SkillAtlasSkill 详情

gamekit

86 agent skills optimized for iOS 26+ development with Swift 6.

审核状态:已审核Quality 72Security 78

复制安装命令

用 Codex 或 Claude 安装复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它先审查 Skill 页面再帮你安装。

复制前请先查看来源、License 和安全提示。

项目 README

来源文件:README.md

抓取于 2026年8月22日

Swift iOS Skills — Agent Skills for iOS 26+ & SwiftUI Development

GitHub stars Swift 6.3 Platform Claude Code OpenAI Codex Agent Skills tessl License: PolyForm Perimeter

86 agent skills optimized for iOS 26+ development with Swift 6.3 and modern Apple frameworks. All code examples, patterns, and guidance target the latest APIs -- Liquid Glass, approachable concurrency, Foundation Models, StoreKit 2, SwiftData, async/await URLSession, and more. No deprecated patterns.

Compatible with Claude Code, OpenAI Codex, Cursor, GitHub Copilot, and 40+ other agents. Follows the open Agent Skills standard.

Every skill is self-contained. No skill depends on another. Install only what you need.

Release history: CHANGELOG.md.

Contents

Install

Recommended: any agent via skills CLI

The skills CLI is the recommended install method.

Interactive install (recommended):

npx skills add dpearson2699/swift-ios-skills

Running the default command opens the skills CLI UI so you can choose which skills to install and which agent(s) to install them for.

Install everything for any coding agent:

npx skills add dpearson2699/swift-ios-skills --all

Use --all when you want the full set of 86 skills installed automatically for any coding agent.

Install specific skills directly:

npx skills add dpearson2699/swift-ios-skills --skill <skill-name> --skill <skill-name>

Check for updates to installed skills:

npx skills check

Update installed skills to the latest versions:

npx skills update

Use these after installing through the skills CLI.

Claude Code (via plugin marketplace)

Add the marketplace (one-time):

/plugin marketplace add dpearson2699/swift-ios-skills

Install everything:

/plugin install all-ios-skills@swift-ios-skills

Or install a themed bundle (bundles limit how many skills load into the context window — if you want everything, use all-ios-skills above instead of installing multiple bundles):

/plugin install swiftui-skills@swift-ios-skills
/plugin install swift-core-skills@swift-ios-skills
/plugin install ios-app-framework-skills@swift-ios-skills
/plugin install ios-data-framework-skills@swift-ios-skills
/plugin install ios-ai-ml-skills@swift-ios-skills
/plugin install ios-engineering-skills@swift-ios-skills
/plugin install ios-hardware-skills@swift-ios-skills
/plugin install ios-platform-skills@swift-ios-skills
/plugin install ios-gaming-skills@swift-ios-skills
/plugin install apple-kit-skills@swift-ios-skills

OpenAI Codex

$skill-installer install https://github.com/dpearson2699/swift-ios-skills/tree/main/skills/<skill-name>

Claude Web App / Claude Desktop

  1. Download the skill folder(s) you want from this repo
  2. Zip each skill folder
  3. Go to Settings > Capabilities and enable "Code execution and file creation"
  4. Go to Customize > Skills, click +, then Upload a skill
  5. Upload the zip

ChatGPT

  1. Download the skill folder(s) you want from this repo
  2. Zip each skill folder
  3. Click your profile icon in ChatGPT and select Skills
  4. Click New skill and select Upload from your computer
  5. Upload the zip

Plugin Bundles (Claude Code)

PluginSkills included
all-ios-skillsAll 86 skills
apple-kit-skills39 skills spanning Apple Kit frameworks plus CarPlay
swiftui-skillsfocus-engine, swiftui-animation, swiftui-gestures, swiftui-layout-components, swiftui-liquid-glass, swiftui-navigation, swiftui-patterns, swiftui-performance, swiftui-uikit-interop, swiftui-webkit
swift-core-skillscore-data, swift-api-design-guidelines, swift-architecture, swift-codable, swift-charts, swift-concurrency, swift-formatstyle, swift-language, swift-testing, swiftdata
ios-app-framework-skillsactivitykit, adattributionkit, alarmkit, app-clips, app-intents, avkit, carplay, mapkit, paperkit, pdfkit, photokit, push-notifications, storekit, tipkit, widgetkit
ios-data-framework-skillscloudkit, contacts-framework, eventkit, financekit, healthkit, musickit, passkit, weatherkit
ios-ai-ml-skillsapple-on-device-ai, coreml, natural-language, speech-recognition, vision-framework
ios-engineering-skillsapp-store-optimization, app-store-review, authentication, background-processing, cryptokit, debugging-instruments, device-integrity, ios-accessibility, ios-ettrace-performance, ios-localization, ios-memgraph-analysis, ios-networking, swift-security, swiftlint, ios-simulator, metrickit
ios-hardware-skillsaccessorysetupkit, core-bluetooth, core-motion, core-nfc, dockkit, pencilkit, realitykit, sensorkit
ios-platform-skillsappmigrationkit, audioaccessorykit, browserenginekit, callkit, cryptotokenkit, energykit, homekit, permissionkit, relevancekit, shareplay-activities
ios-gaming-skillsgamekit, scenekit, spritekit, tabletopkit

