP? Exporting and re-attaching a zip every iteration breaks flow. MCP exposes the design source directly — the agent always sees the live file.

For an agent starting from scratch, the installer places ~/.config/<agent>/open-design.json (or the platform equivalent) plus a copy-paste MCP snippet. Cursor gets a one-click deeplink; Claude Code gets a claude mcp add-json one-liner; every other agent gets JSON in the schema its config expects. On macOS desktop installs, prefer that Settings snippet over typing bare od mcp install <agent> in Terminal, because /usr/bin/od may win on PATH. Full per-agent flow → Settings → MCP server in the desktop app, or docs/agent-adapters.md.

Security model. Read-only by default, the daemon binds to 127.0.0.1, and SSRF is blocked at the proxy edge. LAN exposure requires an explicit OD_BIND_HOST plus OD_ALLOWED_ORIGINS. Connector credentials and live-artifact preview routes stay loopback-only regardless.

Internally-hosted model endpoints. To prevent SSRF, the daemon blocks provider base URLs that resolve to private/internal address ranges (RFC1918, link-local, CGNAT, and cloud-metadata IPs) by default, surfacing Internal IPs blocked. If you run an internally-hosted gateway (e.g. LiteLLM or Ollama on a VPN-only 10.x/192.168.x address), opt that host out with OD_ALLOWED_INTERNAL_HOSTS=<host1>,<host2>,... — a comma- or whitespace-separated list of bare hostnames or IPs (10.0.0.5, litellm.internal.corp; a host:port or full URL is accepted and reduced to its hostname; IPv6 must be bracketed, e.g. [fd00::1]). The allowlist is strict opt-in (empty by default), exact-host (no subdomain/substring matching), and applies only to provider endpoints you configure (connection test, model discovery, BYOK chat). It deliberately does not relax the guard on download URLs returned inside upstream responses, which stay blocked. A malformed entry — or CIDR notation, which is not supported — is dropped with a warning rather than silently trusted, so a typo never quietly widens (or fails to widen) the guard. Allowlisting a hostname trusts whatever it resolves to (like OD_ALLOWED_ORIGINS); allowlist the resolved IP instead if you want the DNS-resolved address re-checked.


Skills and design templates

100+ functional skills ship in skills/. Each follows the Agent Skills SKILL.md convention and supplies reusable agent behavior, references, or utilities. Renderable starters live separately in design-templates/; they may also use SKILL.md, but they populate the design-template catalog rather than the functional-skill registry.

Two modes anchor the design-template catalog: prototype (web/mobile/desktop single-page artifacts) and deck (horizontal-swipe presentations). Other templates cover image, video, audio, and utility surfaces. The scenario field groups templates by audience: design · marketing · operation · engineering · product · finance · hr · sale · personal.

Design templateModeScenarioWhat it produces
web-prototypeprototypedesignDefault landing page / hero
saas-landingprototypemarketingHero / features / pricing / CTA
dashboardprototypeoperationAdmin / analytics (with sidebar)
mobile-appprototypedesigniPhone 15 Pro / Pixel framed app
mobile-onboardingprototypedesignSplash · value-prop · sign-in flow
social-carouselprototypemarketing3-card 1080×1080 carousel
email-marketingprototypemarketingTable-fallback-safe brand email
magazine-posterprototypemarketingSingle-page magazine layout
motion-framesprototypemarketingLooping CSS motion hero
sprite-animationprototypemarketing8-bit pixel animated explainer
pm-specprototypeproductPM spec doc (with TOC + decision log)
team-okrsprototypeproductOKR scorecard
eng-runbookprototypeengineeringIncident runbook
finance-reportprototypefinanceExec finance summary
hr-onboardingprototypehrRole onboarding plan
guizang-pptdeckmarketingMagazine-style web PPT (deck default)
html-ppt-*deckmarketing15 deck templates × 36 themes (master template in design-templates/html-ppt/)
hyperframesvideomarketingHTML → MP4 motion graphics (HeyGen OSS framework)
critiqueutilitydesignFive-dimensional self-critique scoresheet
tweaksutilitydesignAI-emitted tweaks-panel manifest

Full protocol and directory split → docs/skills-protocol.md. Registry endpoints: GET /api/skills for functional skills and GET /api/design-templates for rendering templates.


Design Systems

151 brand-grade design-system packages centered on DESIGN.md ship with the repo. Legacy packages may contain only that Markdown contract; newer packages can also carry manifest.json, compiled tokens.css, component fixtures, assets, and provenance evidence. The catalog mixes upstream-derived systems with project-owned additions; design-systems/README.md records the package shape and provenance. Switch a system → the next render uses the new tokens.

Full catalog (click to expand)

AI & LLM — claude · cohere · mistral-ai · minimax · together-ai · replicate · runwayml · elevenlabs · ollama · x-ai

Developer Tools — cursor · vercel · linear-app · framer · expo · clickhouse · mongodb · supabase · hashicorp · posthog · sentry · warp · webflow · sanity · mintlify · lovable · composio · opencode-ai · voltagent

Productivity — notion · figma · miro · airtable · superhuman · intercom · zapier · cal · clay · raycast

Fintech — stripe · coinbase · binance · kraken · mastercard · revolut · wise

E-commerce — shopify · airbnb · uber · nike · starbucks · pinterest

Media — spotify · playstation · wired · theverge · meta

Automotive — tesla · bmw · ferrari · lamborghini · bugatti · renault

Other — apple · ibm · nvidia · vodafone · resend · spacex

Starters — default (Neutral Modern) · warm-editorial

Re-import the library via scripts/sync-design-systems.ts. Add your own brand → drop a DESIGN.md into design-systems/<brand>/. Full guide → design-systems/README.md.


