SkillAtlasSkill 详情

ios-simulator

86 agent skills optimized for iOS 26+ development with Swift 6.

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项目 README

来源文件:README.md

抓取于 2026年8月22日

Swift iOS Skills — Agent Skills for iOS 26+ & SwiftUI Development

GitHub stars Swift 6.3 Platform Claude Code OpenAI Codex Agent Skills tessl License: PolyForm Perimeter

86 agent skills optimized for iOS 26+ development with Swift 6.3 and modern Apple frameworks. All code examples, patterns, and guidance target the latest APIs -- Liquid Glass, approachable concurrency, Foundation Models, StoreKit 2, SwiftData, async/await URLSession, and more. No deprecated patterns.

Compatible with Claude Code, OpenAI Codex, Cursor, GitHub Copilot, and 40+ other agents. Follows the open Agent Skills standard.

Every skill is self-contained. No skill depends on another. Install only what you need.

Release history: CHANGELOG.md.

Contents

Install

Recommended: any agent via skills CLI

The skills CLI is the recommended install method.

Interactive install (recommended):

npx skills add dpearson2699/swift-ios-skills

Running the default command opens the skills CLI UI so you can choose which skills to install and which agent(s) to install them for.

Install everything for any coding agent:

npx skills add dpearson2699/swift-ios-skills --all

Use --all when you want the full set of 86 skills installed automatically for any coding agent.

Install specific skills directly:

npx skills add dpearson2699/swift-ios-skills --skill <skill-name> --skill <skill-name>

Check for updates to installed skills:

npx skills check

Update installed skills to the latest versions:

npx skills update

Use these after installing through the skills CLI.

Claude Code (via plugin marketplace)

Add the marketplace (one-time):

/plugin marketplace add dpearson2699/swift-ios-skills

Install everything:

/plugin install all-ios-skills@swift-ios-skills

Or install a themed bundle (bundles limit how many skills load into the context window — if you want everything, use all-ios-skills above instead of installing multiple bundles):

/plugin install swiftui-skills@swift-ios-skills
/plugin install swift-core-skills@swift-ios-skills
/plugin install ios-app-framework-skills@swift-ios-skills
/plugin install ios-data-framework-skills@swift-ios-skills
/plugin install ios-ai-ml-skills@swift-ios-skills
/plugin install ios-engineering-skills@swift-ios-skills
/plugin install ios-hardware-skills@swift-ios-skills
/plugin install ios-platform-skills@swift-ios-skills
/plugin install ios-gaming-skills@swift-ios-skills
/plugin install apple-kit-skills@swift-ios-skills

OpenAI Codex

$skill-installer install https://github.com/dpearson2699/swift-ios-skills/tree/main/skills/<skill-name>

Claude Web App / Claude Desktop

  1. Download the skill folder(s) you want from this repo
  2. Zip each skill folder
  3. Go to Settings > Capabilities and enable "Code execution and file creation"
  4. Go to Customize > Skills, click +, then Upload a skill
  5. Upload the zip

ChatGPT

  1. Download the skill folder(s) you want from this repo
  2. Zip each skill folder
  3. Click your profile icon in ChatGPT and select Skills
  4. Click New skill and select Upload from your computer
  5. Upload the zip

Plugin Bundles (Claude Code)

PluginSkills included
all-ios-skillsAll 86 skills
apple-kit-skills39 skills spanning Apple Kit frameworks plus CarPlay
swiftui-skillsfocus-engine, swiftui-animation, swiftui-gestures, swiftui-layout-components, swiftui-liquid-glass, swiftui-navigation, swiftui-patterns, swiftui-performance, swiftui-uikit-interop, swiftui-webkit
swift-core-skillscore-data, swift-api-design-guidelines, swift-architecture, swift-codable, swift-charts, swift-concurrency, swift-formatstyle, swift-language, swift-testing, swiftdata
ios-app-framework-skillsactivitykit, adattributionkit, alarmkit, app-clips, app-intents, avkit, carplay, mapkit, paperkit, pdfkit, photokit, push-notifications, storekit, tipkit, widgetkit
ios-data-framework-skillscloudkit, contacts-framework, eventkit, financekit, healthkit, musickit, passkit, weatherkit
ios-ai-ml-skillsapple-on-device-ai, coreml, natural-language, speech-recognition, vision-framework
ios-engineering-skillsapp-store-optimization, app-store-review, authentication, background-processing, cryptokit, debugging-instruments, device-integrity, ios-accessibility, ios-ettrace-performance, ios-localization, ios-memgraph-analysis, ios-networking, swift-security, swiftlint, ios-simulator, metrickit
ios-hardware-skillsaccessorysetupkit, core-bluetooth, core-motion, core-nfc, dockkit, pencilkit, realitykit, sensorkit
ios-platform-skillsappmigrationkit, audioaccessorykit, browserenginekit, callkit, cryptotokenkit, energykit, homekit, permissionkit, relevancekit, shareplay-activities
ios-gaming-skillsgamekit, scenekit, spritekit, tabletopkit