Skills

SwiftUI

SkillWhat it covers
focus-engine@FocusState, defaultFocus, focusSection, focused scene values, focus restoration, UIFocusGuide
swiftui-animationSpring animations, PhaseAnimator, KeyframeAnimator, matchedGeometryEffect, SF Symbols
swiftui-gesturesTap, drag, magnify, rotate, long press, simultaneous and sequential gestures
swiftui-layout-componentsGrid, LazyVGrid, Layout protocol, ViewThatFits, custom layouts
swiftui-liquid-glassiOS 26 Liquid Glass, glassEffect, GlassEffectContainer, morphing transitions
swiftui-navigationNavigationStack, NavigationSplitView, programmatic navigation, deep linking
swiftui-patterns@Observable, state ownership, environment wiring, view composition, async loading, MV-pattern architecture
swiftui-performanceRendering performance, view update optimization, layout thrash, Instruments profiling
swiftui-uikit-interopUIViewRepresentable, UIHostingController, Coordinator, incremental UIKit-to-SwiftUI migration
swiftui-webkitWebView, WebPage, navigation policies, JavaScript calls, local content, custom URL schemes

Core Swift

SkillWhat it covers
swift-api-design-guidelinesSwift API Design Guidelines -- argument labels, mutating/nonmutating pairs, documentation comments, naming conventions
swift-architectureArchitecture patterns: MV (@Observable), MVVM, MVI, TCA, Clean Architecture, Coordinator, decision framework
swift-codableSwift Codable, JSONDecoder, JSONEncoder, CodingKeys, custom decoding, nested JSON
swift-chartsBar, line, area, pie, donut, and 3D charts, scrolling, selection, annotations
swift-concurrencySwift 6.2 concurrency, Sendable, actors, structured concurrency, data-race safety
swift-formatstyleFormatStyle protocol, number/currency/date/duration/measurement formatting, custom styles
swift-languageSwift 6.3 language idioms, result builders, property wrappers, typed throws
swift-testingSwift Testing framework, @Test, @Suite, #expect, parameterized tests, mocking
core-dataCore Data persistence, NSPersistentContainer, NSFetchedResultsController, batch operations, staged migration
swiftdata@Model, @Query, #Predicate, ModelContainer, migrations, CloudKit sync, @ModelActor

App Experience Frameworks

SkillWhat it covers
activitykitActivityKit, Dynamic Island, Lock Screen Live Activities, push-to-update
adattributionkitPrivacy-preserving ad attribution, postbacks, conversion values, re-engagement
alarmkitAlarmKit system alarms and countdown timers, Lock Screen, Dynamic Island, Live Activities
app-clipsApp Clips, invocation URLs, NFC, QR, App Clip Codes, App Group handoff
app-intentsApp Intents for Siri, Shortcuts, Spotlight, widgets, and Apple Intelligence
avkitAVPlayerViewController, VideoPlayer, Picture-in-Picture, AirPlay, subtitles
carplayCarPlay templates, navigation, audio, communication, EV charging apps
mapkitMapKit, CoreLocation, annotations, geocoding, directions, geofencing
paperkitPaperMarkupViewController, markup editing, drawing, shapes (iOS 26)
pdfkitPDFView, PDFDocument, annotations, text search, form filling, thumbnails
photokitPhotosPicker, AVCaptureSession, photo library, video recording, media permissions
push-notificationsUNUserNotificationCenter, APNs, rich notifications, silent push, service extensions
storekitStoreKit 2 purchases, subscriptions, SubscriptionStoreView, transaction verification
tipkitFeature discovery tooltips, contextual tips, tip rules, tip events
widgetkitHome Screen, Lock Screen, and StandBy widgets, Control Center controls, timeline providers

