复制安装命令
用 Codex 或 Claude 安装复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它先审查 Skill 页面再帮你安装。
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86 agent skills optimized for iOS 26+ development with Swift 6.
用 Codex 或 Claude 安装复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它先审查 Skill 页面再帮你安装。
复制前请先查看来源、License 和安全提示。
来源文件:README.md
86 agent skills optimized for iOS 26+ development with Swift 6.3 and modern Apple frameworks. All code examples, patterns, and guidance target the latest APIs -- Liquid Glass, approachable concurrency, Foundation Models, StoreKit 2, SwiftData, async/await URLSession, and more. No deprecated patterns.
Compatible with Claude Code, OpenAI Codex, Cursor, GitHub Copilot, and 40+ other agents. Follows the open Agent Skills standard.
Every skill is self-contained. No skill depends on another. Install only what you need.
Release history: CHANGELOG.md.
The skills CLI is the recommended install method.
Interactive install (recommended):
npx skills add dpearson2699/swift-ios-skills
Running the default command opens the skills CLI UI so you can choose which skills to install and which agent(s) to install them for.
Install everything for any coding agent:
npx skills add dpearson2699/swift-ios-skills --all
Use --all when you want the full set of 86 skills installed automatically for any coding agent.
Install specific skills directly:
npx skills add dpearson2699/swift-ios-skills --skill <skill-name> --skill <skill-name>
Check for updates to installed skills:
npx skills check
Update installed skills to the latest versions:
npx skills update
Use these after installing through the skills CLI.
Add the marketplace (one-time):
/plugin marketplace add dpearson2699/swift-ios-skills
Install everything:
/plugin install all-ios-skills@swift-ios-skills
Or install a themed bundle (bundles limit how many skills load into the context window — if you want everything, use all-ios-skills above instead of installing multiple bundles):
/plugin install swiftui-skills@swift-ios-skills
/plugin install swift-core-skills@swift-ios-skills
/plugin install ios-app-framework-skills@swift-ios-skills
/plugin install ios-data-framework-skills@swift-ios-skills
/plugin install ios-ai-ml-skills@swift-ios-skills
/plugin install ios-engineering-skills@swift-ios-skills
/plugin install ios-hardware-skills@swift-ios-skills
/plugin install ios-platform-skills@swift-ios-skills
/plugin install ios-gaming-skills@swift-ios-skills
/plugin install apple-kit-skills@swift-ios-skills
$skill-installer install https://github.com/dpearson2699/swift-ios-skills/tree/main/skills/<skill-name>
| Plugin | Skills included |
|---|---|
| all-ios-skills | All 86 skills |
| apple-kit-skills | 39 skills spanning Apple Kit frameworks plus CarPlay |
| swiftui-skills | focus-engine, swiftui-animation, swiftui-gestures, swiftui-layout-components, swiftui-liquid-glass, swiftui-navigation, swiftui-patterns, swiftui-performance, swiftui-uikit-interop, swiftui-webkit |
| swift-core-skills | core-data, swift-api-design-guidelines, swift-architecture, swift-codable, swift-charts, swift-concurrency, swift-formatstyle, swift-language, swift-testing, swiftdata |
| ios-app-framework-skills | activitykit, adattributionkit, alarmkit, app-clips, app-intents, avkit, carplay, mapkit, paperkit, pdfkit, photokit, push-notifications, storekit, tipkit, widgetkit |
| ios-data-framework-skills | cloudkit, contacts-framework, eventkit, financekit, healthkit, musickit, passkit, weatherkit |
| ios-ai-ml-skills | apple-on-device-ai, coreml, natural-language, speech-recognition, vision-framework |
| ios-engineering-skills | app-store-optimization, app-store-review, authentication, background-processing, cryptokit, debugging-instruments, device-integrity, ios-accessibility, ios-ettrace-performance, ios-localization, ios-memgraph-analysis, ios-networking, swift-security, swiftlint, ios-simulator, metrickit |
| ios-hardware-skills | accessorysetupkit, core-bluetooth, core-motion, core-nfc, dockkit, pencilkit, realitykit, sensorkit |