Skills

SwiftUI

SkillWhat it covers
focus-engine@FocusState, defaultFocus, focusSection, focused scene values, focus restoration, UIFocusGuide
swiftui-animationSpring animations, PhaseAnimator, KeyframeAnimator, matchedGeometryEffect, SF Symbols
swiftui-gesturesTap, drag, magnify, rotate, long press, simultaneous and sequential gestures
swiftui-layout-componentsGrid, LazyVGrid, Layout protocol, ViewThatFits, custom layouts
swiftui-liquid-glassiOS 26 Liquid Glass, glassEffect, GlassEffectContainer, morphing transitions
swiftui-navigationNavigationStack, NavigationSplitView, programmatic navigation, deep linking
swiftui-patterns@Observable, state ownership, environment wiring, view composition, async loading, MV-pattern architecture
swiftui-performanceRendering performance, view update optimization, layout thrash, Instruments profiling
swiftui-uikit-interopUIViewRepresentable, UIHostingController, Coordinator, incremental UIKit-to-SwiftUI migration
swiftui-webkitWebView, WebPage, navigation policies, JavaScript calls, local content, custom URL schemes

Core Swift

SkillWhat it covers
swift-api-design-guidelinesSwift API Design Guidelines -- argument labels, mutating/nonmutating pairs, documentation comments, naming conventions
swift-architectureArchitecture patterns: MV (@Observable), MVVM, MVI, TCA, Clean Architecture, Coordinator, decision framework
swift-codableSwift Codable, JSONDecoder, JSONEncoder, CodingKeys, custom decoding, nested JSON
swift-chartsBar, line, area, pie, donut, and 3D charts, scrolling, selection, annotations
swift-concurrencySwift 6.2 concurrency, Sendable, actors, structured concurrency, data-race safety
swift-formatstyleFormatStyle protocol, number/currency/date/duration/measurement formatting, custom styles
swift-languageSwift 6.3 language idioms, result builders, property wrappers, typed throws
swift-testingSwift Testing framework, @Test, @Suite, #expect, parameterized tests, mocking
core-dataCore Data persistence, NSPersistentContainer, NSFetchedResultsController, batch operations, staged migration
swiftdata@Model, @Query, #Predicate, ModelContainer, migrations, CloudKit sync, @ModelActor

App Experience Frameworks

SkillWhat it covers
activitykitActivityKit, Dynamic Island, Lock Screen Live Activities, push-to-update
adattributionkitPrivacy-preserving ad attribution, postbacks, conversion values, re-engagement
alarmkitAlarmKit system alarms and countdown timers, Lock Screen, Dynamic Island, Live Activities
app-clipsApp Clips, invocation URLs, NFC, QR, App Clip Codes, App Group handoff
app-intentsApp Intents for Siri, Shortcuts, Spotlight, widgets, and Apple Intelligence
avkitAVPlayerViewController, VideoPlayer, Picture-in-Picture, AirPlay, subtitles
carplayCarPlay templates, navigation, audio, communication, EV charging apps
mapkitMapKit, CoreLocation, annotations, geocoding, directions, geofencing
paperkitPaperMarkupViewController, markup editing, drawing, shapes (iOS 26)
pdfkitPDFView, PDFDocument, annotations, text search, form filling, thumbnails
photokitPhotosPicker, AVCaptureSession, photo library, video recording, media permissions
push-notificationsUNUserNotificationCenter, APNs, rich notifications, silent push, service extensions
storekitStoreKit 2 purchases, subscriptions, SubscriptionStoreView, transaction verification
tipkitFeature discovery tooltips, contextual tips, tip rules, tip events
widgetkitHome Screen, Lock Screen, and StandBy widgets, Control Center controls, timeline providers