Data & Service Frameworks

SkillWhat it covers
cloudkitCKContainer, CKRecord, subscriptions, sharing, CKSyncEngine, SwiftData sync
contacts-frameworkCNContactStore, fetch requests, key descriptors, CNContactPickerViewController, save requests
eventkitEKEventStore, EKEvent, EKReminder, recurrence rules, EventKitUI editors and choosers
financekitApple Card, Apple Cash, Wallet orders, transaction queries, account balances
healthkitHKHealthStore, queries, statistics, workout sessions, background delivery
musickitMusicKit authorization, catalog search, ApplicationMusicPlayer, MPRemoteCommandCenter
passkitApple Pay, PKPaymentRequest, PKPaymentAuthorizationController, Wallet passes
weatherkitWeatherService, current/hourly/daily forecasts, alerts, attribution requirements

AI & Machine Learning

SkillWhat it covers
apple-on-device-aiFoundation Models framework, Core ML, MLX Swift, on-device LLM inference
coremlCore ML model loading, prediction, MLTensor, compute unit configuration, VNCoreMLRequest, MLComputePlan
natural-languageNLTokenizer, NLTagger, sentiment analysis, language identification, embeddings, Translation
speech-recognitionSpeechAnalyzer, SpeechTranscriber, SFSpeechRecognizer, on-device recognition, audio buffer processing
vision-frameworkVision text recognition, face/barcode detection, image segmentation, VisionKit DataScannerViewController

iOS Engineering

SkillWhat it covers
app-store-optimizationASO keyword strategy, description writing, screenshot optimization, Custom Product Pages, A/B testing
app-store-reviewApp Review guidelines, rejection prevention, privacy manifests, ATT, HIG compliance
authenticationSign in with Apple, ASAuthorizationController, passkeys, biometric auth (LAContext), credential management
background-processingBGTaskScheduler, background refresh, URLSession background transfers
cryptokitSHA-2/SHA-3, HMAC, AES-GCM, ChaChaPoly, HPKE, ML-KEM/ML-DSA, P256/Curve25519 signing, ECDH, Secure Enclave
debugging-instrumentsXcode debugger, Instruments, os_signpost, MetricKit, crash symbolication
device-integrityDeviceCheck (DCDevice per-device bits), App Attest (DCAppAttestService attestation and assertion flows)
ios-accessibilityVoiceOver, Dynamic Type, custom rotors, accessibility focus, assistive-technology support
ios-ettrace-performanceETTrace launch/runtime capture, exact-build dSYM matching, processed flamegraph JSON, comparable verification
ios-localizationString Catalogs, pluralization, FormatStyle, right-to-left layout
ios-memgraph-analysisSimulator memgraph capture, leak ownership paths, reachable heap growth, raw evidence preservation
ios-networkingURLSession async/await, REST APIs, downloads/uploads, WebSockets, pagination, retry, caching
swift-securityKeychain Services, CryptoKit symmetric/asymmetric, biometric authentication, Secure Enclave, certificate trust, credential storage, OWASP compliance · Based on ivan-magda/swift-security-skill
ios-simulatorxcrun simctl commands, device lifecycle, push/location/privacy simulation, log streaming, simulator limitations
metrickitMetricManager async reports, hang/crash diagnostics, production performance telemetry
swiftlintSwiftLint setup, .swiftlint.yml, build tool plugin, rule selection, baselines, suppressions, CI integration

Hardware & Device Integration

SkillWhat it covers
accessorysetupkitPrivacy-preserving BLE/Wi-Fi accessory discovery, ASAccessorySession, picker UI
core-bluetoothCBCentralManager, CBPeripheral, BLE scanning/connecting, services, characteristics, background modes
core-motionCMMotionManager, CMPedometer, accelerometer, gyroscope, activity recognition, altitude
core-nfcNFCNDEFReaderSession, NFCTagReaderSession, NDEF reading/writing, background tag reading
dockkitDockAccessoryManager, camera subject tracking, motor control, framing
pencilkitPKCanvasView, PKDrawing, PKToolPicker, Apple Pencil drawing and annotation
realitykitRealityView, entities, anchors, ARKit world tracking, raycasting, scene understanding
sensorkitResearch-grade sensor data, ambient light, keyboard metrics, device usage (approved studies)

