SkillAtlasSkill 详情

pencilkit

86 agent skills optimized for iOS 26+ development with Swift 6.

审核状态:已审核Quality 80Security 88

复制安装命令

用 Codex 或 Claude 安装复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它先审查 Skill 页面再帮你安装。

复制前请先查看来源、License 和安全提示。

项目 README

来源文件:README.md

抓取于 2026年8月22日

Swift iOS Skills — Agent Skills for iOS 26+ & SwiftUI Development

GitHub stars Swift 6.3 Platform Claude Code OpenAI Codex Agent Skills tessl License: PolyForm Perimeter

86 agent skills optimized for iOS 26+ development with Swift 6.3 and modern Apple frameworks. All code examples, patterns, and guidance target the latest APIs -- Liquid Glass, approachable concurrency, Foundation Models, StoreKit 2, SwiftData, async/await URLSession, and more. No deprecated patterns.

Compatible with Claude Code, OpenAI Codex, Cursor, GitHub Copilot, and 40+ other agents. Follows the open Agent Skills standard.

Every skill is self-contained. No skill depends on another. Install only what you need.

Release history: CHANGELOG.md.

Contents

Install

Recommended: any agent via skills CLI

The skills CLI is the recommended install method.

Interactive install (recommended):

npx skills add dpearson2699/swift-ios-skills

Running the default command opens the skills CLI UI so you can choose which skills to install and which agent(s) to install them for.

Install everything for any coding agent:

npx skills add dpearson2699/swift-ios-skills --all

Use --all when you want the full set of 86 skills installed automatically for any coding agent.

Install specific skills directly:

npx skills add dpearson2699/swift-ios-skills --skill <skill-name> --skill <skill-name>

Check for updates to installed skills:

npx skills check

Update installed skills to the latest versions:

npx skills update

Use these after installing through the skills CLI.

Claude Code (via plugin marketplace)

Add the marketplace (one-time):

/plugin marketplace add dpearson2699/swift-ios-skills

Install everything:

/plugin install all-ios-skills@swift-ios-skills

Or install a themed bundle (bundles limit how many skills load into the context window — if you want everything, use all-ios-skills above instead of installing multiple bundles):

/plugin install swiftui-skills@swift-ios-skills
/plugin install swift-core-skills@swift-ios-skills
/plugin install ios-app-framework-skills@swift-ios-skills
/plugin install ios-data-framework-skills@swift-ios-skills
/plugin install ios-ai-ml-skills@swift-ios-skills
/plugin install ios-engineering-skills@swift-ios-skills
/plugin install ios-hardware-skills@swift-ios-skills
/plugin install ios-platform-skills@swift-ios-skills
/plugin install ios-gaming-skills@swift-ios-skills
/plugin install apple-kit-skills@swift-ios-skills

OpenAI Codex

$skill-installer install https://github.com/dpearson2699/swift-ios-skills/tree/main/skills/<skill-name>

Claude Web App / Claude Desktop

  1. Download the skill folder(s) you want from this repo
  2. Zip each skill folder
  3. Go to Settings > Capabilities and enable "Code execution and file creation"
  4. Go to Customize > Skills, click +, then Upload a skill
  5. Upload the zip

ChatGPT

  1. Download the skill folder(s) you want from this repo
  2. Zip each skill folder
  3. Click your profile icon in ChatGPT and select Skills
  4. Click New skill and select Upload from your computer
  5. Upload the zip

Plugin Bundles (Claude Code)

PluginSkills included
all-ios-skillsAll 86 skills
apple-kit-skills39 skills spanning Apple Kit frameworks plus CarPlay
swiftui-skillsfocus-engine, swiftui-animation, swiftui-gestures, swiftui-layout-components, swiftui-liquid-glass, swiftui-navigation, swiftui-patterns, swiftui-performance, swiftui-uikit-interop, swiftui-webkit
swift-core-skillscore-data, swift-api-design-guidelines, swift-architecture, swift-codable, swift-charts, swift-concurrency, swift-formatstyle, swift-language, swift-testing, swiftdata
ios-app-framework-skillsactivitykit, adattributionkit, alarmkit, app-clips, app-intents, avkit, carplay, mapkit, paperkit, pdfkit, photokit, push-notifications, storekit, tipkit, widgetkit
ios-data-framework-skillscloudkit, contacts-framework, eventkit, financekit, healthkit, musickit, passkit, weatherkit
ios-ai-ml-skillsapple-on-device-ai, coreml, natural-language, speech-recognition, vision-framework
ios-engineering-skillsapp-store-optimization, app-store-review, authentication, background-processing, cryptokit, debugging-instruments, device-integrity, ios-accessibility, ios-ettrace-performance, ios-localization, ios-memgraph-analysis, ios-networking, swift-security, swiftlint, ios-simulator, metrickit
ios-hardware-skillsaccessorysetupkit, core-bluetooth, core-motion, core-nfc, dockkit, pencilkit, realitykit, sensorkit
ios-platform-skillsappmigrationkit, audioaccessorykit, browserenginekit, callkit, cryptotokenkit, energykit, homekit, permissionkit, relevancekit, shareplay-activities
ios-gaming-skillsgamekit, scenekit, spritekit, tabletopkit