Data & Service Frameworks

SkillWhat it covers
cloudkitCKContainer, CKRecord, subscriptions, sharing, CKSyncEngine, SwiftData sync
contacts-frameworkCNContactStore, fetch requests, key descriptors, CNContactPickerViewController, save requests
eventkitEKEventStore, EKEvent, EKReminder, recurrence rules, EventKitUI editors and choosers
financekitApple Card, Apple Cash, Wallet orders, transaction queries, account balances
healthkitHKHealthStore, queries, statistics, workout sessions, background delivery
musickitMusicKit authorization, catalog search, ApplicationMusicPlayer, MPRemoteCommandCenter
passkitApple Pay, PKPaymentRequest, PKPaymentAuthorizationController, Wallet passes
weatherkitWeatherService, current/hourly/daily forecasts, alerts, attribution requirements

AI & Machine Learning

SkillWhat it covers
apple-on-device-aiFoundation Models framework, Core ML, MLX Swift, on-device LLM inference
coremlCore ML model loading, prediction, MLTensor, compute unit configuration, VNCoreMLRequest, MLComputePlan
natural-languageNLTokenizer, NLTagger, sentiment analysis, language identification, embeddings, Translation
speech-recognitionSpeechAnalyzer, SpeechTranscriber, SFSpeechRecognizer, on-device recognition, audio buffer processing
vision-frameworkVision text recognition, face/barcode detection, image segmentation, VisionKit DataScannerViewController

iOS Engineering

SkillWhat it covers
app-store-optimizationASO keyword strategy, description writing, screenshot optimization, Custom Product Pages, A/B testing
app-store-reviewApp Review guidelines, rejection prevention, privacy manifests, ATT, HIG compliance
authenticationSign in with Apple, ASAuthorizationController, passkeys, biometric auth (LAContext), credential management
background-processingBGTaskScheduler, background refresh, URLSession background transfers
cryptokitSHA-2/SHA-3, HMAC, AES-GCM, ChaChaPoly, HPKE, ML-KEM/ML-DSA, P256/Curve25519 signing, ECDH, Secure Enclave
debugging-instrumentsXcode debugger, Instruments, os_signpost, MetricKit, crash symbolication
device-integrityDeviceCheck (DCDevice per-device bits), App Attest (DCAppAttestService attestation and assertion flows)
ios-accessibilityVoiceOver, Dynamic Type, custom rotors, accessibility focus, assistive-technology support
ios-ettrace-performanceETTrace launch/runtime capture, exact-build dSYM matching, processed flamegraph JSON, comparable verification
ios-localizationString Catalogs, pluralization, FormatStyle, right-to-left layout
ios-memgraph-analysisSimulator memgraph capture, leak ownership paths, reachable heap growth, raw evidence preservation
ios-networkingURLSession async/await, REST APIs, downloads/uploads, WebSockets, pagination, retry, caching
swift-securityKeychain Services, CryptoKit symmetric/asymmetric, biometric authentication, Secure Enclave, certificate trust, credential storage, OWASP compliance · Based on ivan-magda/swift-security-skill
ios-simulatorxcrun simctl commands, device lifecycle, push/location/privacy simulation, log streaming, simulator limitations
metrickitMetricManager async reports, hang/crash diagnostics, production performance telemetry
swiftlintSwiftLint setup, .swiftlint.yml, build tool plugin, rule selection, baselines, suppressions, CI integration

Hardware & Device Integration

SkillWhat it covers
accessorysetupkitPrivacy-preserving BLE/Wi-Fi accessory discovery, ASAccessorySession, picker UI
core-bluetoothCBCentralManager, CBPeripheral, BLE scanning/connecting, services, characteristics, background modes
core-motionCMMotionManager, CMPedometer, accelerometer, gyroscope, activity recognition, altitude
core-nfcNFCNDEFReaderSession, NFCTagReaderSession, NDEF reading/writing, background tag reading
dockkitDockAccessoryManager, camera subject tracking, motor control, framing
pencilkitPKCanvasView, PKDrawing, PKToolPicker, Apple Pencil drawing and annotation
realitykitRealityView, entities, anchors, ARKit world tracking, raycasting, scene understanding
sensorkitResearch-grade sensor data, ambient light, keyboard metrics, device usage (approved studies)