Platform Integration

SkillWhat it covers
appmigrationkitCross-platform data transfer, AppMigrationExtension export/import (iOS 26)
audioaccessorykitAudio accessory features, automatic switching, device placement (iOS 26.4)
browserenginekitAlternative browser engines (EU), process management, web content extensions
callkitCXProvider, CXCallController, PushKit VoIP registration, call directory extensions
cryptotokenkitTKTokenDriver, TKSmartCard, iOS 26 NFC smart cards, certificate-based auth
energykitElectricityGuidance, EnergyVenue, grid forecasts, load event submission, electricity insights
homekitHMHomeManager, accessories, rooms, actions, triggers, MatterSupport commissioning
permissionkitAskCenter, PermissionQuestion, child communication safety, CommunicationLimits
relevancekitWidget relevance signals, time/location-based relevance providers (watchOS 26)
shareplay-activitiesGroupActivity, GroupSession, GroupSessionMessenger, coordinated media playback

Gaming

SkillWhat it covers
gamekitGame Center, GKLocalPlayer, leaderboards, achievements, real-time and turn-based multiplayer
scenekitSCNView, SCNScene, 3D geometry, materials, lighting, physics, SceneView
spritekitSKScene, SKSpriteNode, SKAction, physics simulation, particle effects, SpriteView
tabletopkitMultiplayer spatial board games, pieces, cards, dice, Group Activities (visionOS)

Structure

Each skill follows the open Agent Skills standard:

skills/
  skill-name/
    SKILL.md              # Required — instructions and metadata
    references/           # Optional — detailed reference material
      some-topic.md

SKILL.md contains YAML frontmatter (name, description) and markdown instructions. The references/ folder holds longer examples, advanced patterns, and lookup tables that the main file points to.

This repository contains original instructional content and examples for Apple platform development. Where Apple frameworks, APIs, documentation, WWDC sessions, or trademarks are referenced, those materials remain the property of Apple Inc. The license for this repository applies to this project's original content only and does not claim ownership of or relicense Apple's documentation, trademarks, sample code, or other third-party materials.

Compatibility

These skills work with any agent that supports the Agent Skills standard, including:

Upgrading from v2.x

v3.0 is a major release. If you previously installed v2.x skills, note the following changes:

  • Skill count: 57 skills in v2.2.0, 76 skills in v3.0.0.

  • Skill renames: 12 existing skills renamed to use Apple Kit framework names. Old skill paths no longer resolve. Uninstall all skills and reinstall to upgrade.

    v2.x namev3.0 name
    live-activitiesactivitykit
    mapkit-locationmapkit
    photos-camera-mediaphotokit
    homekit-matterhomekit
    callkit-voipcallkit
    metrickit-diagnosticsmetrickit
    pencilkit-drawingpencilkit
    passkit-walletpasskit
    musickit-audiomusickit
    cloudkit-synccloudkit
    eventkit-calendareventkit
    realitykit-arrealitykit
  • 19 new Kit framework skills: avkit, gamekit, cryptokit, pdfkit, paperkit, spritekit, scenekit, financekit, accessorysetupkit, adattributionkit, carplay, appmigrationkit, browserenginekit, dockkit, sensorkit, tabletopkit, relevancekit, audioaccessorykit, cryptotokenkit.

  • New bundles: apple-kit-skills (all 39 Apple Kit framework skills) and ios-gaming-skills (GameKit, SpriteKit, SceneKit, TabletopKit).

  • PaperKit standalone: PaperKit content removed from pencilkit and is now its own paperkit skill.

  • Beta frameworks: permissionkit, energykit, paperkit, relevancekit, appmigrationkit, and audioaccessorykit require iOS/watchOS 26 beta and are subject to API changes before GM.

  • All skills remain self-contained: No skill references or depends on another.

To upgrade via the skills CLI:

npx skills add dpearson2699/swift-ios-skills

To upgrade Claude Code bundles, reinstall the bundles you use (old skill paths will no longer resolve).

Support

If these skills save you time or improve your workflow, you can support ongoing maintenance through GitHub Sponsors.

Support helps keep the collection current with new Apple releases, evolving framework APIs, updated examples, and compatibility work across Claude Code, Codex, Cursor, Copilot, and other agents.

Sponsors

Thanks to the following people for supporting this project:

Anthony Jr.