Plugins

277 official plugins plus 183 remixable reference examples live in plugins/_official/. Each entry is a portable plugin directory anchored by open-design.json plus the payload required by its type: for example SKILL.md for agent workflows, template.json for media templates, or DESIGN.md for design-system entries. Jump straight to a category:

CategoryCountContents
scenarios/13Complete design scenarios — od-default, od-design-refine, od-figma-migration, od-code-migration, od-react-export, od-nextjs-export, od-vue-export, od-media-generation, od-new-generation, od-tune-collab, od-plugin-authoring, od-share-to-community, od-web-effect-extractor
image-templates/45One-shot image prompts — editorial, cinematic, product, portrait
video-templates/63HyperFrames / Seedance / Veo motion templates
design-systems/143Brand DESIGN.md wrapped as plugins
atoms/13Reusable UI fragments (buttons, heroes, KPI cards)
examples/183Remixable reference outputs

Also plugins/community/ for community plugins and plugins/registry/ for the publishing flow.

What plugins can do

  • 🤖 Run in any coding agent — Claude Code, Codex, Cursor, Copilot, OpenClaw, Antigravity, Hermes, Kimi… through the same skill protocol the agent already knows.
  • 🔁 Migrate Figma / Pencil workflows → React, Next.js, or Vue source. See od-figma-migration.
  • 🛠️ Refresh an existing codebase to a brand spec — point a plugin at a git repo + DESIGN.md, get a PR. See od-code-migration.
  • 💾 Persist custom workflows — your team's reusable templates sit next to the shipped ones.

Using plugins

Plugins are at full parity across the web UI and the od CLI — same /api/plugins endpoints, pick whichever fits.

In the desktop / web app: open the Plugin page to browse the marketplace and click Install; inside a project's Studio, plugins appear as composer chips you click to apply (with the inputs they declare).

On the command line (runs without a UI — this is the path external agents use):

od plugin list                       # list installed plugins (--task-kind / --mode / --tag filters)
od plugin search "landing page"      # search by keyword
od plugin info od-default            # inspect a plugin's metadata, inputs, capabilities
od plugin install od-figma-migration # install from a registry; also accepts ./local-folder or an https://… link
od plugin apply od-default --input brief="a one-page pitch for our seed round"
od plugin upgrade od-default         # upgrade
od plugin uninstall od-default       # uninstall

Every command supports --json, so you can pipe it through jq / xargs into automation.

Building a plugin

An Open Design plugin requires open-design.json plus the payload required by its type. A workflow skill or scenario also includes SKILL.md; manifest-only template and design-system entries use their own payloads instead:

my-plugin/
├── open-design.json    ← required: marketplace metadata + inputs + pipeline + capabilities
├── SKILL.md            ← required for agent-skill/scenario entries; omitted for other plugin types
├── README.md           ← optional: usage, install, registry links
├── preview/            ← optional: index.html / poster.png (strongly recommended for visual plugins)
└── examples/           ← optional: concrete use cases

Core open-design.json fields: specVersion (currently 1.0.0), name (stable ID), version (semver), optional compat.agentSkills[].path (points at ./SKILL.md when the entry exposes an Agent Skill), od.kind (skill / scenario / atom / bundle), od.taskKind (new-generation / figma-migration / code-migration / tune-collab), od.mode (the output surface, e.g. prototype / deck / live-artifact / image / video / hyperframes / audio / design-system / scenario), od.capabilities[] (declare the minimum — a restricted install grants only prompt:inject by default), od.inputs[] (apply-time parameters).

Scaffold + validate locally:

od plugin scaffold --id my-plugin --title "My Plugin"   # generate the skeleton
od plugin validate ./my-plugin                          # check manifest / file layout
pnpm guard && pnpm --filter @open-design/plugin-runtime typecheck

Full field set and runtime contract → plugins/spec/SPEC.md; developing a plugin with a coding agent → plugins/spec/AGENT-DEVELOPMENT.md; copy-paste minimal templates → plugins/spec/examples/.

Contributing a plugin

  1. Drop the plugin folder into plugins/community/ (third-party plugins), or — to ship it bundled with Open Design — into the matching tier of plugins/_official/.
  2. Pass validation: od plugin validate, pnpm guard, pnpm --filter @open-design/plugin-runtime typecheck.
  3. Fill the PR using the template in plugins/spec/CONTRIBUTING.md (ID, version, lane, mode, capabilities, trigger examples; attach a screenshot / preview for visual plugins).
  4. To publish to an external registry (skills.sh / ClawHub / standalone GitHub) → plugins/spec/PUBLISHING-REGISTRIES.md.

Plugin registry endpoint: GET /api/plugins. Directory overview → plugins/README.md (简体中文).


