SkillAtlasSkill 详情

ios-accessibility

86 agent skills optimized for iOS 26+ development with Swift 6.

审核状态:已审核Quality 80Security 70

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项目 README

来源文件:README.md

抓取于 2026年8月22日

Swift iOS Skills — Agent Skills for iOS 26+ & SwiftUI Development

GitHub stars Swift 6.3 Platform Claude Code OpenAI Codex Agent Skills tessl License: PolyForm Perimeter

86 agent skills optimized for iOS 26+ development with Swift 6.3 and modern Apple frameworks. All code examples, patterns, and guidance target the latest APIs -- Liquid Glass, approachable concurrency, Foundation Models, StoreKit 2, SwiftData, async/await URLSession, and more. No deprecated patterns.

Compatible with Claude Code, OpenAI Codex, Cursor, GitHub Copilot, and 40+ other agents. Follows the open Agent Skills standard.

Every skill is self-contained. No skill depends on another. Install only what you need.

Release history: CHANGELOG.md.

Contents

Install

Recommended: any agent via skills CLI

The skills CLI is the recommended install method.

Interactive install (recommended):

npx skills add dpearson2699/swift-ios-skills

Running the default command opens the skills CLI UI so you can choose which skills to install and which agent(s) to install them for.

Install everything for any coding agent:

npx skills add dpearson2699/swift-ios-skills --all

Use --all when you want the full set of 86 skills installed automatically for any coding agent.

Install specific skills directly:

npx skills add dpearson2699/swift-ios-skills --skill <skill-name> --skill <skill-name>

Check for updates to installed skills:

npx skills check

Update installed skills to the latest versions:

npx skills update

Use these after installing through the skills CLI.

Claude Code (via plugin marketplace)

Add the marketplace (one-time):

/plugin marketplace add dpearson2699/swift-ios-skills

Install everything:

/plugin install all-ios-skills@swift-ios-skills

Or install a themed bundle (bundles limit how many skills load into the context window — if you want everything, use all-ios-skills above instead of installing multiple bundles):

/plugin install swiftui-skills@swift-ios-skills
/plugin install swift-core-skills@swift-ios-skills
/plugin install ios-app-framework-skills@swift-ios-skills
/plugin install ios-data-framework-skills@swift-ios-skills
/plugin install ios-ai-ml-skills@swift-ios-skills
/plugin install ios-engineering-skills@swift-ios-skills
/plugin install ios-hardware-skills@swift-ios-skills
/plugin install ios-platform-skills@swift-ios-skills
/plugin install ios-gaming-skills@swift-ios-skills
/plugin install apple-kit-skills@swift-ios-skills

OpenAI Codex

$skill-installer install https://github.com/dpearson2699/swift-ios-skills/tree/main/skills/<skill-name>

Claude Web App / Claude Desktop

  1. Download the skill folder(s) you want from this repo
  2. Zip each skill folder
  3. Go to Settings > Capabilities and enable "Code execution and file creation"
  4. Go to Customize > Skills, click +, then Upload a skill
  5. Upload the zip

ChatGPT

  1. Download the skill folder(s) you want from this repo
  2. Zip each skill folder
  3. Click your profile icon in ChatGPT and select Skills
  4. Click New skill and select Upload from your computer
  5. Upload the zip

Plugin Bundles (Claude Code)

PluginSkills included
all-ios-skillsAll 86 skills
apple-kit-skills39 skills spanning Apple Kit frameworks plus CarPlay
swiftui-skillsfocus-engine, swiftui-animation, swiftui-gestures, swiftui-layout-components, swiftui-liquid-glass, swiftui-navigation, swiftui-patterns, swiftui-performance, swiftui-uikit-interop, swiftui-webkit
swift-core-skillscore-data, swift-api-design-guidelines, swift-architecture, swift-codable, swift-charts, swift-concurrency, swift-formatstyle, swift-language, swift-testing, swiftdata
ios-app-framework-skillsactivitykit, adattributionkit, alarmkit, app-clips, app-intents, avkit, carplay, mapkit, paperkit, pdfkit, photokit, push-notifications, storekit, tipkit, widgetkit
ios-data-framework-skillscloudkit, contacts-framework, eventkit, financekit, healthkit, musickit, passkit, weatherkit
ios-ai-ml-skillsapple-on-device-ai, coreml, natural-language, speech-recognition, vision-framework
ios-engineering-skillsapp-store-optimization, app-store-review, authentication, background-processing, cryptokit, debugging-instruments, device-integrity, ios-accessibility, ios-ettrace-performance, ios-localization, ios-memgraph-analysis, ios-networking, swift-security, swiftlint, ios-simulator, metrickit
ios-hardware-skillsaccessorysetupkit, core-bluetooth, core-motion, core-nfc, dockkit, pencilkit, realitykit, sensorkit
ios-platform-skillsappmigrationkit, audioaccessorykit, browserenginekit, callkit, cryptotokenkit, energykit, homekit, permissionkit, relevancekit, shareplay-activities
ios-gaming-skillsgamekit, scenekit, spritekit, tabletopkit