License

PolyForm Perimeter 1.0.0 -- see LICENSE

What this means in practice:

  • Using these skills to build your iOS app -- allowed
  • Using these skills inside a closed-source commercial workflow -- allowed
  • Forking the repo and contributing back -- allowed
  • Sharing the skills with a teammate -- allowed
  • Taking the skills, rebranding them as "Premium iOS Agent Skills," and selling them -- not allowed (that's a competing product)

This project is not affiliated with, endorsed by, or sponsored by Apple Inc.

数据与 AI

中风险

  • 来源需自行核对维护者身份。
  • 未检测到明显脚本安装指令。
  • 可能需要外部 token、网络权限或第三方服务。
  • 未检测到高风险命令。
  • 扫描发现:1 条。

Codex — Git Clone 安装

  1. 安装前请先查看来源仓库和风险报告。
  2. 克隆仓库:git clone https://github.com/dpearson2699/swift-ios-skills.git
  3. 将 "skills/gamekit" 文件夹复制到 Codex 的 skills 目录中。
  4. 重启 Codex 让新的 skill 生效。

Codex — 手动复制安装

  1. 安装前请先查看来源仓库和风险报告。
  2. 从源仓库下载 SKILL.md 及相关文件。
  3. 在 Codex 的 skills 目录中创建新文件夹。
  4. 将所有 skill 文件复制到新文件夹中。
  5. 重启 Codex 让新的 skill 生效。

Claude Code — Git Clone 安装

  1. 安装前请先查看来源仓库和风险报告。
  2. 克隆仓库:git clone https://github.com/dpearson2699/swift-ios-skills.git
  3. 将 "skills/gamekit" 文件夹复制到 Claude Code 的 skills 目录中。
  4. 重启 Claude Code 让新的 skill 生效。

Claude Code — 手动复制安装

  1. 安装前请先查看来源仓库和风险报告。
  2. 从源仓库下载 SKILL.md 及相关文件。
  3. 在 Claude Code 的 skills 目录中创建新文件夹。
  4. 将所有 skill 文件复制到新文件夹中。
  5. 重启 Claude Code 让新的 skill 生效。

Cursor — Git Clone 安装

  1. 安装前请先查看来源仓库和风险报告。
  2. 克隆仓库:git clone https://github.com/dpearson2699/swift-ios-skills.git
  3. 将 "skills/gamekit" 文件夹复制到 Cursor 的 skills 目录中。
  4. 重启 Cursor 让新的 skill 生效。

Cursor — 手动复制安装

  1. 安装前请先查看来源仓库和风险报告。
  2. 从源仓库下载 SKILL.md 及相关文件。
  3. 在 Cursor 的 skills 目录中创建新文件夹。
  4. 将所有 skill 文件复制到新文件夹中。
  5. 重启 Cursor 让新的 skill 生效。

GitHub Copilot — Git Clone 安装

  1. 安装前请先查看来源仓库和风险报告。
  2. 克隆仓库:git clone https://github.com/dpearson2699/swift-ios-skills.git
  3. 将 "skills/gamekit" 文件夹复制到 GitHub Copilot 的 skills 目录中。
  4. 重启 GitHub Copilot 让新的 skill 生效。

GitHub Copilot — 手动复制安装

  1. 安装前请先查看来源仓库和风险报告。
  2. 从源仓库下载 SKILL.md 及相关文件。
  3. 在 GitHub Copilot 的 skills 目录中创建新文件夹。
  4. 将所有 skill 文件复制到新文件夹中。
  5. 重启 GitHub Copilot 让新的 skill 生效。

Windsurf — Git Clone 安装

  1. 安装前请先查看来源仓库和风险报告。
  2. 克隆仓库:git clone https://github.com/dpearson2699/swift-ios-skills.git
  3. 将 "skills/gamekit" 文件夹复制到 Windsurf 的 skills 目录中。
  4. 重启 Windsurf 让新的 skill 生效。

Windsurf — 手动复制安装

  1. 安装前请先查看来源仓库和风险报告。
  2. 从源仓库下载 SKILL.md 及相关文件。
  3. 在 Windsurf 的 skills 目录中创建新文件夹。
  4. 将所有 skill 文件复制到新文件夹中。
  5. 重启 Windsurf 让新的 skill 生效。
查看 SKILL.md 原文
name: gamekit
description: "Integrate Game Center features using GameKit. Use when authenticating GKLocalPlayer, checking player restrictions, submitting leaderboard scores, reporting achievements, implementing real-time or turn-based matchmaking, handling GKMatch data, showing the Game Center dashboard or access point, adding challenges and friend invitations, saving game data, or verifying player identity on a server."