Skills

SwiftUI

SkillWhat it covers
focus-engine@FocusState, defaultFocus, focusSection, focused scene values, focus restoration, UIFocusGuide
swiftui-animationSpring animations, PhaseAnimator, KeyframeAnimator, matchedGeometryEffect, SF Symbols
swiftui-gesturesTap, drag, magnify, rotate, long press, simultaneous and sequential gestures
swiftui-layout-componentsGrid, LazyVGrid, Layout protocol, ViewThatFits, custom layouts
swiftui-liquid-glassiOS 26 Liquid Glass, glassEffect, GlassEffectContainer, morphing transitions
swiftui-navigationNavigationStack, NavigationSplitView, programmatic navigation, deep linking
swiftui-patterns@Observable, state ownership, environment wiring, view composition, async loading, MV-pattern architecture
swiftui-performanceRendering performance, view update optimization, layout thrash, Instruments profiling
swiftui-uikit-interopUIViewRepresentable, UIHostingController, Coordinator, incremental UIKit-to-SwiftUI migration
swiftui-webkitWebView, WebPage, navigation policies, JavaScript calls, local content, custom URL schemes

Core Swift

SkillWhat it covers
swift-api-design-guidelinesSwift API Design Guidelines -- argument labels, mutating/nonmutating pairs, documentation comments, naming conventions
swift-architectureArchitecture patterns: MV (@Observable), MVVM, MVI, TCA, Clean Architecture, Coordinator, decision framework
swift-codableSwift Codable, JSONDecoder, JSONEncoder, CodingKeys, custom decoding, nested JSON
swift-chartsBar, line, area, pie, donut, and 3D charts, scrolling, selection, annotations
swift-concurrencySwift 6.2 concurrency, Sendable, actors, structured concurrency, data-race safety
swift-formatstyleFormatStyle protocol, number/currency/date/duration/measurement formatting, custom styles
swift-languageSwift 6.3 language idioms, result builders, property wrappers, typed throws
swift-testingSwift Testing framework, @Test, @Suite, #expect, parameterized tests, mocking
core-dataCore Data persistence, NSPersistentContainer, NSFetchedResultsController, batch operations, staged migration
swiftdata@Model, @Query, #Predicate, ModelContainer, migrations, CloudKit sync, @ModelActor

App Experience Frameworks

SkillWhat it covers
activitykitActivityKit, Dynamic Island, Lock Screen Live Activities, push-to-update
adattributionkitPrivacy-preserving ad attribution, postbacks, conversion values, re-engagement
alarmkitAlarmKit system alarms and countdown timers, Lock Screen, Dynamic Island, Live Activities
app-clipsApp Clips, invocation URLs, NFC, QR, App Clip Codes, App Group handoff
app-intentsApp Intents for Siri, Shortcuts, Spotlight, widgets, and Apple Intelligence
avkitAVPlayerViewController, VideoPlayer, Picture-in-Picture, AirPlay, subtitles
carplayCarPlay templates, navigation, audio, communication, EV charging apps
mapkitMapKit, CoreLocation, annotations, geocoding, directions, geofencing
paperkitPaperMarkupViewController, markup editing, drawing, shapes (iOS 26)
pdfkitPDFView, PDFDocument, annotations, text search, form filling, thumbnails
photokitPhotosPicker, AVCaptureSession, photo library, video recording, media permissions
push-notificationsUNUserNotificationCenter, APNs, rich notifications, silent push, service extensions
storekitStoreKit 2 purchases, subscriptions, SubscriptionStoreView, transaction verification
tipkitFeature discovery tooltips, contextual tips, tip rules, tip events
widgetkitHome Screen, Lock Screen, and StandBy widgets, Control Center controls, timeline providers