Skills

SwiftUI

SkillWhat it covers
focus-engine@FocusState, defaultFocus, focusSection, focused scene values, focus restoration, UIFocusGuide
swiftui-animationSpring animations, PhaseAnimator, KeyframeAnimator, matchedGeometryEffect, SF Symbols
swiftui-gesturesTap, drag, magnify, rotate, long press, simultaneous and sequential gestures
swiftui-layout-componentsGrid, LazyVGrid, Layout protocol, ViewThatFits, custom layouts
swiftui-liquid-glassiOS 26 Liquid Glass, glassEffect, GlassEffectContainer, morphing transitions
swiftui-navigationNavigationStack, NavigationSplitView, programmatic navigation, deep linking
swiftui-patterns@Observable, state ownership, environment wiring, view composition, async loading, MV-pattern architecture
swiftui-performanceRendering performance, view update optimization, layout thrash, Instruments profiling
swiftui-uikit-interopUIViewRepresentable, UIHostingController, Coordinator, incremental UIKit-to-SwiftUI migration
swiftui-webkitWebView, WebPage, navigation policies, JavaScript calls, local content, custom URL schemes

Core Swift

SkillWhat it covers
swift-api-design-guidelinesSwift API Design Guidelines -- argument labels, mutating/nonmutating pairs, documentation comments, naming conventions
swift-architectureArchitecture patterns: MV (@Observable), MVVM, MVI, TCA, Clean Architecture, Coordinator, decision framework
swift-codableSwift Codable, JSONDecoder, JSONEncoder, CodingKeys, custom decoding, nested JSON
swift-chartsBar, line, area, pie, donut, and 3D charts, scrolling, selection, annotations
swift-concurrencySwift 6.2 concurrency, Sendable, actors, structured concurrency, data-race safety
swift-formatstyleFormatStyle protocol, number/currency/date/duration/measurement formatting, custom styles
swift-languageSwift 6.3 language idioms, result builders, property wrappers, typed throws
swift-testingSwift Testing framework, @Test, @Suite, #expect, parameterized tests, mocking
core-dataCore Data persistence, NSPersistentContainer, NSFetchedResultsController, batch operations, staged migration
swiftdata@Model, @Query, #Predicate, ModelContainer, migrations, CloudKit sync, @ModelActor

App Experience Frameworks

SkillWhat it covers
activitykitActivityKit, Dynamic Island, Lock Screen Live Activities, push-to-update
adattributionkitPrivacy-preserving ad attribution, postbacks, conversion values, re-engagement
alarmkitAlarmKit system alarms and countdown timers, Lock Screen, Dynamic Island, Live Activities
app-clipsApp Clips, invocation URLs, NFC, QR, App Clip Codes, App Group handoff
app-intentsApp Intents for Siri, Shortcuts, Spotlight, widgets, and Apple Intelligence
avkitAVPlayerViewController, VideoPlayer, Picture-in-Picture, AirPlay, subtitles
carplayCarPlay templates, navigation, audio, communication, EV charging apps
mapkitMapKit, CoreLocation, annotations, geocoding, directions, geofencing
paperkitPaperMarkupViewController, markup editing, drawing, shapes (iOS 26)
pdfkitPDFView, PDFDocument, annotations, text search, form filling, thumbnails
photokitPhotosPicker, AVCaptureSession, photo library, video recording, media permissions
push-notificationsUNUserNotificationCenter, APNs, rich notifications, silent push, service extensions
storekitStoreKit 2 purchases, subscriptions, SubscriptionStoreView, transaction verification
tipkitFeature discovery tooltips, contextual tips, tip rules, tip events
widgetkitHome Screen, Lock Screen, and StandBy widgets, Control Center controls, timeline providers