Architecture

┌────────────────── browser (Next.js 16) / Electron shell ──────────────┐
│  chat · file workspace · iframe preview · settings · import · MCP     │
└──────────────┬─────────────────────────────────────┬─────────────────┘
               │ /api/*                              │
               ▼                                     ▼
   ┌─────────────────────────────────┐   /api/proxy/{provider}/stream (SSE)
   │  local daemon (Express+SQLite)  │   ─→ any OpenAI-compatible BYOK,
   │                                  │       SSRF-guarded at the edge
   │  /api/skills    /api/design-templates    /api/plugins    │
   │  /api/design-systems            │
   │  /api/chat (SSE)   /api/proxy/* │
   │  /api/projects/:id/files/...    │
   │  /api/artifacts/{save,lint}     │
   │  /api/import/claude-design      │
   │  MCP stdio server                │
   └─────────┬───────────────────────┘
             │ spawn(cli, [...], { cwd: managed project cwd })
             ▼
   ┌──────────────────────────────────────────────────────────────────┐
   │  Local runtime definitions come from runtimes/registry.ts;                 │
   │  the base registry has 26 definitions (including byok-opencode),           │
   │  backed by 25 distinct local CLI executables because byok-opencode shares │
   │  the OpenCode executable. See docs/agent-adapters.md.                     │
   │  composes a functional skill or design template + DESIGN.md; writes files │
   └──────────────────────────────────────────────────────────────────┘
LayerStack
FrontendNext.js 16 App Router + React 18 + TypeScript
DaemonNode 24 · Express · SSE streaming · better-sqlite3
StorageBefore changing or documenting daemon storage paths, you MUST read AGENTS.md → Daemon data directory contract. This README MUST NOT restate it.
PreviewFilesystem runs render canonical project files; BYOK/plain-API runs parse one complete <artifact> block into a sandboxed srcdoc iframe
ExportHTML (inlined) · PDF (browser print) · PPTX (agent-driven) · ZIP · Markdown · MP4 (HyperFrames)
DesktopElectron shell + sandboxed renderer + sidecar IPC (STATUS · EVAL · SCREENSHOT · CONSOLE · CLICK · SHUTDOWN)
LifecycleOne entry point: pnpm tools-dev (start / stop / run / status / logs / inspect / check)

Full architecture → docs/architecture.md. Skill protocol → docs/skills-protocol.md. Agent adapter contract → docs/agent-adapters.md.


Roadmap

  • Daemon + 26 runtime definitions across 25 distinct coding-agent CLI executables + skill/design-template registries + design-system catalog
  • Web app + chat + question form + 5-direction picker + todo progress + sandboxed preview
  • 100+ functional skills · separate rendering-template catalog · 151 design-system packages · 5 visual directions · 5 device frames
  • SQLite-backed projects · conversations · messages · tabs · templates
  • Multi-provider BYOK proxy (/api/proxy/{anthropic,openai,azure,google,ollama,senseaudio}/stream) with OpenAI-compatible presets including Atlas Cloud + SSRF guard
  • Claude Design ZIP import (/api/import/claude-design)
  • Sidecar protocol + Electron desktop + IPC automation
  • Artifact lint API + 5-dim self-critique pre-emit gate
  • 0.8.0 — plugin marketplace infrastructure (261 official plugins, manifest spec, per-agent install scripts)
  • 0.9.0 — Open Design Cloud (official model service built into the app: zero config, one-click sign-in)
  • 0.10.0 — the all-in-one design workspace: the whole craft loop in one window (references → material → interactive editing → motion → handoff)
  • 0.11.0 — The Bazaar: built in the open — a community marketplace of plugins and design systems anyone can pick from and contribute to
  • 0.12.0 — Brand-backed Design System: turn the brand you already own into a reusable, portable DESIGN.md system
  • 0.13.0 — Stay in Flow: native session resume, faster model picking, and export straight to screenshot-backed PPTX / PDF
  • Packaged Electron builds — macOS (Apple Silicon + Intel) + Windows (x64) + Linux AppImage (optional lane)
  • Comment-mode surgical edits — partially shipped; reliable targeted patching in progress
  • AI-emitted tweaks panel UX — not yet implemented
  • npx od init to scaffold a project with DESIGN.md
  • Plugin SDK + od plugin {add,list,remove,test,publish} CLI
  • Figma / Pencil → React / Next / Vue migration plugins (alpha)
  • Refresh-existing-codebase plugin (point at a git repo + DESIGN.md)

Phased delivery → docs/roadmap.md.


Community

Real people behind every channel.

  • 💬 Discord — daily chat, plugin sharing, questions → discord.gg/mHAjSMV6gz
  • 🐦 X / Twitter — release notes, milestones, behind the scenes → @OpenDesignHQ
  • 🗣️ GitHub Discussions — deep Q&A, RFCs, "show your work" → Discussions
  • 🐛 GitHub Issues — bug reports, feature requests → Issues

The good-first-issue and help-wanted labels are the easiest way in.


Contributing

Open Design keeps moving because contributors — designers, engineers, prompt authors — keep showing up. Many of the most-used skills, design systems, and plugins were written by people outside the core team.

🎯 Where to start (max leverage, min change)

Want to ship…HowWhere
A new functional skillDrop a folder with SKILL.md + optional assets/ + references/skills/ · spec in docs/skills-protocol.md
A new rendering design templateAdd a renderable SKILL.md bundledesign-templates/
A new design systemDrop a package centered on DESIGN.md; add manifest.json, tokens.css, components, assets, or provenance when neededdesign-systems/<brand>/
A new pluginDrop open-design.json + the type-specific payload under a category folderplugins/community/ · spec in plugins/spec/SPEC.md · agent dev guide in plugins/spec/AGENT-DEVELOPMENT.md
Support a new coding-agent CLIOne runtime definition + registry entry; add a parser only for a new wire formatapps/daemon/src/runtimes/defs/
Fix a bug or polish UIBrowse the good-first-issue labelIssues →
Translate the docsUpdate the README.<lang>.md filesTRANSLATIONS.md

🤖 Contributing as an agent

If you are the agent reading this, the fastest path is:

# 1. Boot locally
git clone https://github.com/nexu-io/open-design.git
cd open-design && corepack enable && pnpm install
pnpm tools-dev run web

# 2. Find a good-first-issue and assign yourself
gh issue list --label "good first issue" --state open --limit 20
gh issue develop <number>   # create a branch and worktree

# 3. Make the change, run the checks
pnpm guard && pnpm typecheck
pnpm --filter @open-design/<package> test

# 4. Open the PR
gh pr create --fill

Full agent-friendly contribution flow, code style, and PR bar → CONTRIBUTING.md (Deutsch · Français · 简体中文 · 日本語 · 한국어 · Português · ภาษาไทย).