Data & Service Frameworks

SkillWhat it covers
cloudkitCKContainer, CKRecord, subscriptions, sharing, CKSyncEngine, SwiftData sync
contacts-frameworkCNContactStore, fetch requests, key descriptors, CNContactPickerViewController, save requests
eventkitEKEventStore, EKEvent, EKReminder, recurrence rules, EventKitUI editors and choosers
financekitApple Card, Apple Cash, Wallet orders, transaction queries, account balances
healthkitHKHealthStore, queries, statistics, workout sessions, background delivery
musickitMusicKit authorization, catalog search, ApplicationMusicPlayer, MPRemoteCommandCenter
passkitApple Pay, PKPaymentRequest, PKPaymentAuthorizationController, Wallet passes
weatherkitWeatherService, current/hourly/daily forecasts, alerts, attribution requirements

AI & Machine Learning

SkillWhat it covers
apple-on-device-aiFoundation Models framework, Core ML, MLX Swift, on-device LLM inference
coremlCore ML model loading, prediction, MLTensor, compute unit configuration, VNCoreMLRequest, MLComputePlan
natural-languageNLTokenizer, NLTagger, sentiment analysis, language identification, embeddings, Translation
speech-recognitionSpeechAnalyzer, SpeechTranscriber, SFSpeechRecognizer, on-device recognition, audio buffer processing
vision-frameworkVision text recognition, face/barcode detection, image segmentation, VisionKit DataScannerViewController

iOS Engineering

SkillWhat it covers
app-store-optimizationASO keyword strategy, description writing, screenshot optimization, Custom Product Pages, A/B testing
app-store-reviewApp Review guidelines, rejection prevention, privacy manifests, ATT, HIG compliance
authenticationSign in with Apple, ASAuthorizationController, passkeys, biometric auth (LAContext), credential management
background-processingBGTaskScheduler, background refresh, URLSession background transfers
cryptokitSHA-2/SHA-3, HMAC, AES-GCM, ChaChaPoly, HPKE, ML-KEM/ML-DSA, P256/Curve25519 signing, ECDH, Secure Enclave
debugging-instrumentsXcode debugger, Instruments, os_signpost, MetricKit, crash symbolication
device-integrityDeviceCheck (DCDevice per-device bits), App Attest (DCAppAttestService attestation and assertion flows)
ios-accessibilityVoiceOver, Dynamic Type, custom rotors, accessibility focus, assistive-technology support
ios-ettrace-performanceETTrace launch/runtime capture, exact-build dSYM matching, processed flamegraph JSON, comparable verification
ios-localizationString Catalogs, pluralization, FormatStyle, right-to-left layout
ios-memgraph-analysisSimulator memgraph capture, leak ownership paths, reachable heap growth, raw evidence preservation
ios-networkingURLSession async/await, REST APIs, downloads/uploads, WebSockets, pagination, retry, caching
swift-securityKeychain Services, CryptoKit symmetric/asymmetric, biometric authentication, Secure Enclave, certificate trust, credential storage, OWASP compliance · Based on ivan-magda/swift-security-skill
ios-simulatorxcrun simctl commands, device lifecycle, push/location/privacy simulation, log streaming, simulator limitations
metrickitMetricManager async reports, hang/crash diagnostics, production performance telemetry
swiftlintSwiftLint setup, .swiftlint.yml, build tool plugin, rule selection, baselines, suppressions, CI integration

Hardware & Device Integration

SkillWhat it covers
accessorysetupkitPrivacy-preserving BLE/Wi-Fi accessory discovery, ASAccessorySession, picker UI
core-bluetoothCBCentralManager, CBPeripheral, BLE scanning/connecting, services, characteristics, background modes
core-motionCMMotionManager, CMPedometer, accelerometer, gyroscope, activity recognition, altitude
core-nfcNFCNDEFReaderSession, NFCTagReaderSession, NDEF reading/writing, background tag reading
dockkitDockAccessoryManager, camera subject tracking, motor control, framing
pencilkitPKCanvasView, PKDrawing, PKToolPicker, Apple Pencil drawing and annotation
realitykitRealityView, entities, anchors, ARKit world tracking, raycasting, scene understanding
sensorkitResearch-grade sensor data, ambient light, keyboard metrics, device usage (approved studies)