Data & Service Frameworks

SkillWhat it covers
cloudkitCKContainer, CKRecord, subscriptions, sharing, CKSyncEngine, SwiftData sync
contacts-frameworkCNContactStore, fetch requests, key descriptors, CNContactPickerViewController, save requests
eventkitEKEventStore, EKEvent, EKReminder, recurrence rules, EventKitUI editors and choosers
financekitApple Card, Apple Cash, Wallet orders, transaction queries, account balances
healthkitHKHealthStore, queries, statistics, workout sessions, background delivery
musickitMusicKit authorization, catalog search, ApplicationMusicPlayer, MPRemoteCommandCenter
passkitApple Pay, PKPaymentRequest, PKPaymentAuthorizationController, Wallet passes
weatherkitWeatherService, current/hourly/daily forecasts, alerts, attribution requirements

AI & Machine Learning

SkillWhat it covers
apple-on-device-aiFoundation Models framework, Core ML, MLX Swift, on-device LLM inference
coremlCore ML model loading, prediction, MLTensor, compute unit configuration, VNCoreMLRequest, MLComputePlan
natural-languageNLTokenizer, NLTagger, sentiment analysis, language identification, embeddings, Translation
speech-recognitionSpeechAnalyzer, SpeechTranscriber, SFSpeechRecognizer, on-device recognition, audio buffer processing
vision-frameworkVision text recognition, face/barcode detection, image segmentation, VisionKit DataScannerViewController

iOS Engineering

SkillWhat it covers
app-store-optimizationASO keyword strategy, description writing, screenshot optimization, Custom Product Pages, A/B testing
app-store-reviewApp Review guidelines, rejection prevention, privacy manifests, ATT, HIG compliance
authenticationSign in with Apple, ASAuthorizationController, passkeys, biometric auth (LAContext), credential management
background-processingBGTaskScheduler, background refresh, URLSession background transfers
cryptokitSHA-2/SHA-3, HMAC, AES-GCM, ChaChaPoly, HPKE, ML-KEM/ML-DSA, P256/Curve25519 signing, ECDH, Secure Enclave
debugging-instrumentsXcode debugger, Instruments, os_signpost, MetricKit, crash symbolication
device-integrityDeviceCheck (DCDevice per-device bits), App Attest (DCAppAttestService attestation and assertion flows)
ios-accessibilityVoiceOver, Dynamic Type, custom rotors, accessibility focus, assistive-technology support
ios-ettrace-performanceETTrace launch/runtime capture, exact-build dSYM matching, processed flamegraph JSON, comparable verification
ios-localizationString Catalogs, pluralization, FormatStyle, right-to-left layout
ios-memgraph-analysisSimulator memgraph capture, leak ownership paths, reachable heap growth, raw evidence preservation
ios-networkingURLSession async/await, REST APIs, downloads/uploads, WebSockets, pagination, retry, caching
swift-securityKeychain Services, CryptoKit symmetric/asymmetric, biometric authentication, Secure Enclave, certificate trust, credential storage, OWASP compliance · Based on ivan-magda/swift-security-skill
ios-simulatorxcrun simctl commands, device lifecycle, push/location/privacy simulation, log streaming, simulator limitations
metrickitMetricManager async reports, hang/crash diagnostics, production performance telemetry
swiftlintSwiftLint setup, .swiftlint.yml, build tool plugin, rule selection, baselines, suppressions, CI integration

Hardware & Device Integration

SkillWhat it covers
accessorysetupkitPrivacy-preserving BLE/Wi-Fi accessory discovery, ASAccessorySession, picker UI
core-bluetoothCBCentralManager, CBPeripheral, BLE scanning/connecting, services, characteristics, background modes
core-motionCMMotionManager, CMPedometer, accelerometer, gyroscope, activity recognition, altitude
core-nfcNFCNDEFReaderSession, NFCTagReaderSession, NDEF reading/writing, background tag reading
dockkitDockAccessoryManager, camera subject tracking, motor control, framing
pencilkitPKCanvasView, PKDrawing, PKToolPicker, Apple Pencil drawing and annotation
realitykitRealityView, entities, anchors, ARKit world tracking, raycasting, scene understanding
sensorkitResearch-grade sensor data, ambient light, keyboard metrics, device usage (approved studies)

Platform Integration

SkillWhat it covers
appmigrationkitCross-platform data transfer, AppMigrationExtension export/import (iOS 26)
audioaccessorykitAudio accessory features, automatic switching, device placement (iOS 26.4)
browserenginekitAlternative browser engines (EU), process management, web content extensions
callkitCXProvider, CXCallController, PushKit VoIP registration, call directory extensions
cryptotokenkitTKTokenDriver, TKSmartCard, iOS 26 NFC smart cards, certificate-based auth
energykitElectricityGuidance, EnergyVenue, grid forecasts, load event submission, electricity insights
homekitHMHomeManager, accessories, rooms, actions, triggers, MatterSupport commissioning
permissionkitAskCenter, PermissionQuestion, child communication safety, CommunicationLimits
relevancekitWidget relevance signals, time/location-based relevance providers (watchOS 26)
shareplay-activitiesGroupActivity, GroupSession, GroupSessionMessenger, coordinated media playback