GameKit

Use GameKit for Game Center authentication, competition, matchmaking, social surfaces, and saved-game handoffs; keep rendering, board logic, and full SharePlay group-activity design in their owning framework skills.

Contents

Authentication

All GameKit features require the local player to authenticate first. Set the authenticateHandler on GKLocalPlayer.local early in the app lifecycle. GameKit calls the handler multiple times during initialization.

import GameKit

func authenticatePlayer() {
    GKLocalPlayer.local.authenticateHandler = { viewController, error in
        if let viewController {
            // Present so the player can sign in or create an account.
            present(viewController, animated: true)
            return
        }
        if let error {
            // Player could not sign in. Disable Game Center features.
            disableGameCenter()
            return
        }

        // Player authenticated. Check restrictions before starting.
        let player = GKLocalPlayer.local

        if player.isUnderage {
            hideExplicitContent()
        }
        if player.isMultiplayerGamingRestricted {
            disableMultiplayer()
        }
        if player.isPersonalizedCommunicationRestricted {
            disableInGameChat()
        }

        configureAccessPoint()
    }
}

Guard on GKLocalPlayer.local.isAuthenticated before calling any GameKit API. For server-side identity verification, see references/gamekit-patterns.md.

Access Point

GKAccessPoint displays a Game Center control in a corner of the screen. When tapped, it opens the Game Center dashboard. Configure it after authentication.

func configureAccessPoint() {
    GKAccessPoint.shared.location = .topLeading
    GKAccessPoint.shared.showHighlights = true
    GKAccessPoint.shared.isActive = true
}

Hide the access point during gameplay and show it on menu screens:

GKAccessPoint.shared.isActive = false  // Hide during active gameplay
GKAccessPoint.shared.isActive = true   // Show on pause or menu

Open the dashboard to a specific state programmatically. Specific leaderboard access-point triggers require iOS 18+.

// Open directly to a leaderboard
GKAccessPoint.shared.trigger(
    leaderboardID: "com.mygame.highscores",
    playerScope: .global,
    timeScope: .allTime
) { }

// Open directly to achievements
GKAccessPoint.shared.trigger(state: .achievements) { }

Dashboard

Present the Game Center dashboard using GKGameCenterViewController. The presenting object must conform to GKGameCenterControllerDelegate.

final class GameViewController: UIViewController, GKGameCenterControllerDelegate {

    func showDashboard() {
        let vc = GKGameCenterViewController(state: .dashboard)
        vc.gameCenterDelegate = self
        present(vc, animated: true)
    }

    func showLeaderboard(_ leaderboardID: String) {
        let vc = GKGameCenterViewController(
            leaderboardID: leaderboardID,
            playerScope: .global,
            timeScope: .allTime
        )
        vc.gameCenterDelegate = self
        present(vc, animated: true)
    }

    func gameCenterViewControllerDidFinish(
        _ gameCenterViewController: GKGameCenterViewController
    ) {
        gameCenterViewController.dismiss(animated: true)
    }
}

Dashboard states include .dashboard, .leaderboards, .achievements, .challenges, .localPlayerProfile, and .localPlayerFriendsList.

Leaderboards

Configure leaderboards in App Store Connect before submitting scores. Supports classic (persistent) and recurring (time-limited, auto-resetting) types.

Submitting Scores

Submit to one or more leaderboards using the class method:

func submitScore(_ score: Int, leaderboardIDs: [String]) async throws {
    try await GKLeaderboard.submitScore(
        score,
        context: 0,
        player: GKLocalPlayer.local,
        leaderboardIDs: leaderboardIDs
    )
}

Loading Entries

func loadTopScores(
    leaderboardID: String,
    count: Int = 10
) async throws -> (GKLeaderboard.Entry?, [GKLeaderboard.Entry]) {
    let leaderboards = try await GKLeaderboard.loadLeaderboards(
        IDs: [leaderboardID]
    )
    guard let leaderboard = leaderboards.first else { return (nil, []) }

    let (localEntry, entries, _) = try await leaderboard.loadEntries(
        for: .global,
        timeScope: .allTime,
        range: 1...count
    )
    return (localEntry, entries)
}

GKLeaderboard.Entry provides player, rank, score, formattedScore, context, and date. For recurring leaderboard timing, leaderboard images, and leaderboard sets, see references/gamekit-patterns.md.