🏅 Open Design Fellow program

We're recruiting Open Design Fellows around the world — Fellows shape the product alongside the core team, represent Open Design officially in their region, and grow the community locally, backed by funded support ($1,000 / MR), free LLM credits, and a direct review track. Details → MAINTAINERS.md and the announcement on Discord.


Maintainers

They carry a lot of the load — daily maintenance, review, and community support.

@Nagendhra-web
@Nagendhra-web

Maintainer
@Sid-Qin
@Sid-Qin

Maintainer
@YOMXXX
@YOMXXX

Maintainer

Maintainer rules, promotion criteria, and the exit protocol → MAINTAINERS.md (also Deutsch · Français · 简体中文 · 日本語 · 한국어 · Português · ภาษาไทย).

Contributors

Thanks to everyone who has taken part — code, docs, feedback, a sharp issue, a new skill, a new design system.

Open Design contributors

Repository activity

Open Design — repository metrics

The SVG above is regenerated daily by .github/workflows/metrics.yml using lowlighter/metrics.


Star us

Star Open Design on GitHub — github.com/nexu-io/open-design

If this saved you thirty minutes, give it a ★. Stars don't pay rent — but they tell the next designer, agent, and contributor that this experiment is worth their attention. One click, three seconds, a real signal.

Open Design star history

References & lineage

ProjectRole
Claude DesignThe closed-source product this repo is the open-source alternative to.
alchaincyf/huashu-designThe design-philosophy compass — junior-designer workflow, brand-asset protocol, anti-AI-slop checklist, five-dimensional critique.
op7418/guizang-ppt-skillThe magazine-style web PPT skill, bundled verbatim under design-templates/guizang-ppt/. Default for deck mode.
lewislulu/html-ppt-skillThe HTML PPT Studio family — 15 deck templates, 36 themes, 31 page layouts, animation runtime, magnetic-card presenter mode.
OpenCoworkAI/open-codesignThe first open-source Claude Design alternative; UX patterns we borrow (streaming-artifact loop, sandboxed iframe, live agent panel).
multica-ai/multicaThe daemon + adapter architecture — PATH-scan agent detection, local daemon as the only privileged process.
VoltAgent/awesome-design-mdHistorical source of the original 9-section DESIGN.md schema and 70 upstream-derived systems; current packages may extend that baseline.
bergside/awesome-design-skillsSource of the 57 design skills added under design-systems/.
heygen-com/hyperframesThe HTML→MP4 motion-graphics framework, integrated as the first-class hyperframes-html in Open Design.
Claude Code skillsThe SKILL.md convention we adopt verbatim.

Detailed provenance → docs/references.md.

License

Apache-2.0. Bundled skills and templates with their own LICENSE files retain those licenses, including design-templates/guizang-ppt/ (MIT, @op7418), design-templates/html-ppt/ (MIT, @lewislulu), and skills/web-clone/ (MIT, @Jane-xiaoer).

其他

中风险

  • 来源需自行核对维护者身份。
  • 包含脚本或命令调用,安装前请复核。
  • 可能需要外部 token、网络权限或第三方服务。
  • 未检测到高风险命令。
  • 扫描发现:2 条。

Codex — Git Clone 安装

  1. 安装前请先查看来源仓库和风险报告。
  2. 克隆仓库:git clone https://github.com/nexu-io/open-design.git
  3. 将 "skills/taste-skill-v1" 文件夹复制到 Codex 的 skills 目录中。
  4. 重启 Codex 让新的 skill 生效。

Codex — 手动复制安装

  1. 安装前请先查看来源仓库和风险报告。
  2. 从源仓库下载 SKILL.md 及相关文件。
  3. 在 Codex 的 skills 目录中创建新文件夹。
  4. 将所有 skill 文件复制到新文件夹中。
  5. 重启 Codex 让新的 skill 生效。

Claude Code — Git Clone 安装

  1. 安装前请先查看来源仓库和风险报告。
  2. 克隆仓库:git clone https://github.com/nexu-io/open-design.git
  3. 将 "skills/taste-skill-v1" 文件夹复制到 Claude Code 的 skills 目录中。
  4. 重启 Claude Code 让新的 skill 生效。

Claude Code — 手动复制安装

  1. 安装前请先查看来源仓库和风险报告。
  2. 从源仓库下载 SKILL.md 及相关文件。
  3. 在 Claude Code 的 skills 目录中创建新文件夹。
  4. 将所有 skill 文件复制到新文件夹中。
  5. 重启 Claude Code 让新的 skill 生效。

Cursor — Git Clone 安装

  1. 安装前请先查看来源仓库和风险报告。
  2. 克隆仓库:git clone https://github.com/nexu-io/open-design.git
  3. 将 "skills/taste-skill-v1" 文件夹复制到 Cursor 的 skills 目录中。
  4. 重启 Cursor 让新的 skill 生效。

Cursor — 手动复制安装

  1. 安装前请先查看来源仓库和风险报告。
  2. 从源仓库下载 SKILL.md 及相关文件。
  3. 在 Cursor 的 skills 目录中创建新文件夹。
  4. 将所有 skill 文件复制到新文件夹中。
  5. 重启 Cursor 让新的 skill 生效。

GitHub Copilot — Git Clone 安装

  1. 安装前请先查看来源仓库和风险报告。
  2. 克隆仓库:git clone https://github.com/nexu-io/open-design.git
  3. 将 "skills/taste-skill-v1" 文件夹复制到 GitHub Copilot 的 skills 目录中。
  4. 重启 GitHub Copilot 让新的 skill 生效。