Gaming

SkillWhat it covers
gamekitGame Center, GKLocalPlayer, leaderboards, achievements, real-time and turn-based multiplayer
scenekitSCNView, SCNScene, 3D geometry, materials, lighting, physics, SceneView
spritekitSKScene, SKSpriteNode, SKAction, physics simulation, particle effects, SpriteView
tabletopkitMultiplayer spatial board games, pieces, cards, dice, Group Activities (visionOS)

Structure

Each skill follows the open Agent Skills standard:

skills/
  skill-name/
    SKILL.md              # Required — instructions and metadata
    references/           # Optional — detailed reference material
      some-topic.md

SKILL.md contains YAML frontmatter (name, description) and markdown instructions. The references/ folder holds longer examples, advanced patterns, and lookup tables that the main file points to.

This repository contains original instructional content and examples for Apple platform development. Where Apple frameworks, APIs, documentation, WWDC sessions, or trademarks are referenced, those materials remain the property of Apple Inc. The license for this repository applies to this project's original content only and does not claim ownership of or relicense Apple's documentation, trademarks, sample code, or other third-party materials.

Compatibility

These skills work with any agent that supports the Agent Skills standard, including:

Upgrading from v2.x

v3.0 is a major release. If you previously installed v2.x skills, note the following changes:

  • Skill count: 57 skills in v2.2.0, 76 skills in v3.0.0.

  • Skill renames: 12 existing skills renamed to use Apple Kit framework names. Old skill paths no longer resolve. Uninstall all skills and reinstall to upgrade.

    v2.x namev3.0 name
    live-activitiesactivitykit
    mapkit-locationmapkit
    photos-camera-mediaphotokit
    homekit-matterhomekit
    callkit-voipcallkit
    metrickit-diagnosticsmetrickit
    pencilkit-drawingpencilkit
    passkit-walletpasskit
    musickit-audiomusickit
    cloudkit-synccloudkit
    eventkit-calendareventkit
    realitykit-arrealitykit
  • 19 new Kit framework skills: avkit, gamekit, cryptokit, pdfkit, paperkit, spritekit, scenekit, financekit, accessorysetupkit, adattributionkit, carplay, appmigrationkit, browserenginekit, dockkit, sensorkit, tabletopkit, relevancekit, audioaccessorykit, cryptotokenkit.

  • New bundles: apple-kit-skills (all 39 Apple Kit framework skills) and ios-gaming-skills (GameKit, SpriteKit, SceneKit, TabletopKit).

  • PaperKit standalone: PaperKit content removed from pencilkit and is now its own paperkit skill.

  • Beta frameworks: permissionkit, energykit, paperkit, relevancekit, appmigrationkit, and audioaccessorykit require iOS/watchOS 26 beta and are subject to API changes before GM.

  • All skills remain self-contained: No skill references or depends on another.

To upgrade via the skills CLI:

npx skills add dpearson2699/swift-ios-skills

To upgrade Claude Code bundles, reinstall the bundles you use (old skill paths will no longer resolve).

Support

If these skills save you time or improve your workflow, you can support ongoing maintenance through GitHub Sponsors.

Support helps keep the collection current with new Apple releases, evolving framework APIs, updated examples, and compatibility work across Claude Code, Codex, Cursor, Copilot, and other agents.

Sponsors

Thanks to the following people for supporting this project:

Anthony Jr.

License

PolyForm Perimeter 1.0.0 -- see LICENSE

What this means in practice:

  • Using these skills to build your iOS app -- allowed
  • Using these skills inside a closed-source commercial workflow -- allowed
  • Forking the repo and contributing back -- allowed
  • Sharing the skills with a teammate -- allowed
  • Taking the skills, rebranding them as "Premium iOS Agent Skills," and selling them -- not allowed (that's a competing product)

This project is not affiliated with, endorsed by, or sponsored by Apple Inc.

