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86 agent skills optimized for iOS 26+ development with Swift 6.
用 Codex 或 Claude 安装复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它先审查 Skill 页面再帮你安装。
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来源文件:README.md
86 agent skills optimized for iOS 26+ development with Swift 6.3 and modern Apple frameworks. All code examples, patterns, and guidance target the latest APIs -- Liquid Glass, approachable concurrency, Foundation Models, StoreKit 2, SwiftData, async/await URLSession, and more. No deprecated patterns.
Compatible with Claude Code, OpenAI Codex, Cursor, GitHub Copilot, and 40+ other agents. Follows the open Agent Skills standard.
Every skill is self-contained. No skill depends on another. Install only what you need.
Release history: CHANGELOG.md.
The skills CLI is the recommended install method.
Interactive install (recommended):
npx skills add dpearson2699/swift-ios-skills
Running the default command opens the skills CLI UI so you can choose which skills to install and which agent(s) to install them for.
Install everything for any coding agent:
npx skills add dpearson2699/swift-ios-skills --all
Use --all when you want the full set of 86 skills installed automatically for any coding agent.
Install specific skills directly:
npx skills add dpearson2699/swift-ios-skills --skill <skill-name> --skill <skill-name>
Check for updates to installed skills:
npx skills check
Update installed skills to the latest versions:
npx skills update
Use these after installing through the skills CLI.
Add the marketplace (one-time):
/plugin marketplace add dpearson2699/swift-ios-skills
Install everything:
/plugin install all-ios-skills@swift-ios-skills
Or install a themed bundle (bundles limit how many skills load into the context window — if you want everything, use all-ios-skills above instead of installing multiple bundles):
/plugin install swiftui-skills@swift-ios-skills
/plugin install swift-core-skills@swift-ios-skills
/plugin install ios-app-framework-skills@swift-ios-skills
/plugin install ios-data-framework-skills@swift-ios-skills
/plugin install ios-ai-ml-skills@swift-ios-skills
/plugin install ios-engineering-skills@swift-ios-skills
/plugin install ios-hardware-skills@swift-ios-skills
/plugin install ios-platform-skills@swift-ios-skills
/plugin install ios-gaming-skills@swift-ios-skills
/plugin install apple-kit-skills@swift-ios-skills
$skill-installer install https://github.com/dpearson2699/swift-ios-skills/tree/main/skills/<skill-name>
| Plugin | Skills included |
|---|---|
| all-ios-skills | All 86 skills |
| apple-kit-skills | 39 skills spanning Apple Kit frameworks plus CarPlay |
| swiftui-skills | focus-engine, swiftui-animation, swiftui-gestures, swiftui-layout-components, swiftui-liquid-glass, swiftui-navigation, swiftui-patterns, swiftui-performance, swiftui-uikit-interop, swiftui-webkit |
| swift-core-skills | core-data, swift-api-design-guidelines, swift-architecture, swift-codable, swift-charts, swift-concurrency, swift-formatstyle, swift-language, swift-testing, swiftdata |
| ios-app-framework-skills | activitykit, adattributionkit, alarmkit, app-clips, app-intents, avkit, carplay, mapkit, paperkit, pdfkit, photokit, push-notifications, storekit, tipkit, widgetkit |
| ios-data-framework-skills | cloudkit, contacts-framework, eventkit, financekit, healthkit, musickit, passkit, weatherkit |
| ios-ai-ml-skills | apple-on-device-ai, coreml, natural-language, speech-recognition, vision-framework |
| ios-engineering-skills | app-store-optimization, app-store-review, authentication, background-processing, cryptokit, debugging-instruments, device-integrity, ios-accessibility, ios-ettrace-performance, ios-localization, ios-memgraph-analysis, ios-networking, swift-security, swiftlint, ios-simulator, metrickit |
| ios-hardware-skills | accessorysetupkit, core-bluetooth, core-motion, core-nfc, dockkit, pencilkit, realitykit, sensorkit |
| ios-platform-skills | appmigrationkit, audioaccessorykit, browserenginekit, callkit, cryptotokenkit, energykit, homekit, permissionkit, relevancekit, shareplay-activities |
| ios-gaming-skills | gamekit, scenekit, spritekit, tabletopkit |
| Skill | What it covers |
|---|---|
| focus-engine | @FocusState, defaultFocus, focusSection, focused scene values, focus restoration, UIFocusGuide |
| swiftui-animation | Spring animations, PhaseAnimator, KeyframeAnimator, matchedGeometryEffect, SF Symbols |
| swiftui-gestures | Tap, drag, magnify, rotate, long press, simultaneous and sequential gestures |
| swiftui-layout-components | Grid, LazyVGrid, Layout protocol, ViewThatFits, custom layouts |