Platform Integration

SkillWhat it covers
appmigrationkitCross-platform data transfer, AppMigrationExtension export/import (iOS 26)
audioaccessorykitAudio accessory features, automatic switching, device placement (iOS 26.4)
browserenginekitAlternative browser engines (EU), process management, web content extensions
callkitCXProvider, CXCallController, PushKit VoIP registration, call directory extensions
cryptotokenkitTKTokenDriver, TKSmartCard, iOS 26 NFC smart cards, certificate-based auth
energykitElectricityGuidance, EnergyVenue, grid forecasts, load event submission, electricity insights
homekitHMHomeManager, accessories, rooms, actions, triggers, MatterSupport commissioning
permissionkitAskCenter, PermissionQuestion, child communication safety, CommunicationLimits
relevancekitWidget relevance signals, time/location-based relevance providers (watchOS 26)
shareplay-activitiesGroupActivity, GroupSession, GroupSessionMessenger, coordinated media playback

Gaming

SkillWhat it covers
gamekitGame Center, GKLocalPlayer, leaderboards, achievements, real-time and turn-based multiplayer
scenekitSCNView, SCNScene, 3D geometry, materials, lighting, physics, SceneView
spritekitSKScene, SKSpriteNode, SKAction, physics simulation, particle effects, SpriteView
tabletopkitMultiplayer spatial board games, pieces, cards, dice, Group Activities (visionOS)

Structure

Each skill follows the open Agent Skills standard:

skills/
  skill-name/
    SKILL.md              # Required — instructions and metadata
    references/           # Optional — detailed reference material
      some-topic.md

SKILL.md contains YAML frontmatter (name, description) and markdown instructions. The references/ folder holds longer examples, advanced patterns, and lookup tables that the main file points to.

This repository contains original instructional content and examples for Apple platform development. Where Apple frameworks, APIs, documentation, WWDC sessions, or trademarks are referenced, those materials remain the property of Apple Inc. The license for this repository applies to this project's original content only and does not claim ownership of or relicense Apple's documentation, trademarks, sample code, or other third-party materials.

Compatibility

These skills work with any agent that supports the Agent Skills standard, including:

Upgrading from v2.x

v3.0 is a major release. If you previously installed v2.x skills, note the following changes:

  • Skill count: 57 skills in v2.2.0, 76 skills in v3.0.0.

  • Skill renames: 12 existing skills renamed to use Apple Kit framework names. Old skill paths no longer resolve. Uninstall all skills and reinstall to upgrade.

    v2.x namev3.0 name
    live-activitiesactivitykit
    mapkit-locationmapkit
    photos-camera-mediaphotokit
    homekit-matterhomekit
    callkit-voipcallkit
    metrickit-diagnosticsmetrickit
    pencilkit-drawingpencilkit
    passkit-walletpasskit
    musickit-audiomusickit
    cloudkit-synccloudkit
    eventkit-calendareventkit
    realitykit-arrealitykit
  • 19 new Kit framework skills: avkit, gamekit, cryptokit, pdfkit, paperkit, spritekit, scenekit, financekit, accessorysetupkit, adattributionkit, carplay, appmigrationkit, browserenginekit, dockkit, sensorkit, tabletopkit, relevancekit, audioaccessorykit, cryptotokenkit.

  • New bundles: apple-kit-skills (all 39 Apple Kit framework skills) and ios-gaming-skills (GameKit, SpriteKit, SceneKit, TabletopKit).

  • PaperKit standalone: PaperKit content removed from pencilkit and is now its own paperkit skill.

  • Beta frameworks: permissionkit, energykit, paperkit, relevancekit, appmigrationkit, and audioaccessorykit require iOS/watchOS 26 beta and are subject to API changes before GM.

  • All skills remain self-contained: No skill references or depends on another.

To upgrade via the skills CLI:

npx skills add dpearson2699/swift-ios-skills

To upgrade Claude Code bundles, reinstall the bundles you use (old skill paths will no longer resolve).

Support

If these skills save you time or improve your workflow, you can support ongoing maintenance through GitHub Sponsors.

Support helps keep the collection current with new Apple releases, evolving framework APIs, updated examples, and compatibility work across Claude Code, Codex, Cursor, Copilot, and other agents.

Sponsors

Thanks to the following people for supporting this project:

Anthony Jr.

License

PolyForm Perimeter 1.0.0 -- see LICENSE

What this means in practice:

  • Using these skills to build your iOS app -- allowed
  • Using these skills inside a closed-source commercial workflow -- allowed
  • Forking the repo and contributing back -- allowed
  • Sharing the skills with a teammate -- allowed
  • Taking the skills, rebranding them as "Premium iOS Agent Skills," and selling them -- not allowed (that's a competing product)

This project is not affiliated with, endorsed by, or sponsored by Apple Inc.