测试与质量

高风险

  • 来源需自行核对维护者身份。
  • 未检测到明显脚本安装指令。
  • 未检测到明显外部权限要求。
  • 存在潜在风险命令,请谨慎安装。
  • 扫描发现:2 条。

Codex — Git Clone 安装

  1. 安装前请先查看来源仓库和风险报告。
  2. 克隆仓库:git clone https://github.com/dpearson2699/swift-ios-skills.git
  3. 将 "skills/ios-accessibility" 文件夹复制到 Codex 的 skills 目录中。
  4. 重启 Codex 让新的 skill 生效。

Codex — 手动复制安装

  1. 安装前请先查看来源仓库和风险报告。
  2. 从源仓库下载 SKILL.md 及相关文件。
  3. 在 Codex 的 skills 目录中创建新文件夹。
  4. 将所有 skill 文件复制到新文件夹中。
  5. 重启 Codex 让新的 skill 生效。

Claude Code — Git Clone 安装

  1. 安装前请先查看来源仓库和风险报告。
  2. 克隆仓库:git clone https://github.com/dpearson2699/swift-ios-skills.git
  3. 将 "skills/ios-accessibility" 文件夹复制到 Claude Code 的 skills 目录中。
  4. 重启 Claude Code 让新的 skill 生效。

Claude Code — 手动复制安装

  1. 安装前请先查看来源仓库和风险报告。
  2. 从源仓库下载 SKILL.md 及相关文件。
  3. 在 Claude Code 的 skills 目录中创建新文件夹。
  4. 将所有 skill 文件复制到新文件夹中。
  5. 重启 Claude Code 让新的 skill 生效。

Cursor — Git Clone 安装

  1. 安装前请先查看来源仓库和风险报告。
  2. 克隆仓库:git clone https://github.com/dpearson2699/swift-ios-skills.git
  3. 将 "skills/ios-accessibility" 文件夹复制到 Cursor 的 skills 目录中。
  4. 重启 Cursor 让新的 skill 生效。

Cursor — 手动复制安装

  1. 安装前请先查看来源仓库和风险报告。
  2. 从源仓库下载 SKILL.md 及相关文件。
  3. 在 Cursor 的 skills 目录中创建新文件夹。
  4. 将所有 skill 文件复制到新文件夹中。
  5. 重启 Cursor 让新的 skill 生效。

GitHub Copilot — Git Clone 安装

  1. 安装前请先查看来源仓库和风险报告。
  2. 克隆仓库:git clone https://github.com/dpearson2699/swift-ios-skills.git
  3. 将 "skills/ios-accessibility" 文件夹复制到 GitHub Copilot 的 skills 目录中。
  4. 重启 GitHub Copilot 让新的 skill 生效。

GitHub Copilot — 手动复制安装

  1. 安装前请先查看来源仓库和风险报告。
  2. 从源仓库下载 SKILL.md 及相关文件。
  3. 在 GitHub Copilot 的 skills 目录中创建新文件夹。
  4. 将所有 skill 文件复制到新文件夹中。
  5. 重启 GitHub Copilot 让新的 skill 生效。

Windsurf — Git Clone 安装

  1. 安装前请先查看来源仓库和风险报告。
  2. 克隆仓库:git clone https://github.com/dpearson2699/swift-ios-skills.git
  3. 将 "skills/ios-accessibility" 文件夹复制到 Windsurf 的 skills 目录中。
  4. 重启 Windsurf 让新的 skill 生效。

Windsurf — 手动复制安装

  1. 安装前请先查看来源仓库和风险报告。
  2. 从源仓库下载 SKILL.md 及相关文件。
  3. 在 Windsurf 的 skills 目录中创建新文件夹。
  4. 将所有 skill 文件复制到新文件夹中。
  5. 重启 Windsurf 让新的 skill 生效。
查看 SKILL.md 原文
name: ios-accessibility
description: "Build and audit SwiftUI, UIKit, and AppKit accessibility for VoiceOver, Voice Control, Switch Control, Full Keyboard Access, Dynamic Type, focus restoration, labels/traits/actions, traversal, custom rotors, NSAccessibility, XCTest checks, adaptive system preferences, and App Store accessibility declarations. Use when implementing accessible UI, fixing an accessibility audit, testing assistive-technology behavior, or substantiating App Store Accessibility Nutrition Labels."

iOS/macOS Accessibility - SwiftUI, UIKit, and AppKit

Build SwiftUI, UIKit, and AppKit interfaces that remain operable with VoiceOver, Switch Control, Voice Control, Full Keyboard Access, and adaptive accessibility settings.

Contents


Core Principles

  1. Prefer semantic system controls; custom controls must expose the same name, role, value, state, and actions.
  2. Preserve every task across assistive input: do not make a gesture, color, motion, hover state, or visual arrangement the only path to meaning or action.
  3. Keep focus and traversal intentional across navigation, presentation, updates, and dismissal.
  4. Let text, layout, contrast, transparency, and motion adapt to the user's accessibility settings.
  5. Treat App Store accessibility declarations as evidence-backed product claims, not as a summary of isolated control-level support.