| ios-platform-skills | appmigrationkit, audioaccessorykit, browserenginekit, callkit, cryptotokenkit, energykit, homekit, permissionkit, relevancekit, shareplay-activities |
| ios-gaming-skills | gamekit, scenekit, spritekit, tabletopkit |
| Skill | What it covers |
|---|---|
| focus-engine | @FocusState, defaultFocus, focusSection, focused scene values, focus restoration, UIFocusGuide |
| swiftui-animation | Spring animations, PhaseAnimator, KeyframeAnimator, matchedGeometryEffect, SF Symbols |
| swiftui-gestures | Tap, drag, magnify, rotate, long press, simultaneous and sequential gestures |
| swiftui-layout-components | Grid, LazyVGrid, Layout protocol, ViewThatFits, custom layouts |
| swiftui-liquid-glass | iOS 26 Liquid Glass, glassEffect, GlassEffectContainer, morphing transitions |
| swiftui-navigation | NavigationStack, NavigationSplitView, programmatic navigation, deep linking |
| swiftui-patterns | @Observable, state ownership, environment wiring, view composition, async loading, MV-pattern architecture |
| swiftui-performance | Rendering performance, view update optimization, layout thrash, Instruments profiling |
| swiftui-uikit-interop | UIViewRepresentable, UIHostingController, Coordinator, incremental UIKit-to-SwiftUI migration |
| swiftui-webkit | WebView, WebPage, navigation policies, JavaScript calls, local content, custom URL schemes |
| Skill | What it covers |
|---|---|
| swift-api-design-guidelines | Swift API Design Guidelines -- argument labels, mutating/nonmutating pairs, documentation comments, naming conventions |
| swift-architecture | Architecture patterns: MV (@Observable), MVVM, MVI, TCA, Clean Architecture, Coordinator, decision framework |
| swift-codable | Swift Codable, JSONDecoder, JSONEncoder, CodingKeys, custom decoding, nested JSON |
| swift-charts | Bar, line, area, pie, donut, and 3D charts, scrolling, selection, annotations |
| swift-concurrency | Swift 6.2 concurrency, Sendable, actors, structured concurrency, data-race safety |
| swift-formatstyle | FormatStyle protocol, number/currency/date/duration/measurement formatting, custom styles |
| swift-language | Swift 6.3 language idioms, result builders, property wrappers, typed throws |
| swift-testing | Swift Testing framework, @Test, @Suite, #expect, parameterized tests, mocking |
| core-data | Core Data persistence, NSPersistentContainer, NSFetchedResultsController, batch operations, staged migration |
| swiftdata | @Model, @Query, #Predicate, ModelContainer, migrations, CloudKit sync, @ModelActor |
| Skill | What it covers |
|---|---|
| activitykit | ActivityKit, Dynamic Island, Lock Screen Live Activities, push-to-update |
| adattributionkit | Privacy-preserving ad attribution, postbacks, conversion values, re-engagement |
| alarmkit | AlarmKit system alarms and countdown timers, Lock Screen, Dynamic Island, Live Activities |
| app-clips | App Clips, invocation URLs, NFC, QR, App Clip Codes, App Group handoff |
| app-intents | App Intents for Siri, Shortcuts, Spotlight, widgets, and Apple Intelligence |
| avkit | AVPlayerViewController, VideoPlayer, Picture-in-Picture, AirPlay, subtitles |
| carplay | CarPlay templates, navigation, audio, communication, EV charging apps |
| mapkit | MapKit, CoreLocation, annotations, geocoding, directions, geofencing |
| paperkit | PaperMarkupViewController, markup editing, drawing, shapes (iOS 26) |
| pdfkit | PDFView, PDFDocument, annotations, text search, form filling, thumbnails |
| photokit | PhotosPicker, AVCaptureSession, photo library, video recording, media permissions |
| push-notifications | UNUserNotificationCenter, APNs, rich notifications, silent push, service extensions |
| storekit | StoreKit 2 purchases, subscriptions, SubscriptionStoreView, transaction verification |
| tipkit | Feature discovery tooltips, contextual tips, tip rules, tip events |
| widgetkit | Home Screen, Lock Screen, and StandBy widgets, Control Center controls, timeline providers |
| Skill | What it covers |
|---|---|
| cloudkit | CKContainer, CKRecord, subscriptions, sharing, CKSyncEngine, SwiftData sync |
| contacts-framework | CNContactStore, fetch requests, key descriptors, CNContactPickerViewController, save requests |