Platform Integration

SkillWhat it covers
appmigrationkitCross-platform data transfer, AppMigrationExtension export/import (iOS 26)
audioaccessorykitAudio accessory features, automatic switching, device placement (iOS 26.4)
browserenginekitAlternative browser engines (EU), process management, web content extensions
callkitCXProvider, CXCallController, PushKit VoIP registration, call directory extensions
cryptotokenkitTKTokenDriver, TKSmartCard, iOS 26 NFC smart cards, certificate-based auth
energykitElectricityGuidance, EnergyVenue, grid forecasts, load event submission, electricity insights
homekitHMHomeManager, accessories, rooms, actions, triggers, MatterSupport commissioning
permissionkitAskCenter, PermissionQuestion, child communication safety, CommunicationLimits
relevancekitWidget relevance signals, time/location-based relevance providers (watchOS 26)
shareplay-activitiesGroupActivity, GroupSession, GroupSessionMessenger, coordinated media playback

Gaming

SkillWhat it covers
gamekitGame Center, GKLocalPlayer, leaderboards, achievements, real-time and turn-based multiplayer
scenekitSCNView, SCNScene, 3D geometry, materials, lighting, physics, SceneView
spritekitSKScene, SKSpriteNode, SKAction, physics simulation, particle effects, SpriteView
tabletopkitMultiplayer spatial board games, pieces, cards, dice, Group Activities (visionOS)

Structure

Each skill follows the open Agent Skills standard:

skills/
  skill-name/
    SKILL.md              # Required — instructions and metadata
    references/           # Optional — detailed reference material
      some-topic.md

SKILL.md contains YAML frontmatter (name, description) and markdown instructions. The references/ folder holds longer examples, advanced patterns, and lookup tables that the main file points to.

This repository contains original instructional content and examples for Apple platform development. Where Apple frameworks, APIs, documentation, WWDC sessions, or trademarks are referenced, those materials remain the property of Apple Inc. The license for this repository applies to this project's original content only and does not claim ownership of or relicense Apple's documentation, trademarks, sample code, or other third-party materials.

Compatibility

These skills work with any agent that supports the Agent Skills standard, including:

Upgrading from v2.x

v3.0 is a major release. If you previously installed v2.x skills, note the following changes:

  • Skill count: 57 skills in v2.2.0, 76 skills in v3.0.0.

  • Skill renames: 12 existing skills renamed to use Apple Kit framework names. Old skill paths no longer resolve. Uninstall all skills and reinstall to upgrade.

    v2.x namev3.0 name
    live-activitiesactivitykit
    mapkit-locationmapkit
    photos-camera-mediaphotokit
    homekit-matterhomekit
    callkit-voipcallkit
    metrickit-diagnosticsmetrickit
    pencilkit-drawingpencilkit
    passkit-walletpasskit
    musickit-audiomusickit
    cloudkit-synccloudkit
    eventkit-calendareventkit
    realitykit-arrealitykit
  • 19 new Kit framework skills: avkit, gamekit, cryptokit, pdfkit, paperkit, spritekit, scenekit, financekit, accessorysetupkit, adattributionkit, carplay, appmigrationkit, browserenginekit, dockkit, sensorkit, tabletopkit, relevancekit, audioaccessorykit, cryptotokenkit.

  • New bundles: apple-kit-skills (all 39 Apple Kit framework skills) and ios-gaming-skills (GameKit, SpriteKit, SceneKit, TabletopKit).

  • PaperKit standalone: PaperKit content removed from pencilkit and is now its own paperkit skill.

  • Beta frameworks: permissionkit, energykit, paperkit, relevancekit, appmigrationkit, and audioaccessorykit require iOS/watchOS 26 beta and are subject to API changes before GM.

  • All skills remain self-contained: No skill references or depends on another.

To upgrade via the skills CLI:

npx skills add dpearson2699/swift-ios-skills

To upgrade Claude Code bundles, reinstall the bundles you use (old skill paths will no longer resolve).

Support

If these skills save you time or improve your workflow, you can support ongoing maintenance through GitHub Sponsors.

Support helps keep the collection current with new Apple releases, evolving framework APIs, updated examples, and compatibility work across Claude Code, Codex, Cursor, Copilot, and other agents.

Sponsors

Thanks to the following people for supporting this project:

Anthony Jr.