GitHub Copilot — 手动复制安装

  1. 安装前请先查看来源仓库和风险报告。
  2. 从源仓库下载 SKILL.md 及相关文件。
  3. 在 GitHub Copilot 的 skills 目录中创建新文件夹。
  4. 将所有 skill 文件复制到新文件夹中。
  5. 重启 GitHub Copilot 让新的 skill 生效。

Windsurf — Git Clone 安装

  1. 安装前请先查看来源仓库和风险报告。
  2. 克隆仓库:git clone https://github.com/nexu-io/open-design.git
  3. 将 "skills/taste-skill-v1" 文件夹复制到 Windsurf 的 skills 目录中。
  4. 重启 Windsurf 让新的 skill 生效。

Windsurf — 手动复制安装

  1. 安装前请先查看来源仓库和风险报告。
  2. 从源仓库下载 SKILL.md 及相关文件。
  3. 在 Windsurf 的 skills 目录中创建新文件夹。
  4. 将所有 skill 文件复制到新文件夹中。
  5. 重启 Windsurf 让新的 skill 生效。
查看 SKILL.md 原文
name: design-taste-frontend-v1
description: |
  The original v1 taste-skill, preserved for projects depending on its exact behavior. The current default is `design-taste-frontend` (v2 experimental), which is a substantial rewrite. Use this v1 install name only if you need exact backward compatibility.
triggers:
  - "design taste v1"
  - "high agency frontend"
  - "anti slop v1"
  - "visual density"
od:
  mode: prototype
  surface: web
  platform: desktop
  scenario: marketing
  category: creative-direction
  upstream: "https://github.com/Leonxlnx/taste-skill"
  preview:
    type: html
  design_system:
    requires: true
  craft:
    requires:
      - typography
      - color
      - anti-ai-slop
      - animation-discipline
  example_prompt: |
    Create a polished marketing page using design-taste-frontend-v1 with strong typography, spacing, motion, and anti-slop guardrails.

High-Agency Frontend Skill

1. ACTIVE BASELINE CONFIGURATION

  • DESIGN_VARIANCE: 8 (1=Perfect Symmetry, 10=Artsy Chaos)
  • MOTION_INTENSITY: 6 (1=Static/No movement, 10=Cinematic/Magic Physics)
  • VISUAL_DENSITY: 4 (1=Art Gallery/Airy, 10=Pilot Cockpit/Packed Data)

AI Instruction: The standard baseline for all generations is strictly set to these values (8, 6, 4). Do not ask the user to edit this file. Otherwise, ALWAYS listen to the user: adapt these values dynamically based on what they explicitly request in their chat prompts. Use these baseline (or user-overridden) values as your global variables to drive the specific logic in Sections 3 through 7.

2. DEFAULT ARCHITECTURE & CONVENTIONS

Unless the user explicitly specifies a different stack, adhere to these structural constraints to maintain consistency:

  • DEPENDENCY VERIFICATION [MANDATORY]: Before importing ANY 3rd party library (e.g. framer-motion, lucide-react, zustand), you MUST check package.json. If the package is missing, you MUST output the installation command (e.g. npm install package-name) before providing the code. Never assume a library exists.
  • Framework & Interactivity: React or Next.js. Default to Server Components (RSC).
    • RSC SAFETY: Global state works ONLY in Client Components. In Next.js, wrap providers in a "use client" component.
    • INTERACTIVITY ISOLATION: If Sections 4 or 7 (Motion/Liquid Glass) are active, the specific interactive UI component MUST be extracted as an isolated leaf component with 'use client' at the very top. Server Components must exclusively render static layouts.
  • State Management: Use local useState/useReducer for isolated UI. Use global state strictly for deep prop-drilling avoidance.
  • Styling Policy: Use Tailwind CSS (v3/v4) for 90% of styling.
    • TAILWIND VERSION LOCK: Check package.json first. Do not use v4 syntax in v3 projects.
    • T4 CONFIG GUARD: For v4, do NOT use tailwindcss plugin in postcss.config.js. Use @tailwindcss/postcss or the Vite plugin.
  • ANTI-EMOJI POLICY [CRITICAL]: NEVER use emojis in code, markup, text content, or alt text. Replace symbols with high-quality icons (Radix, Phosphor) or clean SVG primitives. Emojis are BANNED.
  • Responsiveness & Spacing:
    • Standardize breakpoints (sm, md, lg, xl).
    • Contain page layouts using max-w-[1400px] mx-auto or max-w-7xl.
    • Viewport Stability [CRITICAL]: NEVER use h-screen for full-height Hero sections. ALWAYS use min-h-[100dvh] to prevent catastrophic layout jumping on mobile browsers (iOS Safari).
    • Grid over Flex-Math: NEVER use complex flexbox percentage math (w-[calc(33%-1rem)]). ALWAYS use CSS Grid (grid grid-cols-1 md:grid-cols-3 gap-6) for reliable structures.
  • Icons: You MUST use exactly @phosphor-icons/react or @radix-ui/react-icons as the import paths (check installed version). Standardize strokeWidth globally (e.g., exclusively use 1.5 or 2.0).

3. DESIGN ENGINEERING DIRECTIVES (Bias Correction)

LLMs have statistical biases toward specific UI cliché patterns. Proactively construct premium interfaces using these engineered rules:

Rule 1: Deterministic Typography

  • Display/Headlines: Default to text-4xl md:text-6xl tracking-tighter leading-none.
    • ANTI-SLOP: Discourage Inter for "Premium" or "Creative" vibes. Force unique character using Geist, Outfit, Cabinet Grotesk, or Satoshi.
    • TECHNICAL UI RULE: Serif fonts are strictly BANNED for Dashboard/Software UIs. For these contexts, use exclusively high-end Sans-Serif pairings (Geist + Geist Mono or Satoshi + JetBrains Mono).
  • Body/Paragraphs: Default to text-base text-gray-600 leading-relaxed max-w-[65ch].