| eventkit | EKEventStore, EKEvent, EKReminder, recurrence rules, EventKitUI editors and choosers |
| financekit | Apple Card, Apple Cash, Wallet orders, transaction queries, account balances |
| healthkit | HKHealthStore, queries, statistics, workout sessions, background delivery |
| musickit | MusicKit authorization, catalog search, ApplicationMusicPlayer, MPRemoteCommandCenter |
| passkit | Apple Pay, PKPaymentRequest, PKPaymentAuthorizationController, Wallet passes |
| weatherkit | WeatherService, current/hourly/daily forecasts, alerts, attribution requirements |
| Skill | What it covers |
|---|---|
| apple-on-device-ai | Foundation Models framework, Core ML, MLX Swift, on-device LLM inference |
| coreml | Core ML model loading, prediction, MLTensor, compute unit configuration, VNCoreMLRequest, MLComputePlan |
| natural-language | NLTokenizer, NLTagger, sentiment analysis, language identification, embeddings, Translation |
| speech-recognition | SpeechAnalyzer, SpeechTranscriber, SFSpeechRecognizer, on-device recognition, audio buffer processing |
| vision-framework | Vision text recognition, face/barcode detection, image segmentation, VisionKit DataScannerViewController |
| Skill | What it covers |
|---|---|
| app-store-optimization | ASO keyword strategy, description writing, screenshot optimization, Custom Product Pages, A/B testing |
| app-store-review | App Review guidelines, rejection prevention, privacy manifests, ATT, HIG compliance |
| authentication | Sign in with Apple, ASAuthorizationController, passkeys, biometric auth (LAContext), credential management |
| background-processing | BGTaskScheduler, background refresh, URLSession background transfers |
| cryptokit | SHA-2/SHA-3, HMAC, AES-GCM, ChaChaPoly, HPKE, ML-KEM/ML-DSA, P256/Curve25519 signing, ECDH, Secure Enclave |
| debugging-instruments | Xcode debugger, Instruments, os_signpost, MetricKit, crash symbolication |
| device-integrity | DeviceCheck (DCDevice per-device bits), App Attest (DCAppAttestService attestation and assertion flows) |
| ios-accessibility | VoiceOver, Dynamic Type, custom rotors, accessibility focus, assistive-technology support |
| ios-ettrace-performance | ETTrace launch/runtime capture, exact-build dSYM matching, processed flamegraph JSON, comparable verification |
| ios-localization | String Catalogs, pluralization, FormatStyle, right-to-left layout |
| ios-memgraph-analysis | Simulator memgraph capture, leak ownership paths, reachable heap growth, raw evidence preservation |
| ios-networking | URLSession async/await, REST APIs, downloads/uploads, WebSockets, pagination, retry, caching |
| swift-security | Keychain Services, CryptoKit symmetric/asymmetric, biometric authentication, Secure Enclave, certificate trust, credential storage, OWASP compliance · Based on ivan-magda/swift-security-skill |
| ios-simulator | xcrun simctl commands, device lifecycle, push/location/privacy simulation, log streaming, simulator limitations |
| metrickit | MetricManager async reports, hang/crash diagnostics, production performance telemetry |
| swiftlint | SwiftLint setup, .swiftlint.yml, build tool plugin, rule selection, baselines, suppressions, CI integration |
| Skill | What it covers |
|---|---|
| accessorysetupkit | Privacy-preserving BLE/Wi-Fi accessory discovery, ASAccessorySession, picker UI |
| core-bluetooth | CBCentralManager, CBPeripheral, BLE scanning/connecting, services, characteristics, background modes |
| core-motion | CMMotionManager, CMPedometer, accelerometer, gyroscope, activity recognition, altitude |
| core-nfc | NFCNDEFReaderSession, NFCTagReaderSession, NDEF reading/writing, background tag reading |
| dockkit | DockAccessoryManager, camera subject tracking, motor control, framing |
| pencilkit | PKCanvasView, PKDrawing, PKToolPicker, Apple Pencil drawing and annotation |
| realitykit | RealityView, entities, anchors, ARKit world tracking, raycasting, scene understanding |
| sensorkit | Research-grade sensor data, ambient light, keyboard metrics, device usage (approved studies) |