测试与质量

高风险

  • 来源需自行核对维护者身份。
  • 包含脚本或命令调用,安装前请复核。
  • 可能需要外部 token、网络权限或第三方服务。
  • 存在潜在风险命令,请谨慎安装。
  • 扫描发现:4 条。

Codex — Git Clone 安装

  1. 安装前请先查看来源仓库和风险报告。
  2. 克隆仓库:git clone https://github.com/dpearson2699/swift-ios-skills.git
  3. 将 "skills/ios-simulator" 文件夹复制到 Codex 的 skills 目录中。
  4. 重启 Codex 让新的 skill 生效。

Codex — 手动复制安装

  1. 安装前请先查看来源仓库和风险报告。
  2. 从源仓库下载 SKILL.md 及相关文件。
  3. 在 Codex 的 skills 目录中创建新文件夹。
  4. 将所有 skill 文件复制到新文件夹中。
  5. 重启 Codex 让新的 skill 生效。

Claude Code — Git Clone 安装

  1. 安装前请先查看来源仓库和风险报告。
  2. 克隆仓库:git clone https://github.com/dpearson2699/swift-ios-skills.git
  3. 将 "skills/ios-simulator" 文件夹复制到 Claude Code 的 skills 目录中。
  4. 重启 Claude Code 让新的 skill 生效。

Claude Code — 手动复制安装

  1. 安装前请先查看来源仓库和风险报告。
  2. 从源仓库下载 SKILL.md 及相关文件。
  3. 在 Claude Code 的 skills 目录中创建新文件夹。
  4. 将所有 skill 文件复制到新文件夹中。
  5. 重启 Claude Code 让新的 skill 生效。

Cursor — Git Clone 安装

  1. 安装前请先查看来源仓库和风险报告。
  2. 克隆仓库:git clone https://github.com/dpearson2699/swift-ios-skills.git
  3. 将 "skills/ios-simulator" 文件夹复制到 Cursor 的 skills 目录中。
  4. 重启 Cursor 让新的 skill 生效。

Cursor — 手动复制安装

  1. 安装前请先查看来源仓库和风险报告。
  2. 从源仓库下载 SKILL.md 及相关文件。
  3. 在 Cursor 的 skills 目录中创建新文件夹。
  4. 将所有 skill 文件复制到新文件夹中。
  5. 重启 Cursor 让新的 skill 生效。

GitHub Copilot — Git Clone 安装

  1. 安装前请先查看来源仓库和风险报告。
  2. 克隆仓库:git clone https://github.com/dpearson2699/swift-ios-skills.git
  3. 将 "skills/ios-simulator" 文件夹复制到 GitHub Copilot 的 skills 目录中。
  4. 重启 GitHub Copilot 让新的 skill 生效。

GitHub Copilot — 手动复制安装

  1. 安装前请先查看来源仓库和风险报告。
  2. 从源仓库下载 SKILL.md 及相关文件。
  3. 在 GitHub Copilot 的 skills 目录中创建新文件夹。
  4. 将所有 skill 文件复制到新文件夹中。
  5. 重启 GitHub Copilot 让新的 skill 生效。

Windsurf — Git Clone 安装

  1. 安装前请先查看来源仓库和风险报告。
  2. 克隆仓库:git clone https://github.com/dpearson2699/swift-ios-skills.git
  3. 将 "skills/ios-simulator" 文件夹复制到 Windsurf 的 skills 目录中。
  4. 重启 Windsurf 让新的 skill 生效。

Windsurf — 手动复制安装

  1. 安装前请先查看来源仓库和风险报告。
  2. 从源仓库下载 SKILL.md 及相关文件。
  3. 在 Windsurf 的 skills 目录中创建新文件夹。
  4. 将所有 skill 文件复制到新文件夹中。
  5. 重启 Windsurf 让新的 skill 生效。
查看 SKILL.md 原文
name: ios-simulator
description: "Manages iOS Simulator devices and app tests with xcrun simctl: lifecycle, install/launch, push and location simulation, privacy permissions, deep links, status-bar overrides, screenshots/video, log streaming, app containers, and targetEnvironment(simulator). Use when scripting Simulator workflows, debugging CoreSimulator boot failures, or deciding which hardware, performance, networking, memory-pressure, and security behaviors require a physical device."

iOS Simulator

Load the simctl command reference when you need complete command tables, JSON parsing, privacy/status-bar values, Logger filter setup, or boot recovery commands.