How VoiceOver Reads Elements

VoiceOver reads element properties in a fixed, non-configurable order:

Label -> Value -> Trait -> Hint

Design your labels, values, and hints with this reading order in mind.

SwiftUI Accessibility Modifiers

See references/a11y-patterns.md for detailed SwiftUI modifier examples (labels, hints, traits, grouping, custom controls, adjustable actions, and custom actions).

Focus Management

Focus management is where most apps fail. When a sheet, alert, or popover is dismissed, VoiceOver focus MUST return to the element that triggered it.

This section is about accessibility focus for assistive technologies. For keyboard focus, directional focus, focusSection(), scene-focused values, and UIFocusGuide, use the focus-engine skill.

Audit element order and grouping in Traversal Order; route keyboard-focus mechanics to focus-engine.

@AccessibilityFocusState (iOS 15+)

@AccessibilityFocusState is a property wrapper that reads and writes the current accessibility focus. It works with Bool for single-target focus or an optional Hashable enum for multi-target focus.

struct ContentView: View {
    @State private var showSheet = false
    @AccessibilityFocusState private var focusOnTrigger: Bool

    var body: some View {
        Button("Open Settings") { showSheet = true }
            .accessibilityFocused($focusOnTrigger)
            .sheet(isPresented: $showSheet) {
                SettingsSheet()
                    .onDisappear {
                        // Slight delay allows the transition to complete before moving focus
                        Task { @MainActor in
                            try? await Task.sleep(for: .milliseconds(100))
                            focusOnTrigger = true
                        }
                    }
            }
    }
}

Multi-Target Focus with Enum

enum A11yFocus: Hashable {
    case nameField
    case emailField
    case submitButton
}

struct FormView: View {
    @AccessibilityFocusState private var focus: A11yFocus?

    var body: some View {
        Form {
            TextField("Name", text: $name)
                .accessibilityFocused($focus, equals: .nameField)
            TextField("Email", text: $email)
                .accessibilityFocused($focus, equals: .emailField)
            Button("Submit") { validate() }
                .accessibilityFocused($focus, equals: .submitButton)
        }
    }

    func validate() {
        if name.isEmpty {
            focus = .nameField // Move VoiceOver to the invalid field
        }
    }
}

Custom Modals

Custom overlay views need the .isModal trait to trap VoiceOver focus and an escape action for dismissal:

CustomDialog()
    .accessibilityAddTraits(.isModal)
    .accessibilityAction(.escape) { dismiss() }

Test dismissal as part of the modal contract: users must be able to dismiss the overlay with the relevant assistive-technology escape gesture or keyboard escape path, and focus should return to the trigger or next logical target.

Accessibility Notifications (UIKit)

When you need to announce changes or move focus imperatively in UIKit contexts:

// Announce a status change (e.g., "Item deleted", "Upload complete")
UIAccessibility.post(notification: .announcement, argument: "Upload complete")

// Partial screen update -- move focus to a specific element
UIAccessibility.post(notification: .layoutChanged, argument: targetView)

// Full screen transition -- move focus to the new screen
UIAccessibility.post(notification: .screenChanged, argument: newScreenView)

Dynamic Type

Scale text with system text styles. Scale non-text dimensions too: icon sizes, spacing, control heights, and custom hit-region dimensions should use @ScaledMetric(relativeTo:) where they need to track text size.

See references/a11y-patterns.md for Dynamic Type and adaptive layout examples, including @ScaledMetric and minimum tap target patterns.

Custom Rotors

Rotors let VoiceOver users quickly navigate to specific content types. Add custom rotors for content-heavy screens. See references/a11y-patterns.md for complete rotor examples.

System Accessibility Preferences

Always respect these environment values:

@Environment(\.accessibilityReduceMotion) var reduceMotion
@Environment(\.accessibilityReduceTransparency) var reduceTransparency
@Environment(\.colorSchemeContrast) var contrast         // .standard or .increased
@Environment(\.legibilityWeight) var legibilityWeight    // .regular or .bold

Reduce Motion

Replace movement-based animations with crossfades or no animation:

withAnimation(reduceMotion ? nil : .spring()) {
    showContent.toggle()
}
content.transition(reduceMotion ? .opacity : .slide)

Review every moving transition, including row deletion, quantity changes, sheet or checkout presentation, and modal dismissal. Under Reduce Motion, replace slide, bounce, parallax, spring, and large spatial transitions with opacity changes, instant state changes, or no animation.