| swiftui-liquid-glass | iOS 26 Liquid Glass, glassEffect, GlassEffectContainer, morphing transitions |
| swiftui-navigation | NavigationStack, NavigationSplitView, programmatic navigation, deep linking |
| swiftui-patterns | @Observable, state ownership, environment wiring, view composition, async loading, MV-pattern architecture |
| swiftui-performance | Rendering performance, view update optimization, layout thrash, Instruments profiling |
| swiftui-uikit-interop | UIViewRepresentable, UIHostingController, Coordinator, incremental UIKit-to-SwiftUI migration |
| swiftui-webkit | WebView, WebPage, navigation policies, JavaScript calls, local content, custom URL schemes |
| Skill | What it covers |
|---|---|
| swift-api-design-guidelines | Swift API Design Guidelines -- argument labels, mutating/nonmutating pairs, documentation comments, naming conventions |
| swift-architecture | Architecture patterns: MV (@Observable), MVVM, MVI, TCA, Clean Architecture, Coordinator, decision framework |
| swift-codable | Swift Codable, JSONDecoder, JSONEncoder, CodingKeys, custom decoding, nested JSON |
| swift-charts | Bar, line, area, pie, donut, and 3D charts, scrolling, selection, annotations |
| swift-concurrency | Swift 6.2 concurrency, Sendable, actors, structured concurrency, data-race safety |
| swift-formatstyle | FormatStyle protocol, number/currency/date/duration/measurement formatting, custom styles |
| swift-language | Swift 6.3 language idioms, result builders, property wrappers, typed throws |
| swift-testing | Swift Testing framework, @Test, @Suite, #expect, parameterized tests, mocking |
| core-data | Core Data persistence, NSPersistentContainer, NSFetchedResultsController, batch operations, staged migration |
| swiftdata | @Model, @Query, #Predicate, ModelContainer, migrations, CloudKit sync, @ModelActor |
| Skill | What it covers |
|---|---|
| activitykit | ActivityKit, Dynamic Island, Lock Screen Live Activities, push-to-update |
| adattributionkit | Privacy-preserving ad attribution, postbacks, conversion values, re-engagement |
| alarmkit | AlarmKit system alarms and countdown timers, Lock Screen, Dynamic Island, Live Activities |
| app-clips | App Clips, invocation URLs, NFC, QR, App Clip Codes, App Group handoff |
| app-intents | App Intents for Siri, Shortcuts, Spotlight, widgets, and Apple Intelligence |
| avkit | AVPlayerViewController, VideoPlayer, Picture-in-Picture, AirPlay, subtitles |
| carplay | CarPlay templates, navigation, audio, communication, EV charging apps |
| mapkit | MapKit, CoreLocation, annotations, geocoding, directions, geofencing |
| paperkit | PaperMarkupViewController, markup editing, drawing, shapes (iOS 26) |
| pdfkit | PDFView, PDFDocument, annotations, text search, form filling, thumbnails |
| photokit | PhotosPicker, AVCaptureSession, photo library, video recording, media permissions |
| push-notifications | UNUserNotificationCenter, APNs, rich notifications, silent push, service extensions |
| storekit | StoreKit 2 purchases, subscriptions, SubscriptionStoreView, transaction verification |
| tipkit | Feature discovery tooltips, contextual tips, tip rules, tip events |
| widgetkit | Home Screen, Lock Screen, and StandBy widgets, Control Center controls, timeline providers |
| Skill | What it covers |
|---|---|
| cloudkit | CKContainer, CKRecord, subscriptions, sharing, CKSyncEngine, SwiftData sync |
| contacts-framework | CNContactStore, fetch requests, key descriptors, CNContactPickerViewController, save requests |
| eventkit | EKEventStore, EKEvent, EKReminder, recurrence rules, EventKitUI editors and choosers |
| financekit | Apple Card, Apple Cash, Wallet orders, transaction queries, account balances |
| healthkit | HKHealthStore, queries, statistics, workout sessions, background delivery |
| musickit | MusicKit authorization, catalog search, ApplicationMusicPlayer, MPRemoteCommandCenter |
| passkit | Apple Pay, PKPaymentRequest, PKPaymentAuthorizationController, Wallet passes |
| weatherkit | WeatherService, current/hourly/daily forecasts, alerts, attribution requirements |
| Skill | What it covers |
|---|---|
| apple-on-device-ai | Foundation Models framework, Core ML, MLX Swift, on-device LLM inference |
| coreml | Core ML model loading, prediction, MLTensor, compute unit configuration, VNCoreMLRequest, MLComputePlan |
| natural-language | NLTokenizer, NLTagger, sentiment analysis, language identification, embeddings, Translation |
| speech-recognition | SpeechAnalyzer, SpeechTranscriber, SFSpeechRecognizer, on-device recognition, audio buffer processing |
| vision-framework | Vision text recognition, face/barcode detection, image segmentation, VisionKit DataScannerViewController |