| Skill | What it covers |
|---|---|
| appmigrationkit | Cross-platform data transfer, AppMigrationExtension export/import (iOS 26) |
| audioaccessorykit | Audio accessory features, automatic switching, device placement (iOS 26.4) |
| browserenginekit | Alternative browser engines (EU), process management, web content extensions |
| callkit | CXProvider, CXCallController, PushKit VoIP registration, call directory extensions |
| cryptotokenkit | TKTokenDriver, TKSmartCard, iOS 26 NFC smart cards, certificate-based auth |
| energykit | ElectricityGuidance, EnergyVenue, grid forecasts, load event submission, electricity insights |
| homekit | HMHomeManager, accessories, rooms, actions, triggers, MatterSupport commissioning |
| permissionkit | AskCenter, PermissionQuestion, child communication safety, CommunicationLimits |
| relevancekit | Widget relevance signals, time/location-based relevance providers (watchOS 26) |
| shareplay-activities | GroupActivity, GroupSession, GroupSessionMessenger, coordinated media playback |
| Skill | What it covers |
|---|---|
| gamekit | Game Center, GKLocalPlayer, leaderboards, achievements, real-time and turn-based multiplayer |
| scenekit | SCNView, SCNScene, 3D geometry, materials, lighting, physics, SceneView |
| spritekit | SKScene, SKSpriteNode, SKAction, physics simulation, particle effects, SpriteView |
| tabletopkit | Multiplayer spatial board games, pieces, cards, dice, Group Activities (visionOS) |
Each skill follows the open Agent Skills standard:
skills/
skill-name/
SKILL.md # Required — instructions and metadata
references/ # Optional — detailed reference material
some-topic.md
SKILL.md contains YAML frontmatter (name, description) and markdown instructions. The references/ folder holds longer examples, advanced patterns, and lookup tables that the main file points to.
This repository contains original instructional content and examples for Apple platform development. Where Apple frameworks, APIs, documentation, WWDC sessions, or trademarks are referenced, those materials remain the property of Apple Inc. The license for this repository applies to this project's original content only and does not claim ownership of or relicense Apple's documentation, trademarks, sample code, or other third-party materials.
These skills work with any agent that supports the Agent Skills standard, including:
v3.0 is a major release. If you previously installed v2.x skills, note the following changes:
Skill count: 57 skills in v2.2.0, 76 skills in v3.0.0.
Skill renames: 12 existing skills renamed to use Apple Kit framework names. Old skill paths no longer resolve. Uninstall all skills and reinstall to upgrade.
| v2.x name | v3.0 name |
|---|---|
live-activities | activitykit |
mapkit-location | mapkit |
photos-camera-media | photokit |
homekit-matter | homekit |
callkit-voip | callkit |
metrickit-diagnostics | metrickit |
pencilkit-drawing | pencilkit |
passkit-wallet | passkit |
musickit-audio | musickit |
cloudkit-sync | cloudkit |
eventkit-calendar | eventkit |
realitykit-ar | realitykit |
19 new Kit framework skills: avkit, gamekit, cryptokit, pdfkit, paperkit, spritekit, scenekit, financekit, accessorysetupkit, adattributionkit, carplay, appmigrationkit, browserenginekit, dockkit, sensorkit, tabletopkit, relevancekit, audioaccessorykit, cryptotokenkit.
New bundles: apple-kit-skills (all 39 Apple Kit framework skills) and ios-gaming-skills (GameKit, SpriteKit, SceneKit, TabletopKit).
PaperKit standalone: PaperKit content removed from pencilkit and is now its own paperkit skill.
Beta frameworks: permissionkit, energykit, paperkit, relevancekit, appmigrationkit, and audioaccessorykit require iOS/watchOS 26 beta and are subject to API changes before GM.
All skills remain self-contained: No skill references or depends on another.
To upgrade via the skills CLI:
npx skills add dpearson2699/swift-ios-skills
To upgrade Claude Code bundles, reinstall the bundles you use (old skill paths will no longer resolve).
If these skills save you time or improve your workflow, you can support ongoing maintenance through GitHub Sponsors.