Reduce Transparency, Increase Contrast, Bold Text

// Solid backgrounds when transparency is reduced
.background(reduceTransparency ? Color(.systemBackground) : Color(.systemBackground).opacity(0.85))

// Stronger colors when contrast is increased
.foregroundStyle(contrast == .increased ? .primary : .secondary)

// Bold weight when system bold text is enabled
.fontWeight(legibilityWeight == .bold ? .bold : .regular)

Decorative Content

// Decorative images: hidden from VoiceOver
Image(decorative: "background-pattern")
Image("visual-divider").accessibilityHidden(true)

// Icon next to text: Label handles this automatically
Label("Settings", systemImage: "gear")

// Icon-only buttons: MUST have an accessibility label
Button(action: { }) {
    Image(systemName: "gear")
}
.accessibilityLabel("Settings")

Treat an image as decorative only when it adds no information beyond adjacent accessible text. If it communicates a product variant, state, chart point, user-generated content, or another distinguishing detail, provide a meaningful description instead of hiding it.

Voice Control

Voice Control relies on accessibility labels to generate spoken tap targets. If a label is missing or unspeakable, Voice Control cannot target the element.

  • Every interactive element MUST have a speakable accessibility label (no emoji-only, no symbol-only).
  • Labels must be unique within the visible screen — duplicate labels force users to disambiguate with overlay numbers.
  • Treat accessibilityInputLabels as pre-freeze accessibility work for long, awkward, localized, acronym-heavy, or commonly shortened spoken labels; do not defer it as polish. Voice Control and Full Keyboard Access use these. List alternatives in descending order of importance.
  • Apply accessibilityInputLabels broadly to any visible target whose primary label is hard to say, including repeated row actions, quantity controls, account/settings links, media controls, and localized labels with acronyms or product names.
  • Test with Voice Control enabled: say "Show Names" and "Show Numbers" to verify all interactive elements are targetable.
  • For Voice Control reviews, verify both overlays: "Show Names" confirms speakable labels, and "Show Numbers" confirms every visible interactive target can still be reached when names are missing, duplicated, or awkward.

See references/a11y-patterns.md for accessibilityInputLabels examples and speakable label guidelines.

Switch Control

Switch Control scans accessibility elements sequentially in reading order. Proper grouping and custom actions are critical for usability.

  • Group related content with .accessibilityElement(children: .combine) to reduce scan stops.
  • Every scan target should be meaningful and actionable. Decorative elements hidden from VoiceOver are also hidden from Switch Control.
  • Switch Control users cannot perform swipe-to-delete, long-press, or multi-finger gestures. Expose these interactions as .accessibilityAction(named:) custom actions instead — Switch Control presents them as a menu.
  • Custom controls with non-standard hit areas should ensure accessibilityFrame accurately reflects the tappable region (for point scanning mode).

See references/a11y-patterns.md for custom action and grouping examples.

Full Keyboard Access

Full Keyboard Access (iOS/iPadOS 13.4+) lets users navigate and operate an app with a hardware keyboard.

Audit whether every control is reachable, labeled, visibly focused, and operable without touch. Route Tab/directional focus, .focusable(), @FocusState, focusSection(), scene-focused values, tvOS focus, and UIFocusGuide implementation to focus-engine.

  • Every interactive element can be reached and activated with the keyboard.
  • Traversal order is logical and does not trap focus.
  • Focus indicators remain visible at all contrast and text-size settings.
  • Gesture-only behavior has a keyboard-operable alternative.
  • App shortcuts do not override system-defined shortcuts such as Cmd+C, Cmd+V, or Cmd+Tab.

See references/a11y-patterns.md for Full Keyboard Access audit checks.

Traversal Order

Element order and grouping must follow visual and task order across VoiceOver swipe order, Switch Control scanning, Voice Control overlays, and Full Keyboard Access review. Check missing or duplicate labels, excessive row children, hidden custom controls, focus traps, and groups whose order diverges from the task. Keep keyboard or directional routing mechanics in focus-engine.