| Skill | What it covers |
|---|---|
| app-store-optimization | ASO keyword strategy, description writing, screenshot optimization, Custom Product Pages, A/B testing |
| app-store-review | App Review guidelines, rejection prevention, privacy manifests, ATT, HIG compliance |
| authentication | Sign in with Apple, ASAuthorizationController, passkeys, biometric auth (LAContext), credential management |
| background-processing | BGTaskScheduler, background refresh, URLSession background transfers |
| cryptokit | SHA-2/SHA-3, HMAC, AES-GCM, ChaChaPoly, HPKE, ML-KEM/ML-DSA, P256/Curve25519 signing, ECDH, Secure Enclave |
| debugging-instruments | Xcode debugger, Instruments, os_signpost, MetricKit, crash symbolication |
| device-integrity | DeviceCheck (DCDevice per-device bits), App Attest (DCAppAttestService attestation and assertion flows) |
| ios-accessibility | VoiceOver, Dynamic Type, custom rotors, accessibility focus, assistive-technology support |
| ios-ettrace-performance | ETTrace launch/runtime capture, exact-build dSYM matching, processed flamegraph JSON, comparable verification |
| ios-localization | String Catalogs, pluralization, FormatStyle, right-to-left layout |
| ios-memgraph-analysis | Simulator memgraph capture, leak ownership paths, reachable heap growth, raw evidence preservation |
| ios-networking | URLSession async/await, REST APIs, downloads/uploads, WebSockets, pagination, retry, caching |
| swift-security | Keychain Services, CryptoKit symmetric/asymmetric, biometric authentication, Secure Enclave, certificate trust, credential storage, OWASP compliance · Based on ivan-magda/swift-security-skill |
| ios-simulator | xcrun simctl commands, device lifecycle, push/location/privacy simulation, log streaming, simulator limitations |
| metrickit | MetricManager async reports, hang/crash diagnostics, production performance telemetry |
| swiftlint | SwiftLint setup, .swiftlint.yml, build tool plugin, rule selection, baselines, suppressions, CI integration |
| Skill | What it covers |
|---|---|
| accessorysetupkit | Privacy-preserving BLE/Wi-Fi accessory discovery, ASAccessorySession, picker UI |
| core-bluetooth | CBCentralManager, CBPeripheral, BLE scanning/connecting, services, characteristics, background modes |
| core-motion | CMMotionManager, CMPedometer, accelerometer, gyroscope, activity recognition, altitude |
| core-nfc | NFCNDEFReaderSession, NFCTagReaderSession, NDEF reading/writing, background tag reading |
| dockkit | DockAccessoryManager, camera subject tracking, motor control, framing |
| pencilkit | PKCanvasView, PKDrawing, PKToolPicker, Apple Pencil drawing and annotation |
| realitykit | RealityView, entities, anchors, ARKit world tracking, raycasting, scene understanding |
| sensorkit | Research-grade sensor data, ambient light, keyboard metrics, device usage (approved studies) |
| Skill | What it covers |
|---|---|
| appmigrationkit | Cross-platform data transfer, AppMigrationExtension export/import (iOS 26) |
| audioaccessorykit | Audio accessory features, automatic switching, device placement (iOS 26.4) |
| browserenginekit | Alternative browser engines (EU), process management, web content extensions |
| callkit | CXProvider, CXCallController, PushKit VoIP registration, call directory extensions |
| cryptotokenkit | TKTokenDriver, TKSmartCard, iOS 26 NFC smart cards, certificate-based auth |
| energykit | ElectricityGuidance, EnergyVenue, grid forecasts, load event submission, electricity insights |
| homekit | HMHomeManager, accessories, rooms, actions, triggers, MatterSupport commissioning |
| permissionkit | AskCenter, PermissionQuestion, child communication safety, CommunicationLimits |
| relevancekit | Widget relevance signals, time/location-based relevance providers (watchOS 26) |
| shareplay-activities | GroupActivity, GroupSession, GroupSessionMessenger, coordinated media playback |
| Skill | What it covers |
|---|---|
| gamekit | Game Center, GKLocalPlayer, leaderboards, achievements, real-time and turn-based multiplayer |
| scenekit | SCNView, SCNScene, 3D geometry, materials, lighting, physics, SceneView |
| spritekit | SKScene, SKSpriteNode, SKAction, physics simulation, particle effects, SpriteView |
| tabletopkit | Multiplayer spatial board games, pieces, cards, dice, Group Activities (visionOS) |
Each skill follows the open Agent Skills standard:
skills/
skill-name/
SKILL.md # Required — instructions and metadata
references/ # Optional — detailed reference material
some-topic.md
SKILL.md contains YAML frontmatter (name, description) and markdown instructions. The references/ folder holds longer examples, advanced patterns, and lookup tables that the main file points to.