License

PolyForm Perimeter 1.0.0 -- see LICENSE

What this means in practice:

  • Using these skills to build your iOS app -- allowed
  • Using these skills inside a closed-source commercial workflow -- allowed
  • Forking the repo and contributing back -- allowed
  • Sharing the skills with a teammate -- allowed
  • Taking the skills, rebranding them as "Premium iOS Agent Skills," and selling them -- not allowed (that's a competing product)

This project is not affiliated with, endorsed by, or sponsored by Apple Inc.

内容与创作

中风险

  • 来源需自行核对维护者身份。
  • 未检测到明显脚本安装指令。
  • 未检测到明显外部权限要求。
  • 未检测到高风险命令。
  • 扫描发现:2 条。

Codex — Git Clone 安装

  1. 安装前请先查看来源仓库和风险报告。
  2. 克隆仓库:git clone https://github.com/dpearson2699/swift-ios-skills.git
  3. 将 "skills/pencilkit" 文件夹复制到 Codex 的 skills 目录中。
  4. 重启 Codex 让新的 skill 生效。

Codex — 手动复制安装

  1. 安装前请先查看来源仓库和风险报告。
  2. 从源仓库下载 SKILL.md 及相关文件。
  3. 在 Codex 的 skills 目录中创建新文件夹。
  4. 将所有 skill 文件复制到新文件夹中。
  5. 重启 Codex 让新的 skill 生效。

Claude Code — Git Clone 安装

  1. 安装前请先查看来源仓库和风险报告。
  2. 克隆仓库:git clone https://github.com/dpearson2699/swift-ios-skills.git
  3. 将 "skills/pencilkit" 文件夹复制到 Claude Code 的 skills 目录中。
  4. 重启 Claude Code 让新的 skill 生效。

Claude Code — 手动复制安装

  1. 安装前请先查看来源仓库和风险报告。
  2. 从源仓库下载 SKILL.md 及相关文件。
  3. 在 Claude Code 的 skills 目录中创建新文件夹。
  4. 将所有 skill 文件复制到新文件夹中。
  5. 重启 Claude Code 让新的 skill 生效。

Cursor — Git Clone 安装

  1. 安装前请先查看来源仓库和风险报告。
  2. 克隆仓库:git clone https://github.com/dpearson2699/swift-ios-skills.git
  3. 将 "skills/pencilkit" 文件夹复制到 Cursor 的 skills 目录中。
  4. 重启 Cursor 让新的 skill 生效。

Cursor — 手动复制安装

  1. 安装前请先查看来源仓库和风险报告。
  2. 从源仓库下载 SKILL.md 及相关文件。
  3. 在 Cursor 的 skills 目录中创建新文件夹。
  4. 将所有 skill 文件复制到新文件夹中。
  5. 重启 Cursor 让新的 skill 生效。

GitHub Copilot — Git Clone 安装

  1. 安装前请先查看来源仓库和风险报告。
  2. 克隆仓库:git clone https://github.com/dpearson2699/swift-ios-skills.git
  3. 将 "skills/pencilkit" 文件夹复制到 GitHub Copilot 的 skills 目录中。
  4. 重启 GitHub Copilot 让新的 skill 生效。

GitHub Copilot — 手动复制安装

  1. 安装前请先查看来源仓库和风险报告。
  2. 从源仓库下载 SKILL.md 及相关文件。
  3. 在 GitHub Copilot 的 skills 目录中创建新文件夹。
  4. 将所有 skill 文件复制到新文件夹中。
  5. 重启 GitHub Copilot 让新的 skill 生效。

Windsurf — Git Clone 安装

  1. 安装前请先查看来源仓库和风险报告。
  2. 克隆仓库:git clone https://github.com/dpearson2699/swift-ios-skills.git
  3. 将 "skills/pencilkit" 文件夹复制到 Windsurf 的 skills 目录中。
  4. 重启 Windsurf 让新的 skill 生效。

Windsurf — 手动复制安装

  1. 安装前请先查看来源仓库和风险报告。
  2. 从源仓库下载 SKILL.md 及相关文件。
  3. 在 Windsurf 的 skills 目录中创建新文件夹。
  4. 将所有 skill 文件复制到新文件夹中。
  5. 重启 Windsurf 让新的 skill 生效。
查看 SKILL.md 原文
name: pencilkit
description: "Add Apple Pencil drawing with PKCanvasView, PKToolPicker, PKDrawing serialization/export, stroke inspection, and PencilKit/PaperKit handoffs. Use when building drawing apps, annotation features, handwriting capture, signature fields, content-version-safe ink workflows, or Apple Pencil-powered experiences on iOS/iPadOS/visionOS."