Rule 2: Color Calibration

  • Constraint: Max 1 Accent Color. Saturation < 80%.
  • THE LILA BAN: The "AI Purple/Blue" aesthetic is strictly BANNED. No purple button glows, no neon gradients. Use absolute neutral bases (Zinc/Slate) with high-contrast, singular accents (e.g. Emerald, Electric Blue, or Deep Rose).
  • COLOR CONSISTENCY: Stick to one palette for the entire output. Do not fluctuate between warm and cool grays within the same project.

Rule 3: Layout Diversification

  • ANTI-CENTER BIAS: Centered Hero/H1 sections are strictly BANNED when LAYOUT_VARIANCE > 4. Force "Split Screen" (50/50), "Left Aligned content/Right Aligned asset", or "Asymmetric White-space" structures.

Rule 4: Materiality, Shadows, and "Anti-Card Overuse"

  • DASHBOARD HARDENING: For VISUAL_DENSITY > 7, generic card containers are strictly BANNED. Use logic-grouping via border-t, divide-y, or purely negative space. Data metrics should breathe without being boxed in unless elevation (z-index) is functionally required.
  • Execution: Use cards ONLY when elevation communicates hierarchy. When a shadow is used, tint it to the background hue.

Rule 5: Interactive UI States

  • Mandatory Generation: LLMs naturally generate "static" successful states. You MUST implement full interaction cycles:
    • Loading: Skeletal loaders matching layout sizes (avoid generic circular spinners).
    • Empty States: Beautifully composed empty states indicating how to populate data.
    • Error States: Clear, inline error reporting (e.g., forms).
    • Tactile Feedback: On :active, use -translate-y-[1px] or scale-[0.98] to simulate a physical push indicating success/action.

Rule 6: Data & Form Patterns

  • Forms: Label MUST sit above input. Helper text is optional but should exist in markup. Error text below input. Use a standard gap-2 for input blocks.

4. CREATIVE PROACTIVITY (Anti-Slop Implementation)

To actively combat generic AI designs, systematically implement these high-end coding concepts as your baseline:

  • "Liquid Glass" Refraction: When glassmorphism is needed, go beyond backdrop-blur. Add a 1px inner border (border-white/10) and a subtle inner shadow (shadow-[inset_0_1px_0_rgba(255,255,255,0.1)]) to simulate physical edge refraction.
  • Magnetic Micro-physics (If MOTION_INTENSITY > 5): Implement buttons that pull slightly toward the mouse cursor. CRITICAL: NEVER use React useState for magnetic hover or continuous animations. Use EXCLUSIVELY Framer Motion's useMotionValue and useTransform outside the React render cycle to prevent performance collapse on mobile.
  • Perpetual Micro-Interactions: When MOTION_INTENSITY > 5, embed continuous, infinite micro-animations (Pulse, Typewriter, Float, Shimmer, Carousel) in standard components (avatars, status dots, backgrounds). Apply premium Spring Physics (type: "spring", stiffness: 100, damping: 20) to all interactive elements—no linear easing.
  • Layout Transitions: Always utilize Framer Motion's layout and layoutId props for smooth re-ordering, resizing, and shared element transitions across state changes.
  • Staggered Orchestration: Do not mount lists or grids instantly. Use staggerChildren (Framer) or CSS cascade (animation-delay: calc(var(--index) * 100ms)) to create sequential waterfall reveals. CRITICAL: For staggerChildren, the Parent (variants) and Children MUST reside in the identical Client Component tree. If data is fetched asynchronously, pass the data as props into a centralized Parent Motion wrapper.

5. PERFORMANCE GUARDRAILS

  • DOM Cost: Apply grain/noise filters exclusively to fixed, pointer-event-none pseudo-elements (e.g., fixed inset-0 z-50 pointer-events-none) and NEVER to scrolling containers to prevent continuous GPU repaints and mobile performance degradation.
  • Hardware Acceleration: Never animate top, left, width, or height. Animate exclusively via transform and opacity.
  • Z-Index Restraint: NEVER spam arbitrary z-50 or z-10 unprompted. Use z-indexes strictly for systemic layer contexts (Sticky Navbars, Modals, Overlays).

6. TECHNICAL REFERENCE (Dial Definitions)

DESIGN_VARIANCE (Level 1-10)

  • 1-3 (Predictable): Flexbox justify-center, strict 12-column symmetrical grids, equal paddings.
  • 4-7 (Offset): Use margin-top: -2rem overlapping, varied image aspect ratios (e.g., 4:3 next to 16:9), left-aligned headers over center-aligned data.
  • 8-10 (Asymmetric): Masonry layouts, CSS Grid with fractional units (e.g., grid-template-columns: 2fr 1fr 1fr), massive empty zones (padding-left: 20vw).
  • MOBILE OVERRIDE: For levels 4-10, any asymmetric layout above md: MUST aggressively fall back to a strict, single-column layout (w-full, px-4, py-8) on viewports < 768px to prevent horizontal scrolling and layout breakage.

MOTION_INTENSITY (Level 1-10)

  • 1-3 (Static): No automatic animations. CSS :hover and :active states only.
  • 4-7 (Fluid CSS): Use transition: all 0.3s cubic-bezier(0.16, 1, 0.3, 1). Use animation-delay cascades for load-ins. Focus strictly on transform and opacity. Use will-change: transform sparingly.
  • 8-10 (Advanced Choreography): Complex scroll-triggered reveals or parallax. Use Framer Motion hooks. NEVER use window.addEventListener('scroll').