Support helps keep the collection current with new Apple releases, evolving framework APIs, updated examples, and compatibility work across Claude Code, Codex, Cursor, Copilot, and other agents.
Thanks to the following people for supporting this project:
PolyForm Perimeter 1.0.0 -- see LICENSE
What this means in practice:
This project is not affiliated with, endorsed by, or sponsored by Apple Inc.
name: ios-simulator
description: "Manages iOS Simulator devices and app tests with xcrun simctl: lifecycle, install/launch, push and location simulation, privacy permissions, deep links, status-bar overrides, screenshots/video, log streaming, app containers, and targetEnvironment(simulator). Use when scripting Simulator workflows, debugging CoreSimulator boot failures, or deciding which hardware, performance, networking, memory-pressure, and security behaviors require a physical device."Load the simctl command reference when you need complete command tables, JSON parsing, privacy/status-bar values, Logger filter setup, or boot recovery commands.
# List all available simulators grouped by runtime
xcrun simctl list devices available
# List installed runtimes
xcrun simctl list runtimes
# List only booted devices
xcrun simctl list devices booted
# JSON output for scripting
xcrun simctl list -j devices available
Parse JSON output to find a specific device programmatically. See references/simctl-commands.md for jq parsing examples.
# Find available device types and runtimes
xcrun simctl list devicetypes
xcrun simctl list runtimes
# Create a device — returns the new UDID
xcrun simctl create "My Test Phone" "iPhone 16 Pro" "com.apple.CoreSimulator.SimRuntime.iOS-18-4"
Device types and runtime identifiers in examples throughout this skill are illustrative. Run simctl list devicetypes and simctl list runtimes to find the identifiers available on your system.
Use the returned UDID for subsequent commands.
# Boot a specific device
xcrun simctl boot <UDID>
# Boot if needed and wait until the device is ready
xcrun simctl bootstatus <UDID> -b
# Shutdown a running device
xcrun simctl shutdown <UDID>
# Factory reset — wipes all data, keeps the device
xcrun simctl erase <UDID>
# Delete a specific device
xcrun simctl delete <UDID>
# Delete all devices not available in the current Xcode
xcrun simctl delete unavailable
# Shutdown everything
xcrun simctl shutdown all
Use booted as a UDID shorthand when exactly one simulator is running:
xcrun simctl shutdown booted
If multiple simulators are booted, booted picks one of them non-deterministically. Prefer explicit UDIDs when running parallel simulators.
In scripts and CI, xcrun simctl bootstatus <UDID> -b is the canonical
boot-and-readiness gate before install, launch, push, or location commands.
# Build for simulator first
xcodebuild build \
-scheme MyApp \
-destination 'platform=iOS Simulator,name=iPhone 16 Pro' \
-derivedDataPath build/
# Boot and wait for SpringBoard/services before install
xcrun simctl bootstatus <UDID> -b
# Install the .app bundle
xcrun simctl install <UDID> build/Build/Products/Debug-iphonesimulator/MyApp.app
The path must point to a .app directory built for the simulator architecture, not a .ipa file.
# Launch by bundle ID
xcrun simctl launch booted com.example.MyApp
# Launch and stream stdout/stderr to the terminal
xcrun simctl launch --console booted com.example.MyApp
# Pass launch arguments
xcrun simctl launch booted com.example.MyApp --reset-onboarding -AppleLanguages "(fr)"
# Terminate a running app
xcrun simctl terminate booted com.example.MyApp
--console is useful for debugging — it shows print() and os_log output directly in the terminal.
# App bundle location
xcrun simctl get_app_container booted com.example.MyApp app
# Data container (Documents, Library, tmp)
xcrun simctl get_app_container booted com.example.MyApp data
# Shared app group container
xcrun simctl get_app_container booted com.example.MyApp group.com.example.shared
Create a JSON payload file:
{
"aps": {
"alert": {
"title": "New Message",
"body": "You have a new message from Alice"
},
"badge": 3,
"sound": "default"
},
"customKey": "customValue"
}
Send it to the Simulator:
# Send push payload from file
xcrun simctl push booted com.example.MyApp payload.json
# Pipe payload from stdin
echo '{"aps":{"alert":"Quick test"}}' | xcrun simctl push booted com.example.MyApp -
This tests local payload handling and notification UI, not APNs delivery.