PencilKit

Capture Apple Pencil and finger input using PKCanvasView, manage drawing tools with PKToolPicker, serialize drawings with PKDrawing, and wrap PencilKit in SwiftUI.

Contents

Setup

PencilKit requires no entitlements or Info.plist entries. Import PencilKit and create a PKCanvasView.

import PencilKit

Platform availability: iOS 13+, iPadOS 13+, Mac Catalyst 13.1+, visionOS 1.0+.

Capture-to-Export Workflow

  1. Capture: Read canvasView.drawing from canvasViewDrawingDidChange(_:); keep the previous persisted revision until the new revision completes the remaining checkpoints.
  2. Serialize: Create dataRepresentation(), write atomically, and run the decode validate/fix/retry loop. Do not mark bytes valid when PKDrawing(data:) still throws.
  3. Version-gate: Apply Content Version Compatibility before editable sync. If the recipient cannot load the drawing, preserve the full-fidelity source and use an existing compatible fallback or read-only preview.
  4. Sync: Send only validated, compatible data and mark the revision synced after acknowledgement. On transport or conflict failure, retain the pending revision, resolve the cause, and retry without discarding the last good copy.
  5. Export: Validate a nonempty drawing region and intended scale before calling image(from:scale:); skip export on invalid bounds without altering the serialized drawing.

PKCanvasView Basics

PKCanvasView is a UIScrollView subclass that captures Apple Pencil and finger input and renders strokes.

import PencilKit
import UIKit

class DrawingViewController: UIViewController, PKCanvasViewDelegate {
    let canvasView = PKCanvasView()

    override func viewDidLoad() {
        super.viewDidLoad()
        canvasView.delegate = self
        canvasView.drawingPolicy = .anyInput
        canvasView.tool = PKInkingTool(.pen, color: .black, width: 5)
        canvasView.frame = view.bounds
        canvasView.autoresizingMask = [.flexibleWidth, .flexibleHeight]
        view.addSubview(canvasView)
    }

    func canvasViewDrawingDidChange(_ canvasView: PKCanvasView) {
        // Drawing changed -- save or process
    }
}

Drawing Policies

PolicyBehavior
.defaultRespects UIPencilInteraction.prefersPencilOnlyDrawing when the tool picker is visible; otherwise Pencil-only
.anyInputBoth pencil and finger draw
.pencilOnlyOnly Apple Pencil touches draw on the canvas
canvasView.drawingPolicy = .pencilOnly

Use .default for system-standard Pencil-primary canvases when the tool picker's drawing-policy control should follow the user's Pencil preference. Use .anyInput for signature pads, whiteboards, or explicit finger-drawing modes. Use .pencilOnly when finger input should never create strokes.

Configuring the Canvas

// Set a large drawing area (scrollable)
canvasView.contentSize = CGSize(width: 2000, height: 3000)

// Enable/disable the ruler
canvasView.isRulerActive = true

// Set the current tool programmatically
canvasView.tool = PKInkingTool(.pencil, color: .blue, width: 3)
canvasView.tool = PKEraserTool(.vector)

PKToolPicker

PKToolPicker displays a floating palette of drawing tools. The canvas automatically adopts the selected tool.

class DrawingViewController: UIViewController {
    let canvasView = PKCanvasView()
    let toolPicker = PKToolPicker()

    override func viewDidAppear(_ animated: Bool) {
        super.viewDidAppear(animated)
        toolPicker.addObserver(canvasView)
        toolPicker.setVisible(true, forFirstResponder: canvasView)
        canvasView.becomeFirstResponder()
    }
}

Custom Tool Picker Items

Create a tool picker with specific tools. PKToolPicker(toolItems:) and custom tool picker item classes require iOS/iPadOS 18+, Mac Catalyst 18+, and visionOS 2+; those item classes are available on macOS starting in macOS 26.

let toolPicker = PKToolPicker(toolItems: [
    PKToolPickerInkingItem(type: .pen, color: .black, width: 5),
    PKToolPickerInkingItem(type: .pencil, color: .gray, width: 5),
    PKToolPickerInkingItem(type: .marker, color: .yellow, width: 12),
    PKToolPickerEraserItem(type: .vector),
    PKToolPickerLassoItem(),
    PKToolPickerRulerItem()
])

Ink Types

TypeDescription
.penSmooth, pressure-sensitive pen
.pencilTextured pencil with tilt shading
.markerSemi-transparent highlighter
.monolineUniform-width pen
.fountainPenVariable-width calligraphy pen
.watercolorBlendable watercolor brush
.crayonTextured crayon
.reedReed pen (iOS/iPadOS/macOS/visionOS 26+)

Content Versions

Use Content Version Compatibility as the single version map and compatibility gate for both the canvas and tool picker.