Achievements

Configure achievements in App Store Connect. Each achievement has a unique identifier, point value, and localized title/description.

Reporting Progress

Set percentComplete from 0...100. The property type is Double, but Apple requires an integer value. GameKit only accepts increases.

func reportAchievement(identifier: String, percentComplete: Int) async throws {
    let achievement = GKAchievement(identifier: identifier)
    achievement.percentComplete = Double(min(max(percentComplete, 0), 100))
    achievement.showsCompletionBanner = true
    try await GKAchievement.report([achievement])
}

// Unlock an achievement completely
func unlockAchievement(_ identifier: String) async throws {
    try await reportAchievement(identifier: identifier, percentComplete: 100)
}

Loading Player Achievements

func loadPlayerAchievements() async throws -> [GKAchievement] {
    try await GKAchievement.loadAchievements()
}

If an achievement is not returned, the player has no progress on it yet. Create a new GKAchievement(identifier:) to begin reporting. Use GKAchievement.resetAchievements() to reset all progress during testing.

Real-Time Multiplayer

Real-time multiplayer connects players in a peer-to-peer network for simultaneous gameplay. Players exchange data directly through GKMatch.

Matchmaking with GameKit UI

Use GKMatchmakerViewController for the standard matchmaking interface:

func presentMatchmaker() {
    let request = GKMatchRequest()
    request.minPlayers = 2
    request.maxPlayers = 4
    request.inviteMessage = "Join my game!"

    guard let matchmakerVC = GKMatchmakerViewController(matchRequest: request) else {
        return
    }
    matchmakerVC.matchmakerDelegate = self
    present(matchmakerVC, animated: true)
}

Implement GKMatchmakerViewControllerDelegate:

extension GameViewController: GKMatchmakerViewControllerDelegate {
    func matchmakerViewController(
        _ viewController: GKMatchmakerViewController,
        didFind match: GKMatch
    ) {
        match.delegate = self
        viewController.dismiss(animated: true)
        startGame(with: match)
    }

    func matchmakerViewControllerWasCancelled(
        _ viewController: GKMatchmakerViewController
    ) {
        viewController.dismiss(animated: true)
    }

    func matchmakerViewController(
        _ viewController: GKMatchmakerViewController,
        didFailWithError error: Error
    ) {
        viewController.dismiss(animated: true)
    }
}

Exchanging Data

Send and receive game state through GKMatch and GKMatchDelegate:

extension GameViewController: GKMatchDelegate {
    func sendAction(_ action: GameAction, to match: GKMatch) throws {
        let data = try JSONEncoder().encode(action)
        try match.sendData(toAllPlayers: data, with: .reliable)
    }

    func match(_ match: GKMatch, didReceive data: Data, fromRemotePlayer player: GKPlayer) {
        guard let action = try? JSONDecoder().decode(GameAction.self, from: data) else {
            return
        }
        handleRemoteAction(action, from: player)
    }

    func match(_ match: GKMatch, player: GKPlayer, didChange state: GKPlayerConnectionState) {
        switch state {
        case .connected:
            checkIfReadyToStart(match)
        case .disconnected:
            handlePlayerDisconnected(player)
        default:
            break
        }
    }
}

Data modes: .reliable sends until delivery succeeds or the connection times out; .unreliable sends once and may arrive out of order. Use .reliable for critical state and .unreliable for small, time-sensitive updates. Treat received match data as untrusted input. Register the local player as a listener (GKLocalPlayer.local.register(self)) to receive invitations. For programmatic matchmaking and custom match UI, see references/gamekit-patterns.md.

Turn-Based Multiplayer

Turn-based games store match state on Game Center servers. Players take turns asynchronously and do not need to be online simultaneously.

Starting a Match

let request = GKMatchRequest()
request.minPlayers = 2
request.maxPlayers = 4

let matchmakerVC = GKTurnBasedMatchmakerViewController(matchRequest: request)
matchmakerVC.turnBasedMatchmakerDelegate = self
present(matchmakerVC, animated: true)

Taking Turns

Encode game state into Data, end the turn, and specify the next participants:

func endTurn(match: GKTurnBasedMatch, gameState: GameState) async throws {
    let data = try JSONEncoder().encode(gameState)

    // Build next participants list: remaining active players
    let nextParticipants = match.participants.filter {
        $0.status != .done && $0 != match.currentParticipant
    }

    try await match.endTurn(
        withNextParticipants: nextParticipants,
        turnTimeout: GKTurnTimeoutDefault,
        match: data
    )
}

Ending the Match

Set outcomes for all participants, then end the match:

func endMatch(_ match: GKTurnBasedMatch, winnerIndex: Int, data: Data) async throws {
    for (index, participant) in match.participants.enumerated() {
        participant.matchOutcome = (index == winnerIndex) ? .won : .lost
    }
    try await match.endMatchInTurn(withMatch: data)
}

Listening for Turn Events

Register as a listener. Prefer GKLocalPlayerListener when one object handles multiple Game Center event categories.