Assistive Access (iOS 18+)

Assistive Access provides a simplified interface for users with cognitive disabilities. Apps should support this mode:

// Check if Assistive Access is active (iOS 18+)
@Environment(\.accessibilityAssistiveAccessEnabled) var isAssistiveAccessEnabled

var body: some View {
    if isAssistiveAccessEnabled {
        SimplifiedContentView()
    } else {
        FullContentView()
    }
}

Key guidelines:

  • Reduce visual complexity: fewer controls, larger tap targets, simpler navigation
  • Use clear, literal language for labels and instructions
  • Minimize the number of choices presented at once
  • Test with Assistive Access enabled in Settings > Accessibility > Assistive Access

UIKit Accessibility Patterns

For custom UIKit views, expose meaningful elements, labels, values, traits, and actions; mutate traits with insert/remove; make custom overlays modal; and use the appropriate announcement, layout-changed, or screen-changed notification. Load references/a11y-patterns.md for complete UIKit examples.

AppKit Accessibility Patterns

Prefer standard AppKit controls. For custom NSView or virtual elements, expose the correct NSAccessibility role, label, value, actions, and state-change notifications. Load references/a11y-patterns.md for NSAccessibilityElement and custom-control examples.

Accessibility Custom Content

Use .accessibilityCustomContent for useful secondary facts without adding swipe stops; reserve high importance for content that should read automatically. See references/a11y-patterns.md for SwiftUI, UIKit, and AppKit examples.

App Store Accessibility Nutrition Labels

For App Store accessibility nutrition labels, product-page claims, or App Store Connect accessibility answers, read references/nutrition-labels.md.

Before recommending a claim, require evidence that users can complete all common tasks with that feature on the relevant device type. Use a structured common-task by accessibility-feature matrix, include media transcripts when captions for audio-only content are relevant, and explicitly warn that App Store accessibility answers must stay accurate and must not be treated as marketing claims.

Testing Accessibility

Manual Testing

  • Accessibility Inspector: Audit labels, traits, and contrast against Simulator and devices.
  • VoiceOver testing: Enable in Settings > Accessibility > VoiceOver. Navigate every screen with swipe gestures.
  • Voice Control testing: Enable in Settings > Accessibility > Voice Control. Say both "Show Names" and "Show Numbers"; names verify speakable labels, while numbers verify every visible interactive target is reachable even when names are duplicated, missing, or awkward.
  • Full Keyboard Access testing: Enable in Settings > Accessibility > Keyboards > Full Keyboard Access. Tab through every screen and verify all interactive elements receive focus.
  • Switch Control testing: Enable in Settings > Accessibility > Switch Control. Verify scan order is logical and custom actions appear for gesture-based interactions.
  • Dynamic Type: Test with all text sizes in Settings > Accessibility > Display & Text Size > Larger Text.

Automated Testing with XCTest

Use stable accessibility identifiers to locate XCUIElement values, then assert existence, enabled/selected state, meaningful labels/values, and hasFocus where the test environment exposes focus. Cover dismissal focus restoration, every modal exit path, and gesture alternatives. UI automation complements—not replaces—VoiceOver, Voice Control, Switch Control, keyboard, Dynamic Type, contrast, Reduce Motion, and Reduce Transparency testing. Load references/a11y-patterns.md for XCTest examples.

Common Mistakes

MistakeFix
Trait assignment overwrites behaviorInsert/remove UIKit traits or use SwiftUI accessibility trait modifiers.
Dismissal loses focusReturn accessibility focus to the trigger.
Rows create excessive swipe stopsGroup related children deliberately.
Labels repeat control type or omit icon meaningUse a concise, speakable action/name; traits announce type.
Motion, text size, contrast, or transparency is fixedRespond to the matching accessibility preference and adaptive text styles.
Targets are small or color-onlyProvide a 44×44 target plus text, shape, or icon semantics.
Custom overlay is not modalExpose modal semantics, escape action, and restoration.

Review Checklist

For every common task, record evidence for these gates:

  • Semantics: controls expose concise names, correct roles/states/values, and alternatives for decorative, color-only, gesture-only, or adjustable content.
  • Navigation: grouping and traversal are intentional; modals expose modal and escape behavior; focus returns to the initiating control.
  • Input: Voice Control names are speakable and unique, Show Names/Numbers both work, Switch Control exposes gesture alternatives, and Full Keyboard Access has no unreachable controls, traps, or overridden system shortcuts.
  • Adaptation: Dynamic Type, Reduce Motion, Reduce Transparency, Increase Contrast, Bold Text, and 44x44-point targets are verified in representative layouts and states.
  • Automation: XCTest covers stable identifiers, state, focus where available, and every modal exit path without substituting for manual assistive-technology testing.
  • Concurrency: accessibility values and notification payloads crossing isolation boundaries are Sendable.
  • Claims: each App Store accessibility declaration is supported by a completed common-task evidence matrix for every declared device type.

References

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