# Set a fixed coordinate (latitude, longitude)
xcrun simctl location booted set 37.3349,-122.0090
# List available predefined scenarios
xcrun simctl location booted list
# Run a predefined scenario
xcrun simctl location booted run "City Run"
# Follow custom command-line waypoints
xcrun simctl location booted start --speed=15 --interval=1 \
37.3349,-122.0090 37.3317,-122.0307
# Read waypoints from stdin, one "lat,lon" pair per line
printf "37.3349,-122.0090\n37.3317,-122.0307\n" | \
xcrun simctl location booted start --distance=100 -
# Clear the simulated location
xcrun simctl location booted clear
Use set for one coordinate, run for predefined scenario names, and start for custom waypoint routes. The command boundary matters: simctl location run accepts built-in scenario names (e.g., "City Run", "Freeway Drive"), not GPX file paths; simctl location start is the command-line path for custom coordinate waypoints. Use Xcode's Debug > Simulate Location menu for GPX-based routes.
Location simulation affects all apps using Core Location on the booted device. Clear the location when done to avoid unexpected test results.
# Grant a permission
xcrun simctl privacy booted grant photos com.example.MyApp
# Revoke a permission
xcrun simctl privacy booted revoke microphone com.example.MyApp
# Reset all permissions for the app
xcrun simctl privacy booted reset all com.example.MyApp
Common service names: photos, microphone, contacts, calendar, reminders, location, location-always, motion, siri. See references/simctl-commands.md for the full list.
Pre-granting permissions in CI avoids system permission dialogs that block automated test runs, but it can mask missing usage description keys. Keep the required Info.plist privacy strings in place and still test the normal prompt flow.
# Open a URL (triggers universal links or custom URL schemes)
xcrun simctl openurl booted "https://example.com/product/123"
# Custom URL scheme
xcrun simctl openurl booted "myapp://settings/notifications"
For universal links, the app's associated domains entitlement must be configured. The Simulator uses the apple-app-site-association file from the domain.
# Set a clean status bar for screenshots
xcrun simctl status_bar booted override \
--time "9:41" \
--batteryState charged \
--batteryLevel 100 \
--cellularMode active \
--cellularBars 4 \
--wifiBars 3 \
--operatorName ""
# Clear all overrides
xcrun simctl status_bar booted clear
Use status bar overrides to produce consistent App Store screenshots. Always clear overrides after capturing to avoid confusing other testing.
# Capture a screenshot
xcrun simctl io booted screenshot screenshot.png
# Record video (press Ctrl+C to stop)
xcrun simctl io booted recordVideo recording.mov
# Screenshot with specific display mask
xcrun simctl io booted screenshot --mask black screenshot.png
--mask options: ignored (default, no mask), alpha (transparent corners), black (black corners). Use alpha or black when capturing screenshots that show the device shape. The alpha mask is only supported for screenshots — video recording falls back to black.
Video recording continues until the process receives SIGINT (Ctrl+C). The recording is saved only after stopping — killing the process with SIGKILL loses the file.
# Stream all logs at debug level and above
xcrun simctl spawn booted log stream --level debug
# Filter by subsystem
xcrun simctl spawn booted log stream --level debug \
--predicate 'subsystem == "com.example.app"'
# Filter by subsystem and category
xcrun simctl spawn booted log stream --level debug \
--predicate 'subsystem == "com.example.app" AND category == "networking"'
# Filter by process name
xcrun simctl spawn booted log stream \
--predicate 'process == "MyApp"'
Load Logger and Filtered Streaming
when defining Logger subsystems/categories and matching log stream
predicates.
Use #if targetEnvironment(simulator) to exclude code that cannot run in the Simulator:
func registerForPush() {
#if targetEnvironment(simulator)
logger.info("Skipping APNs registration — running in Simulator")
#else
UIApplication.shared.registerForRemoteNotifications()
#endif
}
Runtime detection via environment variables:
var isSimulator: Bool {
ProcessInfo.processInfo.environment["SIMULATOR_DEVICE_NAME"] != nil
}
Prefer compile-time checks (#if targetEnvironment(simulator)) over runtime checks. The compiler strips excluded code entirely, preventing linker errors from unavailable symbols.