This repository contains original instructional content and examples for Apple platform development. Where Apple frameworks, APIs, documentation, WWDC sessions, or trademarks are referenced, those materials remain the property of Apple Inc. The license for this repository applies to this project's original content only and does not claim ownership of or relicense Apple's documentation, trademarks, sample code, or other third-party materials.
These skills work with any agent that supports the Agent Skills standard, including:
v3.0 is a major release. If you previously installed v2.x skills, note the following changes:
Skill count: 57 skills in v2.2.0, 76 skills in v3.0.0.
Skill renames: 12 existing skills renamed to use Apple Kit framework names. Old skill paths no longer resolve. Uninstall all skills and reinstall to upgrade.
| v2.x name | v3.0 name |
|---|---|
live-activities | activitykit |
mapkit-location | mapkit |
photos-camera-media | photokit |
homekit-matter | homekit |
callkit-voip | callkit |
metrickit-diagnostics | metrickit |
pencilkit-drawing | pencilkit |
passkit-wallet | passkit |
musickit-audio | musickit |
cloudkit-sync | cloudkit |
eventkit-calendar | eventkit |
realitykit-ar | realitykit |
19 new Kit framework skills: avkit, gamekit, cryptokit, pdfkit, paperkit, spritekit, scenekit, financekit, accessorysetupkit, adattributionkit, carplay, appmigrationkit, browserenginekit, dockkit, sensorkit, tabletopkit, relevancekit, audioaccessorykit, cryptotokenkit.
New bundles: apple-kit-skills (all 39 Apple Kit framework skills) and ios-gaming-skills (GameKit, SpriteKit, SceneKit, TabletopKit).
PaperKit standalone: PaperKit content removed from pencilkit and is now its own paperkit skill.
Beta frameworks: permissionkit, energykit, paperkit, relevancekit, appmigrationkit, and audioaccessorykit require iOS/watchOS 26 beta and are subject to API changes before GM.
All skills remain self-contained: No skill references or depends on another.
To upgrade via the skills CLI:
npx skills add dpearson2699/swift-ios-skills
To upgrade Claude Code bundles, reinstall the bundles you use (old skill paths will no longer resolve).
If these skills save you time or improve your workflow, you can support ongoing maintenance through GitHub Sponsors.
Support helps keep the collection current with new Apple releases, evolving framework APIs, updated examples, and compatibility work across Claude Code, Codex, Cursor, Copilot, and other agents.
Thanks to the following people for supporting this project:
PolyForm Perimeter 1.0.0 -- see LICENSE
What this means in practice:
This project is not affiliated with, endorsed by, or sponsored by Apple Inc.
name: tipkit
description: "Implement and review Apple TipKit feature-discovery UI for iOS 17+ apps. Use when adding or auditing in-app tips, contextual help, coach marks, Tip, TipView, popoverTip, rules, events, actions, display frequency, testing overrides, reusable tip identifiers, or iOS 18+ TipGroup and CloudKit tip sync; avoid for generic SwiftUI navigation or layout outside tip presentation."Use TipKit for small, contextual feature-discovery moments: inline tips, popover tips, rule-gated education, and lightweight coach marks. Keep generic SwiftUI architecture, navigation, layout, and long first-run onboarding flows in their sibling skills unless TipKit presentation is the core issue.