VISUAL_DENSITY (Level 1-10)

  • 1-3 (Art Gallery Mode): Lots of white space. Huge section gaps. Everything feels very expensive and clean.
  • 4-7 (Daily App Mode): Normal spacing for standard web apps.
  • 8-10 (Cockpit Mode): Tiny paddings. No card boxes; just 1px lines to separate data. Everything is packed. Mandatory: Use Monospace (font-mono) for all numbers.

7. AI TELLS (Forbidden Patterns)

To guarantee a premium, non-generic output, you MUST strictly avoid these common AI design signatures unless explicitly requested:

Visual & CSS

  • NO Neon/Outer Glows: Do not use default box-shadow glows or auto-glows. Use inner borders or subtle tinted shadows.
  • NO Pure Black: Never use #000000. Use Off-Black, Zinc-950, or Charcoal.
  • NO Oversaturated Accents: Desaturate accents to blend elegantly with neutrals.
  • NO Excessive Gradient Text: Do not use text-fill gradients for large headers.
  • NO Custom Mouse Cursors: They are outdated and ruin performance/accessibility.

Typography

  • NO Inter Font: Banned. Use Geist, Outfit, Cabinet Grotesk, or Satoshi.
  • NO Oversized H1s: The first heading should not scream. Control hierarchy with weight and color, not just massive scale.
  • Serif Constraints: Use Serif fonts ONLY for creative/editorial designs. NEVER use Serif on clean Dashboards.

Layout & Spacing

  • Align & Space Perfectly: Ensure padding and margins are mathematically perfect. Avoid floating elements with awkward gaps.
  • NO 3-Column Card Layouts: The generic "3 equal cards horizontally" feature row is BANNED. Use a 2-column Zig-Zag, asymmetric grid, or horizontal scrolling approach instead.

Content & Data (The "Jane Doe" Effect)

  • NO Generic Names: "John Doe", "Sarah Chan", or "Jack Su" are banned. Use highly creative, realistic-sounding names.
  • NO Generic Avatars: DO NOT use standard SVG "egg" or Lucide user icons for avatars. Use creative, believable photo placeholders or specific styling.
  • NO Fake Numbers: Avoid predictable outputs like 99.99%, 50%, or basic phone numbers (1234567). Use organic, messy data (47.2%, +1 (312) 847-1928).
  • NO Startup Slop Names: "Acme", "Nexus", "SmartFlow". Invent premium, contextual brand names.
  • NO Filler Words: Avoid AI copywriting clichés like "Elevate", "Seamless", "Unleash", or "Next-Gen". Use concrete verbs.

External Resources & Components

  • NO Broken Unsplash Links: Do not use Unsplash. Use absolute, reliable placeholders like https://picsum.photos/seed/{random_string}/800/600 or SVG UI Avatars.
  • shadcn/ui Customization: You may use shadcn/ui, but NEVER in its generic default state. You MUST customize the radii, colors, and shadows to match the high-end project aesthetic.
  • Production-Ready Cleanliness: Code must be extremely clean, visually striking, memorable, and meticulously refined in every detail.

8. THE CREATIVE ARSENAL (High-End Inspiration)

Do not default to generic UI. Pull from this library of advanced concepts to ensure the output is visually striking and memorable. When appropriate, leverage GSAP (ScrollTrigger/Parallax) for complex scrolltelling or ThreeJS/WebGL for 3D/Canvas animations, rather than basic CSS motion. CRITICAL: Never mix GSAP/ThreeJS with Framer Motion in the same component tree. Default to Framer Motion for UI/Bento interactions. Use GSAP/ThreeJS EXCLUSIVELY for isolated full-page scrolltelling or canvas backgrounds, wrapped in strict useEffect cleanup blocks.

The Standard Hero Paradigm

  • Stop doing centered text over a dark image. Try asymmetric Hero sections: Text cleanly aligned to the left or right. The background should feature a high-quality, relevant image with a subtle stylistic fade (darkening or lightening gracefully into the background color depending on if it is Light or Dark mode).

Navigation & Menüs

  • Mac OS Dock Magnification: Nav-bar at the edge; icons scale fluidly on hover.
  • Magnetic Button: Buttons that physically pull toward the cursor.
  • Gooey Menu: Sub-items detach from the main button like a viscous liquid.
  • Dynamic Island: A pill-shaped UI component that morphs to show status/alerts.
  • Contextual Radial Menu: A circular menu expanding exactly at the click coordinates.
  • Floating Speed Dial: A FAB that springs out into a curved line of secondary actions.
  • Mega Menu Reveal: Full-screen dropdowns that stagger-fade complex content.

Layout & Grids

  • Bento Grid: Asymmetric, tile-based grouping (e.g., Apple Control Center).
  • Masonry Layout: Staggered grid without fixed row heights (e.g., Pinterest).
  • Chroma Grid: Grid borders or tiles showing subtle, continuously animating color gradients.
  • Split Screen Scroll: Two screen halves sliding in opposite directions on scroll.
  • Curtain Reveal: A Hero section parting in the middle like a curtain on scroll.

Cards & Containers

  • Parallax Tilt Card: A 3D-tilting card tracking the mouse coordinates.
  • Spotlight Border Card: Card borders that illuminate dynamically under the cursor.
  • Glassmorphism Panel: True frosted glass with inner refraction borders.
  • Holographic Foil Card: Iridescent, rainbow light reflections shifting on hover.
  • Tinder Swipe Stack: A physical stack of cards the user can swipe away.
  • Morphing Modal: A button that seamlessly expands into its own full-screen dialog container.