Use this table as the authoritative classification. A supported trigger or proxy does not establish real-device fidelity.
| Capability | Simulator Support |
|---|---|
| APNs push delivery | No — use simctl push for local simulation |
| Performance fidelity | Relative only — Simulator is not accurate for CPU/processing performance, networking speed, graphics/Metal, memory bandwidth, frame timing, memory pressure, Jetsam, shader correctness, or thermal behavior; verify performance-sensitive work on hardware |
| Metal GPU family parity | Partial — Simulator uses the host Mac GPU, not the device GPU; some shaders and limits differ |
| Camera hardware | No — use photo library injection or mock AVCaptureSession |
| Audio input / microphone | No general app audio input; Siri can be activated from Simulator menus |
| Secure Enclave | No — kSecAttrTokenIDSecureEnclave operations fail |
| App Attest (DCAppAttestService) | No — isSupported returns false |
| DockKit motor control | No — no physical accessory connection |
| Accelerometer / Gyroscope | No motion sensor support; use real devices for motion-dependent behavior |
| Barometer | No |
| NFC (Core NFC) | No |
| Bluetooth (Core Bluetooth) | No — use a real device for BLE testing |
| CarPlay display simulation | Supported through Simulator's external display/CarPlay option; still verify in vehicle or device setups |
| Face ID / Touch ID hardware | No hardware — use Features > Face ID / Touch ID menu in Simulator |
| Memory warnings, location changes, manual iCloud sync trigger | Supported through Simulator menus or simctl; manual sync can test app callback handling |
| Automatic iCloud propagation and conflicts | Hardware required for real accounts/devices, notification-triggered sync, background delivery, conflicts, and account/device state differences |
| Cellular network conditions | No — use Network Link Conditioner on Mac |
UDIDs change when simulators are deleted and recreated. Hardcoded values break on other machines and CI.
# WRONG — hardcoded UDID
xcrun simctl boot "A1B2C3D4-E5F6-7890-ABCD-EF1234567890"
# CORRECT — look up by name and runtime
UDID=$(xcrun simctl list -j devices available | \
jq -r '.devices["com.apple.CoreSimulator.SimRuntime.iOS-18-4"][] | select(.name == "iPhone 16 Pro") | .udid')
xcrun simctl boot "$UDID"
# CORRECT — use "booted" when one simulator is running
xcrun simctl install booted MyApp.app
simctl install and simctl launch require a booted device. They fail silently or with an unhelpful error on a shutdown device.
# WRONG — device is not booted
xcrun simctl install <UDID> MyApp.app # fails
# CORRECT — boot if needed and wait for readiness, then install
xcrun simctl bootstatus <UDID> -b
xcrun simctl install <UDID> MyApp.app
xcrun simctl launch <UDID> com.example.MyApp
Each booted simulator consumes memory and CPU. CI pipelines that create simulators without cleanup accumulate zombie devices.
# WRONG — CI script creates and boots but never cleans up
xcrun simctl create "CI Phone" "iPhone 16 Pro" "com.apple.CoreSimulator.SimRuntime.iOS-18-4"
xcrun simctl boot "$UDID"
# ... tests run, pipeline exits ...
# CORRECT — always clean up in CI teardown
cleanup() {
xcrun simctl shutdown all
xcrun simctl delete "$UDID"
}
trap cleanup EXIT
A simulator stuck in the "Booting" state will not recover by retrying boot. The underlying CoreSimulator state is corrupted.
# WRONG — retry loop on a stuck device
xcrun simctl boot "$UDID" # "Unable to boot device in current state: Booting"
xcrun simctl boot "$UDID" # same error, forever
# CORRECT — shut down, erase, and retry
xcrun simctl shutdown "$UDID"
xcrun simctl erase "$UDID"
xcrun simctl boot "$UDID"
# If that fails, reset CoreSimulator entirely
xcrun simctl shutdown all
xcrun simctl erase all
# Last resort: rm -rf ~/Library/Developer/CoreSimulator/Caches
booted or parsed UDID from JSON output, not hardcoded valuessimctl push during development#if targetEnvironment(simulator) guards around APIs unavailable in Simulator
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