GKLocalPlayer.local.register(self)

extension GameViewController: GKLocalPlayerListener {
    func player(_ player: GKPlayer, receivedTurnEventFor match: GKTurnBasedMatch,
                didBecomeActive: Bool) {
        // Load match data and update UI
        loadAndDisplayMatch(match)
    }

    func player(_ player: GKPlayer, matchEnded match: GKTurnBasedMatch) {
        showMatchResults(match)
    }
}

Match Data Size

Check the match object's matchDataMaximumSize before ending a turn. Store larger state externally and keep only compact references in match data.

Common Mistakes

Not authenticating before using GameKit APIs

// DON'T
func submitScore() {
    GKLeaderboard.submitScore(100, context: 0, player: GKLocalPlayer.local,
                              leaderboardIDs: ["scores"]) { _ in }
}

// DO
func submitScore() async throws {
    guard GKLocalPlayer.local.isAuthenticated else { return }
    try await GKLeaderboard.submitScore(
        100, context: 0, player: GKLocalPlayer.local, leaderboardIDs: ["scores"]
    )
}

Setting authenticateHandler multiple times

// DON'T: Set handler on every scene transition
override func viewDidAppear(_ animated: Bool) {
    super.viewDidAppear(animated)
    GKLocalPlayer.local.authenticateHandler = { vc, error in /* ... */ }
}

// DO: Set the handler once, early in the app lifecycle

Ignoring multiplayer restrictions

// DON'T
func showMultiplayerMenu() { presentMatchmaker() }

// DO
func showMultiplayerMenu() {
    guard !GKLocalPlayer.local.isMultiplayerGamingRestricted else { return }
    presentMatchmaker()
}

Not setting match delegate immediately

// DON'T: Set delegate in dismiss completion -- misses early messages
func matchmakerViewController(_ vc: GKMatchmakerViewController, didFind match: GKMatch) {
    vc.dismiss(animated: true) { match.delegate = self }
}

// DO: Set delegate before dismissing
func matchmakerViewController(_ vc: GKMatchmakerViewController, didFind match: GKMatch) {
    match.delegate = self
    vc.dismiss(animated: true)
}

Not calling finishMatchmaking for programmatic matches

// DON'T
let match = try await GKMatchmaker.shared().findMatch(for: request)
startGame(with: match)

// DO
let match = try await GKMatchmaker.shared().findMatch(for: request)
GKMatchmaker.shared().finishMatchmaking(for: match)
startGame(with: match)

Not disconnecting from match

// DON'T
func returnToMenu() { showMainMenu() }

// DO
func returnToMenu() {
    currentMatch?.disconnect()
    currentMatch?.delegate = nil
    currentMatch = nil
    showMainMenu()
}

Review Checklist

  • GKLocalPlayer.local.authenticateHandler set once at app launch
  • isAuthenticated checked before any GameKit API call
  • Player restrictions checked (isUnderage, isMultiplayerGamingRestricted, isPersonalizedCommunicationRestricted)
  • Game Center capability added in Xcode signing settings
  • Leaderboards and achievements configured in App Store Connect
  • Access point configured and toggled appropriately during gameplay
  • GKGameCenterControllerDelegate dismisses dashboard in gameCenterViewControllerDidFinish
  • Match delegate set immediately when match is found
  • finishMatchmaking(for:) called for programmatic matches; disconnect() and nil delegate on exit
  • Turn-based match data stays under match.matchDataMaximumSize
  • Turn-based participants have outcomes set before endMatchInTurn
  • Invitation or turn listener registered with GKLocalPlayer.local.register(_:)
  • Data mode chosen appropriately: .reliable for state, .unreliable for frequent updates
  • Error handling for all async GameKit calls

References

发现问题?提交给管理员复核

评分:

评论 (0)

暂无评论,成为第一个评论者吧!