PKDrawing Serialization

PKDrawing is a value type (struct) that holds all stroke data. Serialize it to Data for persistence.

// Save
func saveDrawing(_ drawing: PKDrawing) throws {
    let data = drawing.dataRepresentation()
    try data.write(to: fileURL, options: .atomic)
}

// Load
func loadDrawing() throws -> PKDrawing {
    let data = try Data(contentsOf: fileURL)
    return try PKDrawing(data: data)
}

Decode Validate/Fix/Retry Loop

For synced or user-provided data: validate with PKDrawing(data:); on failure preserve the original bytes and fix the cause by refetching an intact revision or selecting a previously generated compatible copy; then retry the decode. Assign the drawing only after a successful retry. If recovery still fails, keep the source unchanged and show an error or available read-only preview instead of suppressing the failure with try?.

do {
    canvasView.drawing = try PKDrawing(data: correctedData) // retry
} catch {
    showReadOnlyPreview(for: document, loadError: error)
}

Combining Drawings

var drawing1 = PKDrawing()
let drawing2 = PKDrawing()
drawing1.append(drawing2)

// Non-mutating
let combined = drawing1.appending(drawing2)

Transforming Drawings

let scaled = drawing.transformed(using: CGAffineTransform(scaleX: 2, y: 2))
let translated = drawing.transformed(using: CGAffineTransform(translationX: 100, y: 0))

Content Version Compatibility

For sync, migration, downgrade, or cross-device editing tasks, use requiredContentVersion as the compatibility gate and choose an explicit maximumSupportedContentVersion when old clients must keep editing.

let targetVersion: PKContentVersion = .version1
canvasView.maximumSupportedContentVersion = targetVersion
toolPicker.maximumSupportedContentVersion = targetVersion

switch drawing.requiredContentVersion {
case .version1:
    // Older marker, pen, and pencil ink set
    syncEditable(drawing)
case .version2:
    // iPadOS 17-era inks: monoline, fountain pen, watercolor, crayon
    syncIfRecipientsSupportVersion2(drawing)
case .version3, .version4:
    // Later features such as barrel-roll data and Reed Pen
    syncEditableOnlyToCurrentClients(drawing)
@unknown default:
    showReadOnlyPreview(for: drawing)
}

If a drawing requires a newer version than a recipient can load, preserve the full-fidelity PKDrawing for capable clients and provide a read-only preview or separate fallback instead of silently overwriting it. See references/pencilkit-patterns.md for the deeper compatibility table.

Exporting to Image

Generate a UIImage from a drawing.

func exportImage(from drawing: PKDrawing, scale: CGFloat = 2.0) -> UIImage {
    drawing.image(from: drawing.bounds, scale: scale)
}

// Export a specific region
let region = CGRect(x: 0, y: 0, width: 500, height: 500)
let scale = UITraitCollection.current.displayScale
let croppedImage = drawing.image(from: region, scale: scale)

Stroke Inspection

Access individual strokes, their ink, and control points.

for stroke in drawing.strokes {
    let ink = stroke.ink
    print("Ink type: \(ink.inkType), color: \(ink.color)")
    print("Bounds: \(stroke.renderBounds)")

    // Access path points
    let path = stroke.path
    print("Points: \(path.count), created: \(path.creationDate)")

    // Interpolate along the path
    for point in path.interpolatedPoints(by: .distance(10)) {
        print("Location: \(point.location), force: \(point.force)")
    }
}

Constructing Strokes Programmatically

Load Constructing Strokes Programmatically only for generated ink paths; ordinary drawing and inspection do not need the advanced constructors.