Contents

Device Lifecycle

Listing Devices and Runtimes

# List all available simulators grouped by runtime
xcrun simctl list devices available

# List installed runtimes
xcrun simctl list runtimes

# List only booted devices
xcrun simctl list devices booted

# JSON output for scripting
xcrun simctl list -j devices available

Parse JSON output to find a specific device programmatically. See references/simctl-commands.md for jq parsing examples.

Creating a Device

# Find available device types and runtimes
xcrun simctl list devicetypes
xcrun simctl list runtimes

# Create a device — returns the new UDID
xcrun simctl create "My Test Phone" "iPhone 16 Pro" "com.apple.CoreSimulator.SimRuntime.iOS-18-4"

Device types and runtime identifiers in examples throughout this skill are illustrative. Run simctl list devicetypes and simctl list runtimes to find the identifiers available on your system.

Use the returned UDID for subsequent commands.

Boot, Shutdown, Erase, Delete

# Boot a specific device
xcrun simctl boot <UDID>

# Boot if needed and wait until the device is ready
xcrun simctl bootstatus <UDID> -b

# Shutdown a running device
xcrun simctl shutdown <UDID>

# Factory reset — wipes all data, keeps the device
xcrun simctl erase <UDID>

# Delete a specific device
xcrun simctl delete <UDID>

# Delete all devices not available in the current Xcode
xcrun simctl delete unavailable

# Shutdown everything
xcrun simctl shutdown all

Use booted as a UDID shorthand when exactly one simulator is running:

xcrun simctl shutdown booted

If multiple simulators are booted, booted picks one of them non-deterministically. Prefer explicit UDIDs when running parallel simulators.

In scripts and CI, xcrun simctl bootstatus <UDID> -b is the canonical boot-and-readiness gate before install, launch, push, or location commands.

App Install and Launch

Installing an App

# Build for simulator first
xcodebuild build \
    -scheme MyApp \
    -destination 'platform=iOS Simulator,name=iPhone 16 Pro' \
    -derivedDataPath build/

# Boot and wait for SpringBoard/services before install
xcrun simctl bootstatus <UDID> -b

# Install the .app bundle
xcrun simctl install <UDID> build/Build/Products/Debug-iphonesimulator/MyApp.app

The path must point to a .app directory built for the simulator architecture, not a .ipa file.

Launching and Terminating

# Launch by bundle ID
xcrun simctl launch booted com.example.MyApp

# Launch and stream stdout/stderr to the terminal
xcrun simctl launch --console booted com.example.MyApp

# Pass launch arguments
xcrun simctl launch booted com.example.MyApp --reset-onboarding -AppleLanguages "(fr)"

# Terminate a running app
xcrun simctl terminate booted com.example.MyApp

--console is useful for debugging — it shows print() and os_log output directly in the terminal.

App Container Paths

# App bundle location
xcrun simctl get_app_container booted com.example.MyApp app

# Data container (Documents, Library, tmp)
xcrun simctl get_app_container booted com.example.MyApp data

# Shared app group container
xcrun simctl get_app_container booted com.example.MyApp group.com.example.shared

Testing Workflows

Push Notification Simulation

Create a JSON payload file:

{
    "aps": {
        "alert": {
            "title": "New Message",
            "body": "You have a new message from Alice"
        },
        "badge": 3,
        "sound": "default"
    },
    "customKey": "customValue"
}

Send it to the Simulator:

# Send push payload from file
xcrun simctl push booted com.example.MyApp payload.json

# Pipe payload from stdin
echo '{"aps":{"alert":"Quick test"}}' | xcrun simctl push booted com.example.MyApp -

This tests local payload handling and notification UI, not APNs delivery.