TipKit's core Tip, TipView, popoverTip, rules, events, options, and
testing overrides are available on iOS 17+, iPadOS 17+, macOS 14+, tvOS 17+,
watchOS 10+, and visionOS 1+.
Gate newer APIs explicitly:
| API | Availability | Use |
|---|---|---|
TipGroup | iOS 18+ | Group or sequence tips; apply the Tip Groups decision. |
.cloudKitContainer(...) | iOS 18+ | Sync tip state, parameters, events, and display counts across devices. |
MaxDisplayDuration | iOS 18+ | Automatically invalidate after cumulative display time. |
resetEligibility() | iOS 26+ | Make a previously invalidated tip eligible again without resetting the datastore. |
Call Tips.configure(_:) once during app initialization, before any tip can
display. Do not configure TipKit from a view's onAppear or .task.
import SwiftUI
import TipKit
@main
struct MyApp: App {
init() {
do {
try Tips.configure([
.datastoreLocation(.applicationDefault),
.displayFrequency(.daily)
])
} catch {
assertionFailure("TipKit configuration failed: \(error)")
}
}
var body: some Scene {
WindowGroup { ContentView() }
}
}
Use .datastoreLocation(.groupContainer(identifier:)) only when an app and
extension or app-group members intentionally share tip state. Keep option
settings consistent across app-group members because TipKit persists option
state with the tip record.
Use CloudKit sync only on iOS 18+ and later. Enable iCloud + CloudKit and Background Modes > Remote notifications, then pass a container:
try Tips.configure([
.cloudKitContainer(.named("iCloud.com.example.app.tips"))
])
Prefer a dedicated container with a .tips suffix. .automatic uses the first
entitled .tips container when present, then falls back to the primary
container.
Tips are small, transient help. Use them for features people can understand and try in a few simple steps. If the flow needs a long explanation, multiple screens, or critical safety/error information, use a tutorial, alert, inline warning, or onboarding flow instead.
Follow HIG-aligned defaults:
Tip conforms to Identifiable and Sendable. Provide title at minimum;
add message, image, actions, rules, options, and id only when they
improve the feature-discovery moment.
import TipKit
struct FavoriteTip: Tip {
var title: Text { Text("Save to Favorites") }
var message: Text? { Text("Tap the heart to keep items for quick access.") }
var image: Image? { Image(systemName: "heart.fill") }
}
By default, TipKit uses the tip type name as id. Override id for reusable
tips whose persisted state should vary by content:
struct NewItemTip: Tip {
let itemID: Item.ID
var id: String { "NewItemTip-\(itemID)" }
var title: Text { Text("New Item Available") }
}
Use stable, concrete identifiers. Do not derive IDs from transient copy or unstable ordering.
Use TipView for inline tips:
let favoriteTip = FavoriteTip()
VStack {
TipView(favoriteTip, arrowEdge: .bottom)
ItemListView()
}
Use .popoverTip when the tip should point to a control:
Button {
toggleFavorite()
favoriteTip.invalidate(reason: .actionPerformed)
} label: {
Image(systemName: "heart")
}
.popoverTip(favoriteTip, arrowEdge: .top)
Rules are ANDed together. A tip becomes eligible only when every rule passes.
Use @Parameter for persisted app state:
struct FavoriteTip: Tip {
@Parameter static var hasSeenList = false
var title: Text { Text("Save to Favorites") }
var rules: [Rule] {
#Rule(Self.$hasSeenList) { $0 == true }
}
}
Use Tips.Event for repeated user actions. TipKit queries the most recent 1000
donations by default, so keep event rules bounded and intentional.
struct ShortcutTip: Tip {
static let manualSaveEvent = Tips.Event(id: "manualSave")
var title: Text { Text("Save Faster") }
var rules: [Rule] {
#Rule(Self.manualSaveEvent) {
$0.donations.donatedWithin(.week).count >= 3
}
}
}
ShortcutTip.manualSaveEvent.sendDonation()
For richer event rules, define Tips.Event<DonationInfo> where
DonationInfo: Codable, Sendable. Keep donation payloads small.
Group related event definitions in a shared namespace when several tips use the same events; event IDs are the persistence boundary, so collisions can create confusing eligibility.