Scroll-Animations

  • Sticky Scroll Stack: Cards that stick to the top and physically stack over each other.
  • Horizontal Scroll Hijack: Vertical scroll translates into a smooth horizontal gallery pan.
  • Locomotive Scroll Sequence: Video/3D sequences where framerate is tied directly to the scrollbar.
  • Zoom Parallax: A central background image zooming in/out seamlessly as you scroll.
  • Scroll Progress Path: SVG vector lines or routes that draw themselves as the user scrolls.
  • Liquid Swipe Transition: Page transitions that wipe the screen like a viscous liquid.

Galleries & Media

  • Dome Gallery: A 3D gallery feeling like a panoramic dome.
  • Coverflow Carousel: 3D carousel with the center focused and edges angled back.
  • Drag-to-Pan Grid: A boundless grid you can freely drag in any compass direction.
  • Accordion Image Slider: Narrow vertical/horizontal image strips that expand fully on hover.
  • Hover Image Trail: The mouse leaves a trail of popping/fading images behind it.
  • Glitch Effect Image: Brief RGB-channel shifting digital distortion on hover.

Typography & Text

  • Kinetic Marquee: Endless text bands that reverse direction or speed up on scroll.
  • Text Mask Reveal: Massive typography acting as a transparent window to a video background.
  • Text Scramble Effect: Matrix-style character decoding on load or hover.
  • Circular Text Path: Text curved along a spinning circular path.
  • Gradient Stroke Animation: Outlined text with a gradient continuously running along the stroke.
  • Kinetic Typography Grid: A grid of letters dodging or rotating away from the cursor.

Micro-Interactions & Effects

  • Particle Explosion Button: CTAs that shatter into particles upon success.
  • Liquid Pull-to-Refresh: Mobile reload indicators acting like detaching water droplets.
  • Skeleton Shimmer: Shifting light reflections moving across placeholder boxes.
  • Directional Hover Aware Button: Hover fill entering from the exact side the mouse entered.
  • Ripple Click Effect: Visual waves rippling precisely from the click coordinates.
  • Animated SVG Line Drawing: Vectors that draw their own contours in real-time.
  • Mesh Gradient Background: Organic, lava-lamp-like animated color blobs.
  • Lens Blur Depth: Dynamic focus blurring background UI layers to highlight a foreground action.

9. THE "MOTION-ENGINE" BENTO PARADIGM

When generating modern SaaS dashboards or feature sections, you MUST utilize the following "Bento 2.0" architecture and motion philosophy. This goes beyond static cards and enforces a "Vercel-core meets Dribbble-clean" aesthetic heavily reliant on perpetual physics.

A. Core Design Philosophy

  • Aesthetic: High-end, minimal, and functional.
  • Palette: Background in #f9fafb. Cards are pure white (#ffffff) with a 1px border of border-slate-200/50.
  • Surfaces: Use rounded-[2.5rem] for all major containers. Apply a "diffusion shadow" (a very light, wide-spreading shadow, e.g., shadow-[0_20px_40px_-15px_rgba(0,0,0,0.05)]) to create depth without clutter.
  • Typography: Strict Geist, Satoshi, or Cabinet Grotesk font stack. Use subtle tracking (tracking-tight) for headers.
  • Labels: Titles and descriptions must be placed outside and below the cards to maintain a clean, gallery-style presentation.
  • Pixel-Perfection: Use generous p-8 or p-10 padding inside cards.

B. The Animation Engine Specs (Perpetual Motion)

All cards must contain "Perpetual Micro-Interactions." Use the following Framer Motion principles:

  • Spring Physics: No linear easing. Use type: "spring", stiffness: 100, damping: 20 for a premium, weighty feel.
  • Layout Transitions: Heavily utilize the layout and layoutId props to ensure smooth re-ordering, resizing, and shared element state transitions.
  • Infinite Loops: Every card must have an "Active State" that loops infinitely (Pulse, Typewriter, Float, or Carousel) to ensure the dashboard feels "alive".
  • Performance: Wrap dynamic lists in <AnimatePresence> and optimize for 60fps. PERFORMANCE CRITICAL: Any perpetual motion or infinite loop MUST be memoized (React.memo) and completely isolated in its own microscopic Client Component. Never trigger re-renders in the parent layout.

C. The 5-Card Archetypes (Micro-Animation Specs)

Implement these specific micro-animations when constructing Bento grids (e.g., Row 1: 3 cols | Row 2: 2 cols split 70/30):

  1. The Intelligent List: A vertical stack of items with an infinite auto-sorting loop. Items swap positions using layoutId, simulating an AI prioritizing tasks in real-time.
  2. The Command Input: A search/AI bar with a multi-step Typewriter Effect. It cycles through complex prompts, including a blinking cursor and a "processing" state with a shimmering loading gradient.
  3. The Live Status: A scheduling interface with "breathing" status indicators. Include a pop-up notification badge that emerges with an "Overshoot" spring effect, stays for 3 seconds, and vanishes.
  4. The Wide Data Stream: A horizontal "Infinite Carousel" of data cards or metrics. Ensure the loop is seamless (using x: ["0%", "-100%"]) with a speed that feels effortless.
  5. The Contextual UI (Focus Mode): A document view that animates a staggered highlight of a text block, followed by a "Float-in" of a floating action toolbar with micro-icons.

10. FINAL PRE-FLIGHT CHECK

Evaluate your code against this matrix before outputting. This is the last filter you apply to your logic.

  • Is global state used appropriately to avoid deep prop-drilling rather than arbitrarily?
  • Is mobile layout collapse (w-full, px-4, max-w-7xl mx-auto) guaranteed for high-variance designs?
  • Do full-height sections safely use min-h-[100dvh] instead of the bugged h-screen?
  • Do useEffect animations contain strict cleanup functions?
  • Are empty, loading, and error states provided?
  • Are cards omitted in favor of spacing where possible?
  • Did you strictly isolate CPU-heavy perpetual animations in their own Client Components?

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