Location Simulation

# Set a fixed coordinate (latitude, longitude)
xcrun simctl location booted set 37.3349,-122.0090

# List available predefined scenarios
xcrun simctl location booted list

# Run a predefined scenario
xcrun simctl location booted run "City Run"

# Follow custom command-line waypoints
xcrun simctl location booted start --speed=15 --interval=1 \
    37.3349,-122.0090 37.3317,-122.0307

# Read waypoints from stdin, one "lat,lon" pair per line
printf "37.3349,-122.0090\n37.3317,-122.0307\n" | \
    xcrun simctl location booted start --distance=100 -

# Clear the simulated location
xcrun simctl location booted clear

Use set for one coordinate, run for predefined scenario names, and start for custom waypoint routes. The command boundary matters: simctl location run accepts built-in scenario names (e.g., "City Run", "Freeway Drive"), not GPX file paths; simctl location start is the command-line path for custom coordinate waypoints. Use Xcode's Debug > Simulate Location menu for GPX-based routes.

Location simulation affects all apps using Core Location on the booted device. Clear the location when done to avoid unexpected test results.

Privacy Permissions

# Grant a permission
xcrun simctl privacy booted grant photos com.example.MyApp

# Revoke a permission
xcrun simctl privacy booted revoke microphone com.example.MyApp

# Reset all permissions for the app
xcrun simctl privacy booted reset all com.example.MyApp

Common service names: photos, microphone, contacts, calendar, reminders, location, location-always, motion, siri. See references/simctl-commands.md for the full list.

Pre-granting permissions in CI avoids system permission dialogs that block automated test runs, but it can mask missing usage description keys. Keep the required Info.plist privacy strings in place and still test the normal prompt flow.

Deep Links and URLs

# Open a URL (triggers universal links or custom URL schemes)
xcrun simctl openurl booted "https://example.com/product/123"

# Custom URL scheme
xcrun simctl openurl booted "myapp://settings/notifications"

For universal links, the app's associated domains entitlement must be configured. The Simulator uses the apple-app-site-association file from the domain.

Status Bar Overrides

# Set a clean status bar for screenshots
xcrun simctl status_bar booted override \
    --time "9:41" \
    --batteryState charged \
    --batteryLevel 100 \
    --cellularMode active \
    --cellularBars 4 \
    --wifiBars 3 \
    --operatorName ""

# Clear all overrides
xcrun simctl status_bar booted clear

Use status bar overrides to produce consistent App Store screenshots. Always clear overrides after capturing to avoid confusing other testing.

Screenshot and Video Recording

# Capture a screenshot
xcrun simctl io booted screenshot screenshot.png

# Record video (press Ctrl+C to stop)
xcrun simctl io booted recordVideo recording.mov

# Screenshot with specific display mask
xcrun simctl io booted screenshot --mask black screenshot.png

--mask options: ignored (default, no mask), alpha (transparent corners), black (black corners). Use alpha or black when capturing screenshots that show the device shape. The alpha mask is only supported for screenshots — video recording falls back to black.

Video recording continues until the process receives SIGINT (Ctrl+C). The recording is saved only after stopping — killing the process with SIGKILL loses the file.

Log Streaming

Basic Log Stream

# Stream all logs at debug level and above
xcrun simctl spawn booted log stream --level debug

# Filter by subsystem
xcrun simctl spawn booted log stream --level debug \
    --predicate 'subsystem == "com.example.app"'

# Filter by subsystem and category
xcrun simctl spawn booted log stream --level debug \
    --predicate 'subsystem == "com.example.app" AND category == "networking"'

# Filter by process name
xcrun simctl spawn booted log stream \
    --predicate 'process == "MyApp"'

Load Logger and Filtered Streaming when defining Logger subsystems/categories and matching log stream predicates.

Compile-Time Simulator Detection

Use #if targetEnvironment(simulator) to exclude code that cannot run in the Simulator:

func registerForPush() {
    #if targetEnvironment(simulator)
    logger.info("Skipping APNs registration — running in Simulator")
    #else
    UIApplication.shared.registerForRemoteNotifications()
    #endif
}

Runtime detection via environment variables:

var isSimulator: Bool {
    ProcessInfo.processInfo.environment["SIMULATOR_DEVICE_NAME"] != nil
}

Prefer compile-time checks (#if targetEnvironment(simulator)) over runtime checks. The compiler strips excluded code entirely, preventing linker errors from unavailable symbols.

Simulator Limitations

Use this table as the authoritative classification. A supported trigger or proxy does not establish real-device fidelity.