Use options sparingly; frequency and invalidation rules are part of the tip's persisted behavior.
struct DailyTip: Tip {
var title: Text { Text("Try Filters") }
var options: [any TipOption] {
MaxDisplayCount(3)
IgnoresDisplayFrequency(false)
}
}
MaxDisplayDuration is iOS 18+. It counts cumulative display time and has a
minimum continuous display duration before automatic invalidation can occur.
Do not use it as a replacement for explicit invalidate(reason:) when the app
knows the taught action or ordered step is complete.
Call invalidate(reason:) when the user performs the discovered action or the
tip is no longer relevant. Invalidation is permanent until the datastore is
reset or, on iOS 26+, the specific tip calls await resetEligibility().
favoriteTip.invalidate(reason: .actionPerformed)
Use .tipClosed for explicit dismissal and .displayCountExceeded or
.displayDurationExceeded only when describing automatic invalidation outcomes.
Add Action buttons when the user needs a direct route to settings, more
information, or a setup flow.
struct FeatureTip: Tip {
var title: Text { Text("Try the New Editor") }
var actions: [Action] {
Action(id: "open-editor", title: "Open Editor")
Action(id: "learn-more", title: "Learn More")
}
}
TipView(FeatureTip()) { action in
switch action.id {
case "open-editor":
openEditor()
case "learn-more":
showHelp()
default:
break
}
}
For custom appearance, prefer TipViewStyle.Configuration values over reading
directly from a concrete tip instance. That preserves labels, handlers, and
modifiers applied to the TipView.
struct CompactTipStyle: TipViewStyle {
func makeBody(configuration: Configuration) -> some View {
HStack(alignment: .top) {
configuration.image?
VStack(alignment: .leading) {
configuration.title?
configuration.message?
ForEach(configuration.actions) { action in
Button(action: action.handler) {
action.label()
}
}
}
}
.padding()
}
}
TipGroup is iOS 18+. Store groups in SwiftUI state so the observable group
object persists across view updates. In every review of a TipGroup(.ordered)
plan, explicitly distinguish the default priority from ordered sequences:
TipGroup defaults to .firstAvailable, and TipGroup(.ordered) is required
when each later tip must wait for all previous tips to be invalidated.
struct OnboardingView: View {
@State private var tips = TipGroup(.ordered) {
WelcomeTip()
SearchTip()
FilterTip()
}
var body: some View {
VStack {
TipView(tips.currentTip)
ContentView()
}
}
}
MaxDisplayDuration can cap display time, but it is not the sequencing
mechanism for an ordered group. Cast currentTip when the same group spans
multiple controls:
Button("Search") { openSearch() }
.popoverTip(tips.currentTip as? SearchTip)
Use testing overrides only in debug/test code, and apply them before
Tips.configure(_:).
#if DEBUG
if ProcessInfo.processInfo.arguments.contains("--reset-tips") {
try? Tips.resetDatastore()
}
if ProcessInfo.processInfo.arguments.contains("--show-all-tips") {
Tips.showAllTipsForTesting()
}
#endif
try Tips.configure()
Built-in launch arguments are also available:
-com.apple.TipKit.ResetDatastore 1-com.apple.TipKit.ShowAllTips 1-com.apple.TipKit.ShowTips TipTypeA,TipTypeB-com.apple.TipKit.HideAllTips 1Testing override precedence is specific show, specific hide, show all, then hide
all. Tips.resetDatastore() must run before Tips.configure(_:).
Configure during app initialization. View-level configuration can race with tip display and can also hit datastore-already-configured errors.
Gate TipGroup, CloudKit sync, and MaxDisplayDuration. For group priority,
apply the canonical Tip Groups decision.
Tips are dismissible and educational. Use alerts, confirmations, inline warnings, or blocking UI for safety, errors, data loss, and required steps.
showAllTipsForTesting() and related overrides bypass rules and frequency
limits. Keep them behind #if DEBUG, test scheme arguments, or UI-test-only
launch arguments.
Tip IDs own persistence. If a reusable tip's ID changes unexpectedly, users can see duplicate or stale education.
Tips.configure(_:) runs once during app initialization before tips display.Tips.resetDatastore() runs only before configuration and only for tests/debug.id with stable content-derived values.TipGroup stays in @State and follows the Tip Groups priority decision.configuration values and call action.label().Tips.configure(_:): https://sosumi.ai/documentation/tipkit/tips/configure(_:)TipGroup: https://sosumi.ai/documentation/tipkit/tipgroup
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