SwiftUI Integration

Wrap PKCanvasView in a UIViewRepresentable for SwiftUI.

import SwiftUI
import PencilKit

struct CanvasView: UIViewRepresentable {
    @Binding var drawing: PKDrawing
    @Binding var toolPickerVisible: Bool

    func makeUIView(context: Context) -> PKCanvasView {
        let canvas = PKCanvasView()
        canvas.delegate = context.coordinator
        canvas.drawingPolicy = .anyInput
        canvas.drawing = drawing
        context.coordinator.toolPicker.addObserver(canvas)
        return canvas
    }

    func updateUIView(_ canvas: PKCanvasView, context: Context) {
        if canvas.drawing != drawing {
            canvas.drawing = drawing
        }
        let toolPicker = context.coordinator.toolPicker
        toolPicker.setVisible(toolPickerVisible, forFirstResponder: canvas)
        if toolPickerVisible { canvas.becomeFirstResponder() }
    }

    func makeCoordinator() -> Coordinator { Coordinator(self) }

    class Coordinator: NSObject, PKCanvasViewDelegate {
        let parent: CanvasView
        let toolPicker = PKToolPicker()

        init(_ parent: CanvasView) {
            self.parent = parent
            super.init()
        }

        func canvasViewDrawingDidChange(_ canvasView: PKCanvasView) {
            parent.drawing = canvasView.drawing
        }
    }
}

For SwiftUI wrappers, set the input policy using the canonical Drawing Policies table.

Usage in SwiftUI

struct DrawingScreen: View {
    @State private var drawing = PKDrawing()
    @State private var showToolPicker = true

    var body: some View {
        CanvasView(drawing: $drawing, toolPickerVisible: $showToolPicker)
            .ignoresSafeArea()
    }
}

PaperKit Relationship

PaperKit (iOS 26+) extends PencilKit with a complete markup experience including shapes, text boxes, images, stickers, and loupes. Use the sibling paperkit skill when you need structured markup rather than only freeform drawing.

CapabilityPencilKitPaperKit
Freeform drawingYesYes
Shapes & linesNoYes
Text boxesNoYes
Images & stickersNoYes
LoupesNoYes
Markup toolbarNoYes
Markup insertion UINoMarkupEditViewController, MarkupToolbarViewController
Data modelPKDrawingPaperMarkup

PaperKit uses PencilKit under the hood: PaperMarkupViewController accepts PKTool for its drawingTool property, and PaperMarkup can append a PKDrawing.

Common Mistakes

DON'T: Forget to call becomeFirstResponder for the tool picker

The tool picker only appears when its associated responder is first responder.

// WRONG: Tool picker never shows
toolPicker.setVisible(true, forFirstResponder: canvasView)

// CORRECT: Also become first responder
toolPicker.setVisible(true, forFirstResponder: canvasView)
canvasView.becomeFirstResponder()

DON'T: Create multiple tool pickers for the same canvas

One PKToolPicker per canvas. Creating extras causes visual conflicts.

// WRONG
func viewDidAppear(_ animated: Bool) {
    let picker = PKToolPicker()  // New picker every appearance
    picker.setVisible(true, forFirstResponder: canvasView)
}

// CORRECT: Store picker as a property
let toolPicker = PKToolPicker()

DON'T: Ignore content versions for backward compatibility

Apply the Content Version Compatibility gate to both the canvas and tool picker before syncing editable drawings.

DON'T: Compare drawings by data representation

dataRepresentation() is for persistence and interchange, not comparison. Use PKDrawing equality for exact value checks, and inspect strokes or rendered images for visual/approximate comparisons.

// WRONG
if drawing1.dataRepresentation() == drawing2.dataRepresentation() { }

// CORRECT
if drawing1 == drawing2 { }

Review Checklist

  • PKCanvasView.drawingPolicy follows the canonical policy table
  • PKToolPicker stored as a property, not recreated each appearance
  • canvasView.becomeFirstResponder() called to show the tool picker
  • Canvas added as a PKToolPicker observer before showing the picker
  • Drawing serialized via dataRepresentation() and loaded via PKDrawing(data:)
  • canvasViewDrawingDidChange delegate method used to track changes
  • maximumSupportedContentVersion set on both canvas and tool picker if backward compatibility is needed
  • Custom tool picker item code guarded for iOS/iPadOS 18+ and visionOS 2+
  • Exported images use appropriate scale factor for the device
  • SwiftUI wrapper avoids infinite update loops by checking drawing != binding
  • Drawing bounds checked before image export (empty drawings have .zero bounds)

References

发现问题?提交给管理员复核

评分:

评论 (0)

暂无评论,成为第一个评论者吧!