CapabilitySimulator Support
APNs push deliveryNo — use simctl push for local simulation
Performance fidelityRelative only — Simulator is not accurate for CPU/processing performance, networking speed, graphics/Metal, memory bandwidth, frame timing, memory pressure, Jetsam, shader correctness, or thermal behavior; verify performance-sensitive work on hardware
Metal GPU family parityPartial — Simulator uses the host Mac GPU, not the device GPU; some shaders and limits differ
Camera hardwareNo — use photo library injection or mock AVCaptureSession
Audio input / microphoneNo general app audio input; Siri can be activated from Simulator menus
Secure EnclaveNo — kSecAttrTokenIDSecureEnclave operations fail
App Attest (DCAppAttestService)No — isSupported returns false
DockKit motor controlNo — no physical accessory connection
Accelerometer / GyroscopeNo motion sensor support; use real devices for motion-dependent behavior
BarometerNo
NFC (Core NFC)No
Bluetooth (Core Bluetooth)No — use a real device for BLE testing
CarPlay display simulationSupported through Simulator's external display/CarPlay option; still verify in vehicle or device setups
Face ID / Touch ID hardwareNo hardware — use Features > Face ID / Touch ID menu in Simulator
Memory warnings, location changes, manual iCloud sync triggerSupported through Simulator menus or simctl; manual sync can test app callback handling
Automatic iCloud propagation and conflictsHardware required for real accounts/devices, notification-triggered sync, background delivery, conflicts, and account/device state differences
Cellular network conditionsNo — use Network Link Conditioner on Mac

Common Mistakes

DON'T: Hardcode simulator UDIDs in scripts

UDIDs change when simulators are deleted and recreated. Hardcoded values break on other machines and CI.

# WRONG — hardcoded UDID
xcrun simctl boot "A1B2C3D4-E5F6-7890-ABCD-EF1234567890"

# CORRECT — look up by name and runtime
UDID=$(xcrun simctl list -j devices available | \
    jq -r '.devices["com.apple.CoreSimulator.SimRuntime.iOS-18-4"][] | select(.name == "iPhone 16 Pro") | .udid')
xcrun simctl boot "$UDID"

# CORRECT — use "booted" when one simulator is running
xcrun simctl install booted MyApp.app

DON'T: Install or launch on a shutdown simulator

simctl install and simctl launch require a booted device. They fail silently or with an unhelpful error on a shutdown device.

# WRONG — device is not booted
xcrun simctl install <UDID> MyApp.app  # fails

# CORRECT — boot if needed and wait for readiness, then install
xcrun simctl bootstatus <UDID> -b
xcrun simctl install <UDID> MyApp.app
xcrun simctl launch <UDID> com.example.MyApp

DON'T: Leave zombie simulators running in CI

Each booted simulator consumes memory and CPU. CI pipelines that create simulators without cleanup accumulate zombie devices.

# WRONG — CI script creates and boots but never cleans up
xcrun simctl create "CI Phone" "iPhone 16 Pro" "com.apple.CoreSimulator.SimRuntime.iOS-18-4"
xcrun simctl boot "$UDID"
# ... tests run, pipeline exits ...

# CORRECT — always clean up in CI teardown
cleanup() {
    xcrun simctl shutdown all
    xcrun simctl delete "$UDID"
}
trap cleanup EXIT

DON'T: Keep retrying boot on a stuck simulator

A simulator stuck in the "Booting" state will not recover by retrying boot. The underlying CoreSimulator state is corrupted.

# WRONG — retry loop on a stuck device
xcrun simctl boot "$UDID"  # "Unable to boot device in current state: Booting"
xcrun simctl boot "$UDID"  # same error, forever

# CORRECT — shut down, erase, and retry
xcrun simctl shutdown "$UDID"
xcrun simctl erase "$UDID"
xcrun simctl boot "$UDID"

# If that fails, reset CoreSimulator entirely
xcrun simctl shutdown all
xcrun simctl erase all
# Last resort: rm -rf ~/Library/Developer/CoreSimulator/Caches

Review Checklist

  • Simulator devices created with explicit device type and runtime identifiers
  • Scripts use booted or parsed UDID from JSON output, not hardcoded values
  • Push notification payloads tested via simctl push during development
  • Push notification delivery verified on a real device before release
  • Location simulation tested with fixed coordinates, predefined scenarios, and custom waypoints when needed
  • Privacy permissions pre-granted in CI to avoid blocking dialogs
  • #if targetEnvironment(simulator) guards around APIs unavailable in Simulator
  • Status bar overrides cleared after capturing screenshots
  • CI pipelines shut down and delete simulators in teardown
  • Log streaming configured with subsystem/category predicates for focused debugging
  • App container paths used for inspecting sandboxed data during debugging

References

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