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Powered by Awesome Copilot GitHub contributors from allcontributors.org
用 Codex 或 Claude 安装复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它先审查 Skill 页面再帮你安装。
复制前请先查看来源、License 和安全提示。
来源文件:README.md
A community-created collection of custom agents, instructions, skills, hooks, workflows, and plugins to supercharge your GitHub Copilot experience.
[!TIP] Explore the full collection on the website → awesome-copilot.github.com
The website offers full-text search and filtering across hundreds of resources, plus the Learning Hub for guides and tutorials.
Using this collection in an AI agent? A machine-readable
llms.txtis available with structured listings of all agents, instructions, and skills.
New to GitHub Copilot customization? The Learning Hub on the website offers curated articles, walkthroughs, and reference material — covering everything from core concepts like agents, skills, and instructions to hands-on guides for hooks, agentic workflows, MCP servers, and the Copilot coding agent.
| Resource | Description | Browse |
|---|---|---|
| 🤖 Agents | Specialized Copilot agents that integrate with MCP servers | All agents → |
| 📋 Instructions | Coding standards applied automatically by file pattern | All instructions → |
| 🎯 Skills | Self-contained folders with instructions and bundled assets | All skills → |
| 🔌 Plugins | Curated bundles of agents and skills for specific workflows | All plugins → |
| 🍳 Cookbook | Copy-paste-ready recipes for working with Copilot APIs | — |
For most users, the Awesome Copilot marketplace is already registered in the Copilot CLI/VS Code, so you can install a plugin directly:
copilot plugin install <plugin-name>@awesome-copilot
If you are using an older Copilot CLI version or a custom setup and see an error that the marketplace is unknown, register it once and then install:
copilot plugin marketplace add github/awesome-copilot
copilot plugin install <plugin-name>@awesome-copilot
See CONTRIBUTING.md · AGENTS.md for AI agent guidance · Security · Code of Conduct
The customizations here are sourced from third-party developers. Please inspect any agent and its documentation before installing.
Thanks goes to these wonderful people (emoji key):
This project follows the all-contributors specification. Contributions of any kind welcome!
This project may contain trademarks or logos for projects, products, or services. Authorized use of Microsoft trademarks or logos is subject to and must follow Microsoft's Trademark & Brand Guidelines. Use of Microsoft trademarks or logos in modified versions of this project must not cause confusion or imply Microsoft sponsorship. Any use of third-party trademarks or logos are subject to those third-party's policies.
name: game-engine
description: 'Expert skill for building web-based game engines and games using HTML5, Canvas, WebGL, and JavaScript. Use when asked to create games, build game engines, implement game physics, handle collision detection, set up game loops, manage sprites, add game controls, or work with 2D/3D rendering. Covers techniques for platformers, breakout-style games, maze games, tilemaps, audio, multiplayer via WebRTC, and publishing games.'Build web-based games and game engines using HTML5 Canvas, WebGL, and JavaScript. This skill includes starter templates, reference documentation, and step-by-step workflows for 2D and 3D game development with frameworks such as Phaser, Three.js, Babylon.js, and A-Frame.
The following concepts form the foundation of every web-based game engine.
Every game engine revolves around the game loop -- a continuous cycle of:
Use requestAnimationFrame for smooth, browser-optimized rendering.
<canvas> elementrequestAnimationFrameStarter templates are available in the assets/ folder. Each template provides a complete, working example that can be used as a starting point for a new project.
| Template | Description |
|---|---|
paddle-game-template.md | 2D Breakout-style game with pure JavaScript |
2d-maze-game.md | Maze game with device orientation controls |
2d-platform-game.md | Platformer game using Phaser framework |
gameBase-template-repo.md | Game base template repository structure |
simple-2d-engine.md | Simple 2D platformer engine with collisions |
Detailed reference material is available in the references/ folder. Consult these files for in-depth coverage of specific topics.
| Reference | Topics Covered |
|---|---|
basics.md | Game development introduction and anatomy |
web-apis.md | Canvas, WebGL, Web Audio, Gamepad, and other web APIs |
techniques.md | Collision detection, tilemaps, async scripts, audio |
3d-web-games.md | 3D theory, frameworks, shaders, WebXR |
game-control-mechanisms.md | Touch, keyboard, mouse, and gamepad controls |
game-publishing.md | Distribution, promotion, and monetization |
algorithms.md | Raycasting, collision, physics, vector math |
terminology.md | Game development glossary |
game-engine-core-principles.md | Core design principles for game engines |
| Issue | Solution |
|---|---|
| Canvas is blank | Check that you are calling drawing methods after getting the context and inside the game loop |
| Game runs at different speeds | Use delta time in update calculations instead of fixed values |
| Collision detection is inconsistent | Use continuous collision detection or reduce time steps for fast-moving objects |
| Audio does not play | Browsers require user interaction before playing audio; trigger playback from a click handler |
| Performance is poor | Profile with browser dev tools, reduce draw calls, use object pooling, and optimize asset sizes |
| Touch controls are unresponsive | Prevent default touch behavior and handle touch events separately from mouse events |
| WebGL context lost | Handle the webglcontextlost event and restore state on webglcontextrestored |
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